Dwarven Sandwich Shop: help with a three-dwarf all-class build

Discussion in 'Deck Building' started by Soidanae, Jan 30, 2014.

  1. Soidanae

    Soidanae Kobold

    I've been running variations on this for a while, this list is its current set-up. I enjoy the movement options and the damage output of most of the attacks, but since the rotation I've been having a much harder time with it. I'd love to keep the feel of this build, but make it more reliable--what cards should I look at hunting for either in the world or in my collection? Are my tokens being used appropriately? I got this over 1200 for a while, but never much higher and recently got beaten to a pulp for a week straight.

    Princess Hoagie
    Dwarf Warrior
    1x Stab
    3x Parry
    1x Block
    1x Dash
    1x Wild Run
    1x Shuffle
    2x Charge
    1x Impaler
    1x Bruiser

    Queen Submarine
    Dwarf Cleric
    1x Barge
    1x Purge
    1x Jump Back
    1x Sprint
    2x Charge

    Dame Sandwich
    Dwarf Wizard
    3x Spark
    1x Cold Snap
    4x Big Zap
    1x Whirlwind
    1x Hot Spot
    1x Team Run
    1x Shuffle
    2x Charge




     
  2. neoncat

    neoncat Feline Outline

    Quick suggestions for the wizard: replace Ring of Hot Spikes and Copper Zapping Wand. You want your arcane item slots to carry either massive damage (via Wall of Fire) or utility (via Winds of War, Cone of Cold, Short Perplexing Ray, etc.).
     
  3. Inkfingers

    Inkfingers Thaumaturge

    I'm not an established forum expert, but I can have opinions too (Good luck sorting this jumble of thoughts out, though)! I personally like Shuddering Relic as a tokenless alternative to Incense Of Roiled Air. I would advise against Blessed Demon Claw because you only have one target for the buffs - your warrior - so if anything happens to him, or he's not in sight, those are at least two dead cards. Is the goal here to WWE until someone lands next to the warrior? I'm wondering because I don't see a whole lot of mobility on that dorf, and that might be part of the problem - you're putting a lot on that guy getting into melee range when you want him to. Rageblood Dagger and Bejeweled Shortsword are decent compromises to that end. Shielding Token is a nice blue token double nimbus. I can see why you're avoiding Squeamish, what with the Mighty Sparks, so maybe something like Befuddling Stone - that's findable and decent. As nice as those boots are, you might want to stick that yellow token into one of your Arcane Item slots, so you can have something like the Wand Of Seared Air or Box Of Smoke (common), Wallbuilder's Bracelet or Wallbuilder's Scepter (rare) or Waenog's White Chain (epic, and fits your encumber theme)
     
  4. Ghostbrain

    Ghostbrain Ogre

    I think that you need more nimble strikes on the cleric, so I'd try if you can to replace Glinting Eye Hammer with Rapier Of Misfortune I don't rate the hammer highly because Healing Rays is far to situational, and Raging Strike always makes me sweat. I rush in trying to get rid of that card which tends to lead to a-whoopin'.
     
  5. Kungfu Crab

    Kungfu Crab Kobold

    thanks for your post :)
     
  6. Soidanae

    Soidanae Kobold

    Thank you!

    Inkfingers, I switched out Powerful Sword for Bejeweled Shortsword and it does work much better. I also switched out Angry Attacker for Savvy Attacker, which grabbed me another Team Run and should help with the movement of Hoagie. I hadn't thought of Blessed Demon Claw being dead draw, but you're right, so I changed it to a Greasy Tome, which isn't great but gets me another Mass Frenzy. I've gotta keep an eye out for those better divine items. The wizard's worked well, I found Electroporter Novice which loses me a mighty spark but gives me a trait and keeps the two electric-boosting cards. That freed up a token for the item slots, and then I was able to put Berian's Locket in instead of Ring Of Hot Spikes as well. Thanks for the help, and I'll keep an eye out for those cards!
     

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