Hey guys another thread another build here. Only this one is slightly more original, but be aware you're gonna need a lot of luck getting these drops. This so far has been my most effective build as it's gotten me to 1600-1700s range. There are still some skills that can be swapped out on all three for your preference, but if you have any questions ask away and I'll answer. Edit: Oh it's say the characters are level 18+, but they're all 18 in multiplayer HeavyHand Level 20 Dwarf Warrior Shieldripper Infused Greatclub Lochaber Axe Vibrant Plate Slippery Shield Crusty Helm Goat Boots Apprentice Ferocity Untrained Impaling 6 x Unnerving Strike 1 x Vicious Thrust 2 x Obliterating Bludgeon 1 x Shimmering Aura 3 x Hard To Pin Down 3 x Bludgeon 1 x Unreliable Block 1 x Obvious Maneuver 1 x Dangerous Maneuver 1 x Hardy Mail 1 x Weakened Armor 3 x Nimble Strike 1 x Immovable 1 x Trained Bludgeon 1 x Desperate Block 1 x Weak Chop 1 x Weak Strike 2 x Blind Rage 1 x Reliable Mail 2 x Impaler 2 x Dynamic Armor Jojo Level 20 Dwarf Wizard Staff Of Winter Heartripper Blasting Amulet Rod Of Winds Runestone Axander's Twisted Circlet Thin Sparkling Cloak Mouse Boots Solid Rock Electroporter Novice 1 x Toughness 1 x Dimensional Traveller 1 x Parry 2 x Flanking Move 1 x Immovable 1 x Chilling Rime 4 x Frost Jolt 1 x Penetrating Zap 1 x Winds Of War 2 x Force Cannon 2 x Short Perplexing Ray 1 x Squeamish 6 x Punishing Bolt 1 x Cold Snap 1 x Spark Generator 1 x Spark Inductor 2 x Sparkling Cloth Armor 1 x Big Zap 2 x Whirlwind Enemies 1 x Whirlwind 1 x Vulnerable 1 x Cautious Sneak 1 x Wall Of Fire Ruffrik Level 18 Dwarf Priest Healing Hand Mace St. Olf's Fiery Pike Mail Of The Martyr Twisting Shield Kelharin's Clogs Shielding Token Shuddering Relic Shuddering Relic Solid Rock Novice Piety 2 x Enervating Touch 1 x Parry 2 x Officer's Harness 2 x Impenetrable Nimbus 1 x Hard To Pin Down 2 x Altruism 1 x Toughness 2 x Fiery Stab 2 x Vulnerable 2 x Martyr Blessing 1 x Minor Heal 1 x Consuming Touch 4 x Mass Frenzy 2 x Mighty Bludgeon 1 x Team Run 1 x Horned Plates 2 x Pushback Parry 1 x Immovable 1 x Shredding Strike 2 x Stab 3 x Team Heal
Yes! Finally a Wizard/Priest/Warrior Dwarf build! I'll be stealing this, I'm afraid. After a very long time flip-flopping between deck ideasand themes, my sanity has forced me to go with using someone else's before I explode. I don't suppose you have any types on actual playing strategy? Or alternates that could be used in place of the more rare items? Thanks again for saving my fragile mental stability!
For strategy I'd say your damage dealers are your Warrior and your Mage do not use your priest unless you have a big attack ready and you know you've cleared off their defense, his boost are important to add the damage your Warrior is lacking compared to others with a Bejeweled or better. Your Warrior should always open an attack with Unnerving strike, clearly because you can get them to discard and most players don't expect that. Don't use punishing bolt unless they have 4 cards or more, you need to max out the damage on that. Positioning is extremely important you only have one team run, so you can't afford to be frozen much. Also this deck is generally weaker to 3DC and FS builds, anytime I've beaten one it comes down to the wire, so don't ever quit if things are looking bad, it's possible to turn matches around even when you're down by a unit or two. If you can't get your hands on these there are a few possible swaps for shieldripper you can swap to Bejeweled Short Sword, more damage and a bit more versatility than the Ripper. If you can't get a Lochaber, Rageblood Dagger is a great alternative. For the Mage if you can't get a heart ripper staff of chask is good, and frees up tokens and if you can't get that switch to a more traditional control dwarf. And priest if you can't get a healing hand mace, whiteglow Flail, is a great options you can get it out of the shop for 50 pizza with a starter build. The problem is with these changes you're really really dependent on your warrior to kill off people. Your mage can't dish out nearly as much damage. Glinting Eye Hammer is good for the priest though also, you have more attacks so he can be more offensive. If you need some more alternatives for footwear goat boots are a good go to also. Oh and a general rule, the pass button is extremely effective, no options pass, everyone always second guesses themselves. I'm glad this build could be useful by the way, if you have more questions or want me to elaborate more just ask and I'll give something much more in depth!
No real reason, I just needed any two traits I could cycle out, so I might as well boost my weakest attack nimble strike, but any would do as long as it has two traits.
Impaler doesn't boost nimble strike !???? If anything, your weakest (and only boostable attack) is Weak Chop, so shouldn't you use Novice Slicing?
Completely right actually, I double checked the trait and I was wrong lol, just swapped it thanks!! It was just preference actually, the one range higher and the further push was helpful for keeping enemies away. I've actually already swap it with another item, but that items can be swapped all the time.