Plume #2: 18 U arcane item, 17 R treasure, 18 R boots, 15 R staff, (18 R divine skill) Sinister #1: 13 U boots, 11 R boots, 10 R staff, 9 R weapon, (13 R treasure)
Does the Loot Fairy moving to a new adventure reset the adventure? or if I have completed it for the day I have to wait until it resets?
Adventures reset at 00:00 AM GMT (iirc), regardless of where/when the Fairy moves. So yeah, if you have an adventure locked for whatever reason and the Fairy moves there, you'll have to wait for the adventure to reset before being able to rip the boosted rewards. Do note: the game client fetches the info about which adventure is/isn't locked upon loading-time, not in real-time. Meaning, if you open the game plient before 00:00 AM GMT, you still need to manually refresh the page post 00:00 AM GMT in order for your adventures to reset. This is quite handy to know, as you can pull off a trick or two in order to more efficiently farm the fairy thanks to that.
Interesting...thanks for that. So basically it's better to let the fairy move then start farming adventures.
One additional reason why starting your SP farming sessions right after the Fairy moving on, is the fact the Hidden Bandit also moves with the same 25-hrs timer. 2nd Sinister Wood UUtRRt(E) Elphala's Healing Ring
Um. yeah. LF is at Highway Robbery, one we're just supposed to blow through to prove it isn't there. UURRt(rt)
Yeah, I could hear the sigh of relief from the St. Darqar relic speculators all the way to here when that particular dump was finally liquidated. They had lived in fear of it being opened for bidding and dissolving the market from under them for so long...
Sinister #2: 9 U dwarf skill, 9 U divine item, 10 E shield, 9 E staff, (10 R shield) Highway #1: 3 U robes, 3 U arcane skill, 4 R arcane item, 3 E divine weapon, (2 R staff) Oakenheart Shield, Black Walnut Staff, Atlatl Of Zuma