Idea to streamline looting without eliminating the click mechanic

Discussion in 'Feedback and Suggestions' started by Sir Knight, Jan 14, 2013.

  1. Sir Knight

    Sir Knight Sir-ulean Dragon

    Currently, taking loot from the chest at the end of each battle has a click mechanic where you handle each item manually. Either drag it or control-click it into your pile. I imagine this is there to make the experience have substance, and also ensure the player actually sees the card suites.

    We've had at least one complaint about forgetting to loot. I was about to suffer the same fate myself when I was saved by Gary: he said something like "You're leaving behind a Rare item in the chest! Are you sure you want to do that?"

    The "logical" solution: make looting automatic. "Automatic?! What about giving the experience substance, and getting the player to understand the card suites?!" Well, I guess "logic" is irreconcilable with "feel."

    Except like this:

    Blue Manchu, you want a click mechanic in looting? Then give the mechanic meaning.

    Folks have commented that they'd like to auto-sell loot from an adventure; consider combining the two. Upon opening a chest, the player can do this:

    First, manually handle items to loot them.

    Then, if the player clicks the "Onward!" (or "Done") button while there's still loot in the chest, pop up a window: "Sell the remaining X items in the chest? Value: Y Gold." Buttons: "Sell and proceed" "Go back and loot" Gary can also pop up here with his tutorial text, slightly edited.

    Alternately . . . see all that empty space below the "Battle Loot" banner? There could just be a "Sell all in chest: X Gold" button there.

    Now the click mechanic has a meaning: "a click" means "I will keep this item, not sell it." Done.
     
    Crux and Zoorland like this.
  2. HD23

    HD23 Orc Soldier

    As the one who forgot to loot, I completely agree with this.
     
  3. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Unless they want you to actually visit the stores to be able to sell loot, this is a great idea.
     
  4. sokolov

    sokolov Mushroom Warrior

    I question whether forgetting to loot is actually intended.
     
  5. Sir Knight

    Sir Knight Sir-ulean Dragon

    I think it works either way. You'll STILL have to visit the stores to sell loot all the rest of the time, which is pretty common once you start comparing items, tossing old stuff, building up for a randomized chest, et cetera.

    I thought of one issue, though: the fact that you can put loot BACK in the chest on the loot screen. I'd advise ditching that mechanic entirely if my suggestion were adopted, as it adds nothing to the game except one humorous comment from Gary . . . and could break suspension of disbelief as people toss other inventory into the treasure chest to sell it.
     
  6. Sir Knight

    Sir Knight Sir-ulean Dragon

    Sorry to double-post, but . . .
    Seriously, I'd advise ditching that mechanic entirely. I just checked something.

    Yes, if you happen to get one of your items stuck to the mouse (you know, that annoying thing that happens sometimes when the computer miscommunicates), don't notice that you dropped it in the chest, and then move to the next battle, you can lose your old items into the treasure chest. The treasure chest OF THE VOID.
     
  7. Wozarg

    Wozarg Thaumaturge

    I support these ideas anything to make getting rid of common treasure items or the one pair of boots you have seen 14 umpty times less tedious.
     

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