Check Tomb of Tvericus, Throne of Strench, and the Gnome levels. Meant to post this a few hours ago, actually. What I mean is I actually have a theory on the movements... more on that later.
I think we need to make this process more efficient. Focus on grouping adventures together that can be beaten by one party, easily. I mean, instead of just saying level _ adventures, make it like: Wizard/Trogs/Trogs (2/2/3) Robbery (3) Ruby Portal (4) Lizardmen (5/5) Kobolds (6/6) Trogs (7/7) Melvelous (8) Xorr/Stafford (8/8) Gladiators (9/9) Cockroaches (10) Garnet Portal (10) Slime (10/11) Goblins (11/12) Skeletons (12/13) Astral (13/14) Citrine Portal (14) Gnomes (15/15) Monkeys (16/16) Trees (16/17) Cardstock (17) Dragon (17) Like I was saying, some of the adventures are really easy to beat with the same party, without (m)any modifications. The Demon Portals are rather long, and some adventures can probably be beaten by the same person, it depends.
Also, anyone play the Melvelous/Cockroaches yet? I have had a sneaking suspicion all day that they might be there...
Nothing in Batford's Manor. I might be able to run another. I am starting to get confused about what is still untouched.
I think the thread is just getting cluttered with too many reports that are redundant with the patrols. That said, I could probably throw together a webpage that keeps track of what has or hasn't been checked for a given day.