In mauve manticore supplement #3, you control a team of dogs going up against teams of sprites and imps. This was already a hard adventure, but with the nerf to Nimble Strike and the buff to Deadly spark, it's even harder than before. Does it need to be rebalanced due to the changes? Or give the dogs classic Nimble Strike again?
This has been mentioned in a few places. We're still deciding what to do, but what would be helpful (and I've said this the last time this was brought up) would be if someone made a list of places in SP where balance was thrown off by our changes.
I can make a list of places where things were changed and which things, and leave it up to the rest of the folks to try and figure it out themselves. Point out if I missed anything, I'm doing this from memory and am probably missing a lot. MAIN ADVENTURES Highway Robbery (Healing) Rescue from Shieldhaven Prison (Dodge, step attacks, bashes) Diamonds of the Kobolds (Wimpy, bashes, I don't think shambling bash has been buffed though) The White Star (Bashes again, wimpy) Lord Stafford's treasure (Bashes, healing) Melvelous the Magnificent (Defensiveness) Gladiatorial Qualifiers (Step attacks, probably something else too) Gladiatorial Finals (Healing, bashes, probably something else too) Garnet Demon Portal (Encumber, probably something else too) Against the cockroaches (Not any enemy card, but I remember the first time I beat it I drew WWE first turn on the second level, so it's worth noting) Pools of Slime (Same as above, except instead of WW and Morvin it's zombies and encumbrance) Tree Forts of the Goblin King (Defensiveness and rare sparks, I think) Tomb of Tvercius (Rip in Pepperoni, getting every zombie on the first map with one cone of cold and loading two other wizards with so many blister stones ) Jewel of Alet Zhav (Defensiveness) Shrine of the Aslan Guardians (Rare sparks, and also player step attacks made the first battle a lot easier) Return to The Aslan Shrine (Rare sparks) Citrine Demon Portal (Encumber, rare sparks, defensiveness also I think) Riddle of the Gnome Lords (Vulnerable, defensiveness, step attacks) Secret of the Gnome Lords (Vulnerable, defensiveness, step attacks) Into the Black Forest (Bashes, I think also Mighty Attacks) Black Oaken Heart (Bashes, I think also Mighty Attacks) Cardstock II (SO MUCH) (WW, WoW, Bashes, Healing, Step attacks) Base Set Treasure Hunts (Italicized adventures I haven't personally bought, all of them are included even if they don't seem like they'd be changed) Defense of Woodhome (I want my zombie popsicles back) Forest of Souls Order of the Core Return To Woodhome The Sinister Wood Descent to the Core High Mountain Pass Lord Batford's Manor Cliff's of the Wyverns (Rare Sparks) Dungeon of the Swamp King (Mighty Attacks, bashes) AotA Treasure Hunts Beneath Tcotzac (You can't use your own WW now, but you have more option if you want to jump the gaps on your own) Crystals of Chronak (Defensiveness, I think there's vulnerable or wimpy or something too) Troll Tyrant (Vamp attack boost, HtPD, Punishing Beam hurts my butt when it hits me from range 6 when I have a hand full of punishing bolt) Secret of the Elder Mind (Firestorm. This applies to all adventures, but most of all to this one as the 1 hp quest is just a tad completely impossible now.) Black Plume Mountain (Defensiveness, Encumber, card draw limit I wish, probably wall of stone for the 1hp quest)
I'm new to the game and know nothing about nerf, but so far only this adventure made me almost ragequit. Definitely challenging.
I had a lot of trouble with the final part of Elder Mind until I used old-whirlwind to get close to it. Now I realise that Brainhook isn't as much of a doomsday counter as it seemed at the time; but still, on that map, whirlwind had a utility even whirlwind enemies didn't have.