Hi, I thought of something that is not game changing but can add some tactical consideration. New icon [for all character level 1] named blessing. Blessing add some % to one's ability and thus it's effectiveness increases with level. For example: Blessing of life [Unique Blessing] Target character have 10% bonus to health. However, each party can have only one blessing affecting only one character. It is up to the player to decide which character would benefit from the blessing. What do you think? it should be a small benefit to accompany you throughout game, need some tactical thinking, but not game changing. Best, Magi
I'm just stoked that you've got so much love for clerics. It's who I generally play during tabletop games because their role in support is necessary for party survival but they never get the glory!
Well, you got me Well, IMHO i do think the idea has some merit. Think of it as planning ahead with a small advantage. Got even the symbol for that (An oak tree as a symbol of life and stamina).