I've seen concerns over Lightning Bolt being able to shoot around corners, to an extent, but here's a new one - Lightning Bolt that was Blocked with Missile Block still stuns? Working as Intended? Log below.
Lightning Bolt has the Linear keyword, that allows it to go around corners. Check out http://wiki.cardhuntria.com/wiki/Combat for other examples. Yes, its wai. Blocks only block the damage portion, not the attachment portion.
Erm, block should prevent the attachment. It should cancel all effects of the attack except for immediate effects, like War Cry's discard.
sometimes, I get the brainfart... especially after a heavy day of gaming/testing .... This time I'm looking at the rushing aura and typing block instead of dam reduction...kudos to neoncat for catching me... fyi: just tried to repro on test, no dice tho. BATTLE LOG: Scenario=MP Celestial Dojo,Room=lockphase's battle vs phaselock,RoomID=2122,Msg=The active player is now phaselock BATTLE LOG: Player=phaselock,Scenario=MP Celestial Dojo,Room=lockphase's battle vs phaselock,RoomID=2122,Event=PlayAction,Action=Lightning Bolt,Instigator=Thienenu,Targets= BATTLE LOG: Player=phaselock,Scenario=MP Celestial Dojo,Room=lockphase's battle vs phaselock,RoomID=2122,Event=TriggerSucceed,Trigger=,TriggeringActor=Skratgot,AffectedActors=Skratgot,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Scenario=MP Celestial Dojo,Room=lockphase's battle vs phaselock,RoomID=2122,Msg=Skratgot, health = 29 (pi:1, gi:1, ai:0) blocks Lightning Bolt BATTLE LOG: Scenario=MP Celestial Dojo,Room=lockphase's battle vs phaselock,RoomID=2122,Msg=Skratgot took 2 damage BATTLE LOG: Scenario=MP Celestial Dojo,Room=lockphase's battle vs phaselock,RoomID=2122,Group=Skratgot,Event=Discard,Card=Jarring Block BATTLE LOG: Scenario=MP Celestial Dojo,Room=lockphase's battle vs phaselock,RoomID=2122,Msg=Wendhondan took 3 damage BATTLE LOG: Scenario=MP Celestial Dojo,Room=lockphase's battle vs phaselock,RoomID=2122,Msg=Attaching Lightning Bolt to Wendhondan BATTLE LOG: Scenario=MP Celestial Dojo,Room=lockphase's battle vs phaselock,RoomID=2122,Msg=The active player is now lockphase hmm...
Your log is really weird. (I've stripped it down to the relevant lines below.) It's as if the Block, though successful, was entirely ignored. I don't suppose you were running two characters named "Rin-Kazak"?
No, but as I look at it, it looks weird to me too. It's as though the Lightning Bolt hit him twice, or triggered on him twice for some reason. 'Cause as I read the log, it looks like the Missile Block triggered, and then the latter portion of Lightning Bolt that looks at damage and attaching the Stun just went on ahead anyway. I'm not as adept at reading these logs as some of you, but he should have neither taken the damage nor had the attachment, yes? Also, the around corners thing wasn't part of the question, I already knew about that. =D Edit: Also, shouldn't have Rushing Aura not triggered at all, if Missile Block both Triggered and succeeded? Perhaps it's a non-intended side-effect of Missile Block and Rushing Aura, somehow? Heck, I dunno.
That does look like a bug to me and I'd be interested if it could be reproduced. One explanation could be that some particular board configuration is resulting in the character being hit twice by the lightning bolt. I've never seen or heard of that happening before though. Do you remember the board layout at all?
Yeah, I could recreate it a bit with words, it'll take a bit for me to get a similar screenshot. Basically, Citrine Demon Portal (Loot Fairy Run), and it was round 2 or 3. My team was lined up in the middle just beyond the gravestones, with one member down the first left hallway, and the other two just slightly behind, to the right. The sprite that fired off the bolt was across the river to the left, and hit two of my guys with the bolt (Rin-Kazak and Bloodcurt). My third was standing on the frontmost Gravestone, Bloodcurt was the one in the hallway, and Rin-Kazak was two spaces right or so. Don't know if that'll help until I get a screenshot. It'll be incoming.