Hi So, I just hit level 13. I have a fair amount of items and started to get stuff together to build a team. I am currently running an elf team through campaign, and while I realize I will have to adjust for different adventures, I am kinda settling on a style atm. Its a blitzkrieg style that's 1/1/1. I have one character that preforms fantastic, so really I need to work on supporting that one I think, which is my warrior. I would love to get dodges on it, but those are being kinda hard to find...anyway, some ideas to help me flush out this style would be nice. Ora, Defender of the Sky: 13 Elf Rageblood Dagger Rageblood Dagger Darune's Dagger Shimmering Helm Spellthwart Shield Granwick's Ringmail Lizard Hide Boots Cautious Mobility Untrained Impailing Vicious Thrust x6 Dancing Cut x2 Raging Strike x2 Blind Rage x2 Penetrating Lunge x3 Strong Hack x2 Backbone Strike x1 Chain Harness x2 Missile Block x3 Shimmering Aura x2 Quick Reactions x1 Scuttle x2 Run x1 Elven Maneuvers x2 Cautious Sneak x1 Impaler x2 Weak Strike x1 This so far is my most effective character. I want to get more Elven Maneuvers and some dodge on her, but I don't think I can get more than 2 Elven Maneuvers on her. (I'd be happy with 3 and 3 dodge, but I think the shield with 3 dodge is legendary) Her job is basically is basically rush in, and if I am lucky enough to get maneuvers, to keep chaining hits through all the step attacks. These tactics seem to have worked well for the most part in the game. Shivara, Lady of the Sky: 13 Elf Lesser Furnace Staff Lesser Furnace Staff Burning Bangle Burning Bangle Fireblast Torch Asmod's Telekinetic Chain Lightfoot Robes Vira's Shoes Apprentice Insight Superb Blazing Sizzling Bolt x10 Burning Fingers x3 Ember Spray x4 Hot Spot x4 Magma Spray x2 Telekinesis x2 Stone Spikes x1 Hardy Mail x1 Flank Move x2 Shimmering Aura x2 Walk x1 Dodge x1 Cautious Sneak x1 Dangerous Maneuver x1 Firestarter x1 This one has been mixed results. I kinda want Resistant Hide on her, but then again, hover stuff seems good too with the geomancer stuff I been running into lately. The goal is to keep her mostly at a range and do whatever damage she can to accumulate burning, and if for whatever reason, kiting around the map to stall as things burn, if things go poorly for the rest of the team. I feel like I could make her more effective but not sure how. Suggestions, things to look for would be great... Finally, last member, this one I feel needs the most improvement. My priest is to support the other two, I am just not sure how that is at the moment... Delia, Keeper of the Sky: 13 Elf St. Xarol's Axe St. Xarol's Axe Halo Shield Healing Hide Armor Skipping Boots Orla's Tear Incense Of Roiled Air Hand Of Melvelous Superb Trickery Novice Piety Strong Chop x2 Chop x4 Clumsy Chop x2 Unholy Frenzy x2 Blind Rage x2 Reliable Hide x2 Heal x2 Desperate Block x1 Lifesave Block x2 Healing Dash x1 Flanking Move x1 Inspiration x4 Minor Heal x2 Spear Of Darkness x2 Consuming Touch x1 Mass Frenzy x1 Elven Trickery x2 Wild Run x1 Altruism x2 Phew. last one. This one is...bad. Her job is to support the other two, so I made it so she can frenzy/give draws/heal and even go in and disarm stronger enemies with trickery. I have her with a fair amount of offense since the idea is to rush my opponents, but I am not sure how this kinda 50/50 support/attack is going.
I guess you are not beyond The Jewel of Alet Zhav. You are about to enter a new level of difficulty, some of the following adventures will have enemies with a lot more hitpoints, more damage, more movement or a combination of them. And some mean ranged attacks, which will rip out your little elven spleens in a heartbeat. But don´t get discouraged, you made it this far with a 111 elven team, which is a accomplishment in itself and makes you already a good player. So i will not give you the advise to level up a human or dwarven team without a cleric to make your life easy. If you hit some problematic wall, you should look out for some of these common items in the shop: Warrior's Mace, Blocking Mace, Powerful Sword, Silver Healing Ring, Runestone, Blister Stone, Crisping Rod, Akon's Amulet. They might help you and only cost 5 gold. And if you see a the uncommon Chillwood Staff buy at least one. It will help a lot.
Thank you, I will keep an eye out for those items~ also you brought up a good point, I don't want everyone to tell me to switch to dwarfs part of the love for the game here is you have to take the good and the bad together, granted, my elves are really squishy, but I want to make it through the campaign at least once with just elves. I am currently on Tree Forts of The Goblin King, and all in all things are going okay, as I said, my main issue is my priest isn't as helpful as I would hope, but at the same time I feel like without them, my team would fall apart. (my elves really are very squishy, some healing is kinda required)
If that is your main objective and not with a elven 111 team here is another advise. Get another 111 elven team and replay the lower level adventure until you get near your main team. That way you will have the freedom to adjust your team to the adventures you are playing. Some will be easier with two warrior because you might need to dish out a lot of damage in a short time or with two wizards to increase the chance that you draw cards like Winds Of War or Smoke Bomb. And about the cleric, he might seem useless, which he mostly is but if you pack him full of the obove mentioned Rings, he can dish out some decent healing and if you get enough items with Impenetrable Nimbus, it opens up different ways to achieve success.
I have an advice too. Next time you want to share you party with others, follow the following steps: Once your party is built, enter the Multiplayer Keep Hit f1 to open the in-game console Enter this command, exactly: "partyanddecksbbcode" Hit the Enter key Your party's items and cards are now stored in your clipboard—just paste them into your submission message. (©Flaxative for the text, was lazy just copied it ^^' ) Thank you for the efforts for puting everything manualy tough.
omg...I took like 20 minutes typing and linking those and flipping back and forth.... T.T well at least I know now, thank you
Also, if you want to show someone your entire inventory for specific advice on deckbuilding, @neoncat built a Collection Export utility for that. Good luck with the elves!
Wow, I totally thought @Sorreah had used that command. That's dedication! p.s. @Squidy the devs made the command, I am in no way responsible or in ownership of it XP
BTW there is no such thing as Backbone Strike.. Ah, so it looks like you have a pretty good party heading up into the Astral levels, followed by the Gnomes and those awful Trees. Unfortunately Dodge is a rare card, and you can't get anything better than Cautious Mobility as far as Elven Maneuvers goes; but here are some suggestions: -If you aren't doing Astral or Demon Portals, use Rusty Buckler or Parrying Buckler, and switch out Shimmering Helm for Silver Helmet, Crusty Helm, Gouging Helm, Defensive Helm/Weakling's Helm. Basically go for Hardy/Dependable Mail. -Take out Granwick's Ringmail for Solid Mail/Bulging Cuirass/Dependable Mail or Spiked (Thlahuizlit?) if you need a token for elsewhere. -Buy Novice Impaling, Novice Bruising and Novice Slicing if you don't have them already. (Level 6-7 , check Kyburz) -I'm not sure how well you are doing with Lizard Hide Boots, but if you switch those out for something like Corian's Boots/Kerrick's Steel Boots/Spiked Boots/Cheap Fencer's Boots you can draw more attacks from Elven Maneuvers. When you hit the trees (and Gnomes) go for chops- use Hefty Chopper and any other heavy-hitting weapons like Opaline Hammer/Warrior's Mace, Infused Greatclub Wizard: Trade Superb Blazing for Advanced Pyromancy or Focused Burning. Other suggestions are good . Unfortunately most of the best fire attacks are rare cards; meaning that the items for those are mainly Rare/Epic/Legendary. Still, use whatever you have, even one Staff Of The Fire God would be worthwhile. (Buy the Tezkal Elf Starter Pack for this) Don't worry about Resistant Hide unless you are in a Demon Portal- and then worry! But seriously, it's an amazing card for specific levels, and in the others it is just decent armor. If you can, switch Halo Shield for Impetuous Shield. Also, St. Xarol's Axe is a sweet weapon for pretty much everything but Skeletons. (so Alet Zhav/Tvericus) You may want to try Blessed Demon Claw, Shuddering Relic, Rusted Angel Mail, along with some of the new stuff with Purging Burst when necessary (Purging Charm). If you can, buy Manifold Healer for your priest- along with Mail Of Succor/Silver Healing Ring and use Hand of Melvelous too. I found it made keeping my allies alive much easier. Also un-related: Shielding Token. When you DO fight skeletons, you want Blackeye Hammer, and as many Overswings and bludgeons as you can have on your priest. In the future keep an eye out for Slippery Shield in Randimar's, and check Kyburz for Twisting Shield as well.
I copied the text from your stylish build contest opening post, was lazy to type all when I knew I could just c/p from elsewhere.
Wow Jade! thanks so much, yes, I actually have some of those things (I even have the staff, I got the elves starter, it requires a yellow token though, which I don't have yet) skeletons really are brutal...that hasn't been going so well for me, but other places are going well (just swap my build when I see skeletons, also thanks for the heads up on the gnomes, I have a chopping team set up too for places like that) right now kinda stuck at High Mountain Pass (that low HP is really biting me here, its not impossible, but it is requiring a bit of luck on my part)
High Mountain Pass can be a lot of fun, but you really need stuff with Cone of Cold, Impenetrable Nimbus and a lot of Parry helps too. Magnetic Shield isn't that great, so come back to it when you have level 15-16 characters. The trick is to kill the goblins with the Ogres, and like I said it can be a ton of fun IF you have the right items. If you don't it's very hard! Also, if you can slow down the gnomes with Cone of Cold/Frost Jolt, you can safely Stab them if you don't have a way to soak up the damage they deal. Otherwise, Parry, Parry, and more Parry.
I kinda really want those nimbus cards, I haven't gotten any yet, but can see that making the level really funny. As it was, I was using the ogres to take out most of the enemies and then I'm letting my mage hit and run the ogres, but the second level is proving to make that a bit more difficult. if I could dedicate my priest to nimbus, I think my warrior and mage can clear up everything pretty quick, especially with maneuver combos going
Shielding items to look out for Shielding Token lvl 13 Rare Duality Mace lvl 16 uncommon And if you are lucky Nimbus Blade Lvl 18 epic