subpar? I see quite awesome stuff in there! Anyways, nice build. Although I do hope that draw decks will get back in line a bit!
I been using a 2 elf warrior 1 elf priest build. what you guys think? Bornedan Level 1 Elf Warrior Bejeweled ShortswordRageblood DaggerExcellent RapierPerilous RingmailEeygonnic's ShieldHelmet Of ThornsCamp BootsTrained InsightSavvy Attacker5 x Vicious Thrust1 x Blind Rage2 x Lunging Hack1 x War Cry1 x Reliable Mail1 x Fiery Stab1 x Nimble Strike2 x Wounded Block1 x Spiked Mail1 x Quick Run1 x Thickened Mail1 x Ouch!1 x Team Run1 x Powerful Bludgeon1 x Surging Shield Block1 x Raging Strike1 x Pathfinding1 x Traveling Curse1 x Slicer1 x Impaler1 x Cautious Sneak1 x Jump Back3 x Powerful Hack2 x Shifty Stab1 x Charge1 x Dancing Cut1 x Dash Ambehal Level 1 Elf Warrior Polished PlanconLong-handled MaceRageblood DaggerRusty ChainmailIcicle ShieldHelmet Of ThornsBoots Of The FoolishPerfect InsightSavvy Attacker4 x Vicious Thrust1 x Blind Rage1 x Strong Bludgeon1 x War Cry1 x Wild Run1 x Pathfinding1 x Obliterating Bludgeon1 x Strong Hack1 x Spiked Mail1 x Devastating Blow1 x Potent Stab1 x Ouch!2 x Puncturing Stab1 x Team Run1 x Wounded Block1 x Raging Strike1 x Icy Block1 x Slicer1 x Able Bludgeon1 x Impaler2 x Mail1 x Solid Mail1 x Dancing Cut1 x Mighty Hack2 x Dangerous Maneuver1 x Flimsy Block1 x Dodge1 x Unreliable Block1 x Quick Step1 x Polearm Slash Halmae Level 1 Elf Priest Glinting Eye HammerSt. Olf's Fiery PikeOpaline ArmorIcicle ShieldRhood's BootsBleneth's Frenzy TomeShielding TokenMedallion Of St. VigusApprentice EvasionTrained Cleansing1 x Holy Presence1 x Frenzy Aura1 x Wounded Block1 x Wild Run2 x Fiery Stab1 x Bungled Heal1 x Powerful Bash1 x Team Run1 x Raging Strike1 x Loner2 x Mighty Bludgeon1 x Rushing Aura1 x Healing Blessing2 x Purge1 x Elvish Mobility1 x Leather Harness2 x Stab1 x Icy Block1 x Savage Curse4 x Mass Frenzy1 x Invigorating Touch1 x Healing Rays4 x Impenetrable Nimbus1 x Flimsy Block1 x Dash1 x Consuming TouchShould i keep the Glinting Eye Hammer or trade in a Madman's Maul
Gorillas in the Mist The smoke mage suppresses wizards and ranged melee attacks, while also clearing both damaging and stopping terrain. The warriors generally hang back until I have sufficient damage in hand to swarm and kill one or two of the opponents' characters. The Slippery trait is great for jumping behind an enemy with blocks and KO'ing before they can turn, or for sneaking past the front line to hit a more vulnerable character. Usually keeps me in the high 1300s, but my rating fluctuates because I also play experimental (*cough* stupid *cough*) builds a lot. Anduril Level 1 Elf Warrior Warrior's MaceInfused GreatclubBlocking MaceSolid MailDueler's BucklerBellowing HelmBertha's Big ClogsUntrained EvasionPowered Slicing1 x Slippery3 x Mighty Bludgeon2 x Strong Bash1 x Superstitious2 x War Cry1 x Block2 x Obliterating Bludgeon4 x Parry2 x Unreliable Block1 x Thick Hide Armor1 x Officer's Harness3 x Bludgeon2 x Hardy Mail1 x Reliable Mail1 x Mail2 x Walk2 x Slicer1 x Trained Bludgeon1 x Powerful Bludgeon1 x All Out Attack2 x Lunging Hack Varda Level 1 Elf Wizard Frosty StaffTurquoise StaffSmoke PinRing Of SmokeRing Of SmokeSmoke PinForceful RobesRusty Plated ShoesEscapistElectroporter Novice1 x Team Shift1 x Elvish Insight1 x Scamper3 x Simple Bash2 x Frost Jolt1 x Slippery1 x Force Cone1 x Cold Snap1 x Chilling Rime3 x Force Bolt1 x Resistant Hide1 x Spark Inductor1 x Spark Generator2 x Burning Fingers1 x Rusty Armor1 x Dimensional Traveller8 x Smoke Bomb1 x Walk2 x Cone Of Cold2 x Telekinesis1 x Maze Gurthang Level 1 Elf Warrior Warrior's MaceBlocking MaceBlocking MaceSolid MailDueler's BucklerBellowing HelmPossessed ShoesUntrained EvasionSuperb Bruising1 x Slippery1 x Immovable3 x Strong Bash1 x Cautious Sneak1 x Superstitious1 x Thick Hide Armor1 x Block6 x Parry3 x Unreliable Block1 x Shuffle2 x Bruiser1 x Mail2 x Powerful Bludgeon2 x War Cry1 x Walk4 x Mighty Bludgeon2 x Hardy Mail1 x All Out Attack2 x Lunging Hack
In another thread, there was discussion of viable decks with made with only commons and uncommons. So I went through and stripped out the rares and epics I was running and replaced them with similar items of lower rarity. This did weaken my build, but it still seems workable. Two mobile, smashy fighters and a priest to heal them. I know this isn't top tier, but neither was my original build. For full disclosure, I'm currently ranked 459, with a rating of 1202, though I still win more than I lose and am hopefully still on my way up. ...oh, and there are no Bejeweled Shortswords in there because I still can't find any. I realize they're superior to some of the weapons I'm running and still only common. Fighty Smashford Level 20 Human Warrior Sharp SpetumWarrior's MacePuncturing DaggerJerkin Of ThornsParrying BucklerShifty Skin HatBlack Iron BootsUntrained CommandSharp Bashing1 x Walk1 x Flimsy Block5 x Lunging Hack1 x Mail1 x Impaler2 x Shuffle, Team!1 x Immovable1 x Dancing Cut1 x Spiked Mail2 x Mighty Bludgeon1 x Hardy Mail1 x Thick Hide Armor1 x Bruiser4 x Parry1 x Penetrating Cut1 x Reliable Hide Armor5 x Vicious Thrust1 x Rusty Armor1 x Strong Bash1 x Quick Run3 x Devastating Blow Lord Stabbington Level 20 Elf Warrior Sharp SpetumWarrior's MaceWarrior's MaceSolid MailBlack Cat BucklerShifty Skin HatDisintegrating BootsSuperb FootworkNovice Impaling1 x Penetrating Cut1 x Dash4 x Lunging Hack1 x Mail3 x Devastating Blow2 x Quick Run1 x Shuffle4 x Mighty Bludgeon2 x Impaler1 x Thick Hide Armor5 x Parry2 x Hardy Mail3 x Vicious Thrust3 x Rusty Armor2 x Strong Bash1 x Shuffle, Team! Dr McHealamajig Level 20 Human Priest Blessed ClubBlessed ClubMail Of SuccorSepia ShieldMarshall's BootsAbalone RelicSilver Healing RingSilver Healing RingTrained CommandSuperb Piety1 x Purge1 x Dash1 x Consecrate Ground2 x Limited Heal1 x Jarring Block1 x Healing Rays1 x Walk1 x Dynamic Armor4 x Help The Weak1 x Lunging Thrust4 x Heal1 x Dash, Team!3 x Greater Heal1 x Team Shift8 x Bludgeon1 x Hard To Pin Down2 x Altruism1 x Walk, Team!1 x Shield Block
The Sharp Spetum you're running isn't that bad. You've got more step attacks, which can be good. Look into giving your elf items with items containing Elvish Insight like Insight or Escapist, which is a) awesome, b) boosts your Devastating Blow.
I realize this isn't a top tier deck, but I'm posting it anyway. I've recently climbed into the mid 1300's, although I'm sure I'm going to lose 4-5 in a row after this post. My wizard carries a lot of range 8 spells, and most of them terrain altering. Also some encumbrance. Boots with 2x Flanking Move seem too good. The priest provides buffs (card draws, heals, cause fumble, holy presence/purge) while the spears and dodge allow him to be somewhat elusive. The armors and Boosted Heals also help with the self damage cards. Warrior runs with two Blocking Maces and a Tango Spear for extra range/movement. I'd use nimble strike if I had it. Frenzy auras provide the only help I have against armors, and the helm and boots give some small attacks that help counter blocks. I went with elf because I didn't feel like my dwarf or human warriors had enough movement. Slippery and Elvish Insight are amazing though. Khonso Level 1 Human Wizard Staff Of Winter Wallbuilder's Staff The Soulstone Crisping Rod Crisping Rod Locket Of The Gale Rockshard Robes Red Jon's Boots Novice Command Apprentice Rifthopping 1 x Run, Team! 1 x Vulnerable 1 x Dimensional Traveller 1 x Surging Bolt 4 x Frost Jolt 1 x Cautious Sneak 1 x Maze 2 x Stone Spikes 1 x Ember Spray 2 x Wall Of Fire 4 x Wall Of Stone 1 x Cold Snap 3 x Wall Of Illusion 2 x Winds Of War 1 x Chilling Rime 1 x Resistant Hide 2 x Force Bolt 2 x Flanking Move 2 x Hot Spot 1 x Rusty Armor 2 x Counterspell Luther Level 19 Human Priest Healer's Spear Healer's Spear Holy Breastplate Backflip Buckler Corian's Boots Demon Charm Of The 2nd Circle Oquith's Choking Incense Demon Charm Of The 2nd Circle Trained Command Novice Ablution 2 x Holy Presence 2 x Demonic Feedback 2 x Officer's Harness 2 x Demonic Revenge 2 x Boosted Heal 1 x Walk 2 x Heal 1 x Dash, Team! 1 x Jarring Block 1 x Walk, Team! 2 x Unholy Power 4 x Tricky Stab 2 x Healing Blessing 1 x Quick Step 3 x Holy Armor 2 x Strong Stab 1 x Dodge 1 x Acrobatic Flip 3 x Cause Fumble 1 x Purge Tanis Level 1 Elf Warrior Tango Spear Blocking Mace Blocking Mace Cuirass Of Froth Spellthwart Shield Gouging Helm Cheap Fencer's Boots Escapist Novice Bruising 2 x Mighty Bludgeon 1 x Elvish Insight 4 x Parry 2 x Unreliable Block 2 x Lunging Hack 2 x Frenzy Aura 2 x Walk 2 x Strong Bash 3 x Dancing Cut 1 x Slippery 2 x Powerful Bludgeon 2 x Lunging Thrust 3 x Missile Block 2 x Bruiser 1 x Shimmering Aura 3 x Potent Stab 1 x Ill-fitting Armor 1 x Bludgeon
Just hit the top 10 with this, so I thought I'd post it. It's designed to counter card draw builds via a reliable stream of whirlwinds. The warriors just dance and smash, and prey on vulnerable targets after the whirlwinds. I intentionally don't run too many "block any" cards so I can benefit from enemy Dwarven Battlecry, and I don't run that in in order to deny the enemy any extra momentum. Not too effective against wizards (unless I get a really good whirl), but they're pretty rare past 1400 atm, so that's not a big problem. And for any whirlwind skeptics, I've found you rarely get put in really bad spot when you can just play another one. Plus, the wizard is a tough cookie, so he can usually handle getting put next to the enemy warrior. Elder Bruugenstorch Level 19 Dwarf Wizard Ironwood Staff Of The MagusTrembling StaffFarzil's Perplexing HornHurricane StoneRod Of WindsRod Of WindsTempest RobesGoat BootsPerfect ToughnessElectroporter Novice1 x Rusty Armor1 x Improved Telekinesis1 x Spark Inductor2 x Short Perplexing Ray1 x Mighty Spark4 x Whirlwind1 x Dimensional Traveller1 x Resistant Hide1 x Weakened Armor1 x Perplexing Ray1 x Parry1 x Obliterating Spark2 x Flame Jet1 x Dangerous Maneuver2 x Vulnerable1 x Combustible1 x Immovable1 x Spark Generator1 x Penetrating Bolt2 x Toughness1 x Desperate Block1 x Surging Bolt6 x Whirlwind Enemies1 x Nimble Strike Karazgaraz Level 1 Dwarf Warrior Bejeweled ShortswordExcellent RapierRageblood DaggerPerilous RingmailSlippery ShieldWeakling's HelmSalazar's SandalsSolid RockSharp Bashing2 x Lunging Hack2 x Shifty Stab1 x Bruiser1 x Team Run2 x Reliable Mail3 x Powerful Hack1 x Impaler1 x Energizing Move3 x Hard To Pin Down1 x Powerful Bludgeon1 x Fiery Stab1 x Dancing Cut1 x Wimpy5 x Vicious Thrust1 x Nimble Strike1 x Blind Rage1 x Raging Strike1 x Thickened Mail1 x Hardy Mail1 x Immovable1 x Penetrating Cut1 x Parry1 x Rusty Armor1 x Toughness1 x Traveling Curse Captain Crubshanks Level 18 Dwarf Warrior Bejeweled ShortswordDouble-edged SwordRageblood DaggerPerilous RingmailGranwick's ShieldCommander's CapGaralem's BootsSolid RockNovice Impaling2 x Weak Parry1 x Blind Rage1 x Raging Strike2 x Impaler1 x Scuttle, Team!1 x Parry2 x Impaling Stab1 x Reliable Mail1 x Backbiting Strike1 x Reliable Hide Armor3 x Powerful Hack1 x Penetrating Cut1 x Thickened Mail1 x Wild Run1 x Potent Stab1 x Dash, Team!1 x Powerful Bludgeon1 x Toughness1 x Surging Shield Block3 x Dancing Cut2 x Flanking Move5 x Vicious Thrust1 x Immovable1 x Traveling Curse
nice Vakaz I remember *****ing about your deck to you not too long ago. I might give a similar deck a try.
Whirlwind isn't a very fun card to play against, however most of my opponent's are running card draw, so I don't feel too bad I'd be curious to see your take on it. I wonder whether any different team compositions would work with it?
Honest question, what is your thoughts on wimpy? I'd have thought a weakling's helm would be enough bad news to consider a crusty helm with it's obvious maneuver instead, especially since if you're whirling everyone all over the place it's not like they have as much luxury in avoiding the warrior when they see good cards in his hand. How did you arrive at the decision to use it?
Because the warriors usually team up to take an enemy down, -1 damage doesn't really hurt all that much. Generally I really don't want my opponent to know what my warrior has in store, however you make a good point that it doesn't matter as much in a deck like this. I'll try out the the crusty helm, and see how it works out. Ideally I'd get some nice tokenless items to free up a token for another good team move helmet, but until then the armor seems to work pretty well. [Edit: Piotras is right, I'll often try to scare people out of using their moves to escape the warriors, even when they don't have much in the way of attacks. I was kind of saying that above, but that's a better way of putting it.]
Okay. Keeping that raging strike a secret is wise, anyway, right? Teaming up was definitely how I got my successes with that melee mage build you advised me on, so I can totally understand that. I was sympathetically thinking of cards like your lunging hack and shifty stab. I wouldn't want to rely on just the "powerful" attacks and get stuck in a place where the little stuff could make me grit my teeth every time I drew it because it really only meant movement options. Then again, you've also got blind rage for a bit of equilibrium. I'm also remembering the point you made about priest damage buffs for making your smaller attacks worthwhile, and you don't get that luxury without a priest.
I am running a very similar build to Vakaz right now: 8 WW/WWE on a tanky wizard (two Ironwood Staff Of The Magus and a bunch of armor), Dash Team, Team Run and a bunch of step attacks on both warriors.
open for suggestions on changes =P Stokgrom Level 20 Dwarf Warrior Bejeweled Shortsword Rageblood Dagger Lochaber Axe Sharp Shell Azan's Icy Bulwark Gouging Helm Off-balance Boots Perfect Toughness Sharp Bashing 1 x Impaler 1 x Rusty Armor 1 x Powerful Bludgeon 1 x Blind Rage 3 x Shimmering Aura 1 x Unreliable Block 3 x Powerful Hack 3 x Icy Block 1 x Wild Run 1 x Weak Chop 1 x Raging Strike 3 x Lunging Thrust 2 x Toughness 6 x Vicious Thrust 1 x Dancing Cut 1 x Bruiser 1 x Penetrating Cut 2 x Run 3 x Nimble Strike Tellevorn Level 18 Human Priest Healing Hand Mace Healing Hand Mace Opaline Armor Dueler's Buckler Garalem's Boots Incense Of The Nether Fog Greasy Tome Incense Of Roiled Air Advanced Flexibility Focused Piety 1 x Demonic Revenge 1 x Demonic Feedback 4 x Mighty Bludgeon 3 x Altruism 2 x Flanking Move 1 x Unreliable Block 3 x Mass Frenzy 2 x Shredding Strike 1 x Wild Run 2 x Bungled Heal 2 x Leadership 1 x Parry 1 x Leather Harness 1 x Slowed 6 x Team Heal 3 x Inspiration 1 x Block 1 x Frenzy Aura Ecfox Level 18 Human Warrior Bejeweled Shortsword Colossal Hammer Blazing Shortsword Sharp Shell Quinn's Buckler Gouging Helm Leomunk's Kickin' Boots Perfect Tactics Savvy Attacker 1 x Clumsy Chop 1 x Weak Strike 1 x Weak Parry 1 x Trained Bludgeon 1 x Able Bludgeon 1 x Inspirational Thinking 1 x Team Run 3 x Shimmering Aura 1 x Unreliable Block 1 x Stab 1 x Powerful Bludgeon 2 x Dodge 1 x Combustible 1 x Lunging Bash 3 x Lunging Thrust 1 x Lateral Thinking 1 x Slicer 2 x Vicious Thrust 3 x Powerful Hack 2 x Obliterating Bludgeon 1 x Barge 3 x Fiery Stab 1 x Impaler 2 x Energizing Move
cool build karjak. only thing i might suggest is find a way to put a armor with 2 arrogants in your dwarfe, hes vulnerable to encumber. but that would emn u would have to get a token from somewhere (maybe the dwarven racial?) or u can use a vassal plate, it was a arrogant and it costs 0 tokens but suspicius can be quite bad at the wrong time
i don't have any or that would be what i use =P but it is nice to snare mages across the map. Tuknir i have arrogant i could use but the 3 mass frenzy on my priest would have to be swaped out it would be a waste with only 1 war carrying them. i have vassals and impervious panoply for options there.
Here's the build I've been tinkering with for the last few days since the new maps came out. Had some moderate success with it, but I feel like it needs a lot of work to get up to the level of my party last rotation. It's definitely not terribly consistent either unfortunately. Kalkier Level 2 Human Priest Quickmind Spear Axe Of The Dark Soul Dark Chain Shirt Icicle Shield Corian's Boots Twilight Talisman Demon Charm Of The 7th Circle Shielding Token Advanced Flexibility Novice Piety 2 x Leadership 3 x Unholy Wellspring 1 x Hardy Mail 1 x Consuming Touch 1 x Help The Weak 1 x Sapping Touch 1 x Wounded Block 2 x Bungled Heal 1 x Puncturing Stab 1 x Slowed 1 x Bad Luck 3 x Impenetrable Nimbus 2 x Demonic Power 1 x Soothing Darkness 2 x Officer's Harness 1 x Quick Step 2 x Accelerated Thought 2 x Weak Chop 1 x Reliable Mail 2 x Altruism 1 x Flimsy Block 1 x Minor Heal 1 x Raging Strike 1 x Icy Block 1 x Potent Stab Thrundwyr Level 19 Dwarf Wizard Trembling Staff Pearwood Staff Locket Of The Gale Locket Of The Gale Locket Of The Gale Locket Of The Gale Robe Of Lightness Greenguard Boots Perfect Toughness Electroporter Novice 1 x Hard To Pin Down 1 x Cloth Armor 10 x Winds Of War 1 x Acid Jet 2 x Vulnerable 1 x Spark Generator 1 x Frost Jolt 2 x Hover 2 x Mighty Spark 1 x Combustible 2 x Toughness 1 x Fright 1 x Spark Inductor 4 x Ember Spray 1 x Dimensional Traveller 2 x Flame Jet 1 x Rusty Armor 1 x Squeamish 1 x Teleport Self Aear Level 16 Elf Warrior Bejeweled Shortsword Lochaber Axe Keen Baselard Wex's Mail Azan's Icy Bulwark Helm Of Reinforcement Corian's Boots Superb Insight Savvy Attacker 2 x Dodge 3 x Powerful Hack 3 x Vicious Thrust 1 x Powerful Bludgeon 1 x Cautious Sneak 3 x Icy Block 3 x Nimble Strike 1 x Reliable Hide Armor 1 x Backbiting Strike 1 x Shredding Strike 2 x Shimmering Aura 1 x Impaler 1 x Elvish Insight 1 x Quick Step 1 x Flimsy Block 2 x Enchanted Harness 1 x Weak Chop 1 x Crafted Mail 1 x Unreliable Block 1 x Team Run 1 x Perforating Strike 1 x Penetrating Cut 1 x Slicer 2 x Officer's Harness