the viscous tombs help

Discussion in 'Adventure Discussion and Strategy' started by Nero ghost, May 20, 2014.

  1. Nero ghost

    Nero ghost Kobold

    Hi all I need help with the adventure viscous tombs the last section against the two flaming skeletons and all the pudding things. I beat the other adventures but i cant kill the flame skeletons the fireballs just do to much and i get surrounded by the puddings so i can't move any where. Does any one have any ideas on what to do to beat this adventure?
     
  2. bigdiff

    bigdiff Kobold

    Assuming you're using the standard Warrior-Priest-Wizard set-up I would recommend the following:
    - Have your Warrior and Priest focus on Parry or other cheap melee blocks.
    - Diversify your damage output types (such as, have your Warrior use non-Bludgeoning attacks and your Priest use Bludgeoning).
    - Crowd together near the start point and protect your Wizard from attacks.
    - Wall Of Fire works fairly well as an end of turn damage dealer.
    - Stock up on high-damage attacks. From what I recall neither enemy types have armor or blocks (beyond their damage type immunity).
    - Wall Of Stone might buy you time against the slimes but the arena is fairly wide open.

    Fireball does hurt but I typically never get hit by it more than once per battle against the burning skeletons. Perhaps throw in some healing to offset the high damage.
     
    Last edited: May 20, 2014
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  3. Nero ghost

    Nero ghost Kobold

    ya sorry it is a warrior priest wizard group i have my warrior as you said to non bludgeon and priest bludgeon but they never make it to attack my warrior dies in three turns max and the priest and wizard live for awhile but the damage is just not there.
     
  4. bigdiff

    bigdiff Kobold

    Yea they do have some decent damaging attacks like Shambling Bash. Best advice is to focus-fire individual enemies down to reduce their damage output.
     
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  5. Kalin

    Kalin Begat G'zok

    I usually stay in the area you start in for a couple rounds so I just have to deal with the skeletons at first. Also, Only Bones and Amorphous Body count as armor cards, so I always give my wizard some armor destruction like Sulphuric Staff, Trog Melter, and Akon's Amulet. Then give your warrior their biggest attacks and your priest whatever good attacks, healing, or frenzy you have.
     
  6. Nero ghost

    Nero ghost Kobold

    ya i have a ton of armor removing I think I just need to do what bigdiff said focus-fire more am getting to side tracked/ overwellemed for some reason with this map.
     
  7. Lord Feleran

    Lord Feleran Guild Leader

    Shouldn't be too hard of a fight actually.
    Parries are your best friends. Opponent loses an attack and his action for that turn, you will draw a card. Good examples: Parrying Buckler and Careful Attacker.
    Other than that just put in as much damage as you can. Priest often has lots of unholy damage, this can damage any enemy so I rarely worry about having too much slashing or too many bludgeons. If you have any, then Shuddering Relic is the best divine item out there to use for almost any battle :p Will increase your damage output by a lot.
     
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  8. Nero ghost

    Nero ghost Kobold

    okay update
    now i can't even get past the first mission. I have played it a total of 7 times since i got to the last mission with each game going to round 11. each time i have about 4 rounds of nothing but movement cards. each game I focus fire with crushing on skeleton and piercing on jellys and magic on the lowest person. but it doesn't matter when i get one or two attack cards for the entire party and gary in the last game for example got 3 movement cards and the rest all attack.He is just out drawing me. I looked for that shuddering relic I don't have one and can't find one, i also gave my warrior and priest parry and in the 7 games no one drew a parry card this is with bucklers that gave 3 parry cards and some other items that gave 1. I tried leveling up and getting loot after these 7 games and I got to level 11 but no items to help and still nothing lost another 10 games in a row on the first mission.
     
  9. Lord Feleran

    Lord Feleran Guild Leader

    Hmm, well you can be up to +2 from the adventure level so you might level your guys up once more. That gives more HP and 1 more power token for each of them.
     
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  10. Sir Veza

    Sir Veza Farming Deity

    Ouch! Bad draws happen, but are rarely so consistent. If too many moves are a problem, you might try deck compression with traits, boots with attacks, etc. Parries will succeed eventually. Chops are good against slimes. Do you have strong crushing attacks? (Better than 4 pt Bludgeon?) I didn't for a long time, and farming something better helped a lot vs. skellies.
    Lava (Blister Stone and Hot Spot) are also helpful. Line your party up to minimize exposure, and lay a line of lava along your exposed sides so you can 2v1 or 3v1 opponents. You can buy Blister Stones at the Goblin Bazaar. If the bazaar isn't open yet in the campaign, you can access it in multiplayer.
    You can beat this! Good luck!
     
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  11. neoncat

    neoncat Feline Outline

    I would echo what Sir Veza said. Use terrain (including Acid Spray or Wall of Fire) to channel the opponents. The AI typically won't step onto damaging terrain, so you can hole up with your wizard and priest behind a heavily-armored/blocked warrior and hit with ranged attacks.
     
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  12. Nero ghost

    Nero ghost Kobold

    New Update I beat it!! Thanks all for the help so am going to write everything did so if any one needs help it can add to every one else here. defiantly specialize the warrior and priest make one pure bludgeoning and one pure pen slashing. I know this sounds bad but it will help being able to remove high damage skeletons quickly. I also did what sir veza said and made my boots more passive things then all move, this help give more versatility and I didn't have times where I was just running the whole time and being chased for 3 turns. The next thing is terrain helps a lot I did get any but wall of illusion won me mission 3 I had 2hp left one burning skeleton he was chasing me around and around got that wall ran he walked popped the wall it let me do two turns of damage and I won. Also have a ton of luck all those bad games seemed to add up because on mission one i got two 14 dmg slashes and a 10 dmg bludgeoning and my mage got 3 5dmg spells, this happened on mission 2 and 3. I also have to say lord felern and bigdeiff are right about everything parrys are a god send when you get them, use walls and level up if you can.

    lastly Thank You every one for you all the help this map was getting me really down 3 days of t=just being stuck really sucked but you all made it better so thank you!.
     
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