I've been running variations on this for a while, this list is its current set-up. I enjoy the movement options and the damage output of most of the attacks, but since the rotation I've been having a much harder time with it. I'd love to keep the feel of this build, but make it more reliable--what cards should I look at hunting for either in the world or in my collection? Are my tokens being used appropriately? I got this over 1200 for a while, but never much higher and recently got beaten to a pulp for a week straight. Princess Hoagie Dwarf Warrior Powerful SwordWarrior's MaceWarrior's MaceShifty Skin HatDueler's BucklerTough Hide ShirtMarmot BootsNovice FerocityAngry Attacker3x Powerful Hack1x Potent Stab1x Puncturing Stab1x Stab4x Mighty Bludgeon2x Strong Bash4x Lunging Hack1x All Out Attack3x Parry1x Flimsy Block1x Block1x Unreliable Block4x Thick Hide Armor1x Rusty Armor1x Shuffle Team1x Dash1x Wild Run1x Shuffle2x Charge1x Impaler1x BruiserQueen Submarine Dwarf Cleric Whiteglow FlailGlinting Eye HammerCoward's ShieldMail Of SuccorBoots Of The CheetahBlessed Demon ClawIncense Of Roiled AirSilver Healing RingNovice FerocityNovice Healer2x Nimble Strike2x Mighty Bludgeon1x Raging Strike1x Powerful Bash1x Barge1x Martyr's Blessing1x Dynamic Armor1x Impenetrable Nimbus1x Healing Presence1x Boosted Heal1x Healing Rays3x Help The Weak1x Greater Heal1x Limited Heal1x Minor Heal1x Purge1x Jump Back1x Sprint2x Charge1x Spin Around1x Rushing Aura1x Unholy Frenzy1x Righteous Frenzy1x Mass Frenzy2x Inspiration1x Flimsy Block2x Weak Block2x Healing SpiritDame Sandwich Dwarf Wizard Chillwood StaffMighty Sparkping StaffGreenstone PendantRod Of WindsCopper Zapping WandRing Of Hot SpikesToasty RobesWlakwa's BootsNovice FerocityAdvanced Electromancy6x Mighty Spark3x Spark1x Frost Jolt1x Chilling Rime1x Cold Snap4x Big Zap1x Bungled Bolt1x Glob Of Flame1x Ember Spray1x Winds Of War3x Whirlwind Enemies1x Whirlwind1x Stone Spikes1x Hot Spot1x Hardy Mail1x Officer's Harness1x Team Run1x Violent Spin1x Shuffle2x Charge1x Flimsy Block1x Spark Generator1x Spark Inductor
Quick suggestions for the wizard: replace Ring of Hot Spikes and Copper Zapping Wand. You want your arcane item slots to carry either massive damage (via Wall of Fire) or utility (via Winds of War, Cone of Cold, Short Perplexing Ray, etc.).
I'm not an established forum expert, but I can have opinions too (Good luck sorting this jumble of thoughts out, though)! I personally like Shuddering Relic as a tokenless alternative to Incense Of Roiled Air. I would advise against Blessed Demon Claw because you only have one target for the buffs - your warrior - so if anything happens to him, or he's not in sight, those are at least two dead cards. Is the goal here to WWE until someone lands next to the warrior? I'm wondering because I don't see a whole lot of mobility on that dorf, and that might be part of the problem - you're putting a lot on that guy getting into melee range when you want him to. Rageblood Dagger and Bejeweled Shortsword are decent compromises to that end. Shielding Token is a nice blue token double nimbus. I can see why you're avoiding Squeamish, what with the Mighty Sparks, so maybe something like Befuddling Stone - that's findable and decent. As nice as those boots are, you might want to stick that yellow token into one of your Arcane Item slots, so you can have something like the Wand Of Seared Air or Box Of Smoke (common), Wallbuilder's Bracelet or Wallbuilder's Scepter (rare) or Waenog's White Chain (epic, and fits your encumber theme)
I think that you need more nimble strikes on the cleric, so I'd try if you can to replace Glinting Eye Hammer with Rapier Of Misfortune I don't rate the hammer highly because Healing Rays is far to situational, and Raging Strike always makes me sweat. I rush in trying to get rid of that card which tends to lead to a-whoopin'.
Thank you! Inkfingers, I switched out Powerful Sword for Bejeweled Shortsword and it does work much better. I also switched out Angry Attacker for Savvy Attacker, which grabbed me another Team Run and should help with the movement of Hoagie. I hadn't thought of Blessed Demon Claw being dead draw, but you're right, so I changed it to a Greasy Tome, which isn't great but gets me another Mass Frenzy. I've gotta keep an eye out for those better divine items. The wizard's worked well, I found Electroporter Novice which loses me a mighty spark but gives me a trait and keeps the two electric-boosting cards. That freed up a token for the item slots, and then I was able to put Berian's Locket in instead of Ring Of Hot Spikes as well. Thanks for the help, and I'll keep an eye out for those cards!