The big new feature in this build is battle reconnection! Yes, now you can reconnect to a in-progress battle if you disconnect. Battles will remain open for 10 minutes after a disconnect, except in multiplayer where Snoozi will get annoyed with you if you don't make a move within 2 minutes. Anyway, you should now have a much better chance of getting back in if your internet glitches or you close the tab or whatever. This feature is obviously fairly complex and possibly still has some bugs in it, so please bear with us if there are any teething problems (and report them in the bug forum). In addition, Mauve Manticore #3 is out with six new user created battles! Finally, the Celestial multiplayer maps have come back into rotation (yes, Koi has been rebuilt!). To celebrate, all the Celestial figures are 50% off - for a limited time. Full builds notes below: Battles Implemented battle reconnection. After a disconnect, reconnect within 10 minutes to resume battle. Multiplayer battles still require some input every two minutes. When reconnecting with unclaimed multiplayer treasure, go to the looting screen instead of silently putting the treasure in the player's collection. Sale Ended club sale. Celestial figures on sale. Multiplayer Swapped in the celestial MP boards. MP Koi board made more easily navigable. Fixing a typo in the epic MP chest description. Deck Builder Prevented Ctrl-click drop of an equipped item from sorting the player collection. Figures Fix the vulcan dwarf wizard figure color. Changed mechanical dwarf wizard figure voice. Adventures Mauve Manticore 3. Fixed some typos in gladiatorial arena adventure Fixed typo on Alet Zhav module cover, re-rendered and exported. Monsters Added a bunch of monster large portraits for Mauve Manticore. Client Fixed wonky background tray rendering. Had forgotten to reset a shared display matrix. Disconnect overlay informs user of battle reconnection time limit. Pizza Rework how the return from PayPal works. Simplifies the finish of the transaction. Custom Scenarios Make sure custom scenarios have at least 1 VP. For automatic scoring when the side has no kill VPs, use the default (9). Add some protection on the client so it doesn't break if any side has 0 VP - instead of crashing, show a single already completed VP in the score display. API Added custom scenario hash to metrics tables, for use by the public API
On the test server, MM2 appeared after I completed MM3. On the live server, MM2 didn't disappear for me. I have five MMs showing right now, the first time I logged in after the update. MM3 + Supplement, MM2 + Supplement and MM1.
http://forums.cardhunter.com/threads/bug-vulcan-wizard-costume-lost-with-update.5287/ Issue with Vulcan Wizard reported, likely related to change in patch (missmatch id when fixed?)
Hey, by "background" do you mean "something the player doesn't notice," or "the background visually behind one's cards"? If the latter, does that fix the weird visual error where the enemy card thingies get squashed sometimes? I.e., this?
Knight, it's the "viewing the enlarged item cards" black window background. Here's a picture of the glitch.
Some people were having trouble getting back into the campaign if they were still playing Mauve Manticore 2 after the new release. I believe I've fixed that now, let me know if not.
Let that be a lesson to us all. If you're going to reuse your matrices, make sure you keep them clean.