Now that we've recovered from launch we have been talking about what to do next, and where we want to take the game in the next year or two. That got me to wondering - what would you like to see? What's your vision for what Card Hunter could be 12 months from now?
My crystal ball says game opens up to lvl 28 a year from now, rogue and archer launched, trap features in. Double the number of whines on unbeatable adventures. Other major stuff: custom scenarios allow for customizable VPs, doors get LoS fixed ! new doors and sliding walls ! I can track all my inventory on http://live.cardhunter.com/Phaselock/ Pizza only and gold only draft MP games launched Custom scenarios get ranking list in Mauve Manticore Player achievements launched in http://live.cardhunter.com/<playername>/
Yeah, more player base interactivity - with online profiles, ranking, and visible armory and/or treasury and achievements. Drafts & tournaments are a common occurrence, even if the bulk of the players are probably still (I believe they are right now) mostly into SP. An evil mirror campaign, introducing monster races (no mix and match with current inventory or characters) as well as separate story campaigns - game grows more sideways than at the end. I mean, I could probably go on for pages?
A new campaign that raises the level cap would be priority number one but of course that is an incredible amount of work. New SP content of any type would be my personal preference as to what I'd like to see first and I echo the above posters, some really great suggestions there. I would also like some kind of cyclical SP content (I've been harping on about this for a while now, I won't mention it again - promise!)
A larger advertising budget? I'd really feel happiest if I knew you were getting your name out there, and subsequently getting enough income to pay for all this other stuff we also want. Or is that a bad idea?
What about some sort of PvE multiplayer raid ending in an insanely tough boss fight? Maybe have 6 players team up to do it. And a toned down single player version of the raid where you can control 3 teams.
Dang so many great things in this thread, I'm on board with all of them. I'm glad there's no limit on my ability to like posts I think profiles are at the top of my list, followed by drafts and then by new player options (classes/items).
Something single player that I can play daily that will guarantee a rare item. If it is a random set of 4 - 6 battles that I can muscle through that would be relatively unique each time, that would be great! What I'm talking about is similar to what Scorpion_wins is talking about above. I think his is more of a progressive thing while my thoughts are probably just the first in the chain of what he's talking about.
Profiles are a good addition. Showing rating, win/lose history items, achievement, inventory etc... Some of them having privacy setting of course. Then the next things on the list is season ladder, tournament, something to keep the MP side active. Single player contents should still run alongside too, I'm sure there are already plans on it, so I won't talk much about it here. Last things on my list would be a more customizable editor. The ability to make a monster with custom name, custom VP, custom figure (as in picking one among available figure. More awesome if you can only pick figure you bought), and most importantly, custom deck. Maybe this doesnt need to be available for free, but it would be a nice idea for monetization that doesnt strike everyone's P2W nerves
I got a few things.. but still need to organize it into a list... but new cards, new race, new class. More rewards and "carrots"/achievements/cosmetics. More social
I don't think a bigger marketing budget would hurt now when the released game can handle some more players. Also, within the next year, getting the game on steam (if you're going standalone client) is something I could imagine.
Oh man a standalone client would be great. I'd love to be able to play the singleplayer content offline...
What I would like to see most is a dependable monthly schedule to release new stuff. It doesn't have to be a big update each time, the goal should be to keep the goodies coming so that there is always something new to try out when you keep coming back. My priority list, in game: - Side quests: Rather than extending the campaign to ever higher levels, it would be nice to have side quest lines starting at level 3, 7 or so, so that you're not stuck playing the same quests all over again with the next party - New class: I'd like to see a martial ranged class first, i.e. a ranger with bow attacks. A monk would be cool too. - More races: I already posted suggestions for a Tiefling, but there are many other options (Halfling, Gnome, Aasimar, Orc, Drow, Dragonborn...) - A low-level multiplayer arena (I also posted about this). Right now, newbies are protected by a mechanism that matches players by score. However, it would be more fun for newcomers if there was a separate low-level multiplayer arena that doesn't require a fully optimized high-level deck to be competitive. Off game wishes: - Regular sales: I love this game and I already bought the beginner set, but I'm not going to spend more money on it unless you get more for your RL money. 330 Pizza Slices for $10, which nets me 5 figurines? That's about what you pay for real-life plastic minis. Forget that. I can bring a real mini to my gaming session. The one in card hunter will be lost if I stop playing or the web site folds for some reason. Converting RL money -> pizza -> gold to buy items is also prohibitively expensive. Almost $100 for a lvl 18 epic? Really? - The ability to re-login and continue a fight vs. GM. I've only started recently but I already had two fights that I lost because the server stopped responding. C'mon guys. I can understand that you don't want to keep a game open forever, but if the server screws up and I need to re-login, I want to rejoin the battle at exactly the same position where I was. At least there should be a 5-minutes window (maybe 1 minute in multiplayer while your clock is still ticking). I do have a fairly reliable Internet connection over here, but some people are not that lucky. For them, this really sucks. An hour would be even better for SP. This is a round-based game. Why not let people sign out, have lunch, and come back to their battle?
PVE In addition to the slow growth of the SP campaign, I would like to see a specific area located on the map that is designed by and for high level players to que up for coop. Missions could be designed to accommodate as little as 2 and up to 4 players. Each player controls one character to keep turn times shorter and force teamwork. The area, or island perhaps, could be called something like 'The shifting sands' and consist of roughly 10 missions (a substantial amount but still small enough to keep que times minimal). The way it works is that Blue Manchu could announce a different theme each month and then players that are subbed have a week to design and submit levels that fit with the overall theme and are intended to be played cooperatively (with rewards for having an adventure/map featured of course!). At the end of each adventure a rare could be rolled on by each player (in addition to having a regular chest each). PVP A massive re-balancing of the 3 existing classes that reduce the emphasis on high level equipment and gear it more towards the experience of the player / synergy of the player's party. I understand that's a fairly vague and controversial statement, I will elaborate on it in detail in a future post so you will have your chance to disagree with me there don't worry! Introduction of the Rogue/Archer/Assassin. Rogue (backstab, traps, gadgets etc)/Archer (ranged specialist)/Assassin (posion, partial invisibility, smoke etc). Basically 1 character class that can fulfill all of these roles based on how he or she is equipped. Along with the theme of the rogue, added equipment that opens up additional roles to the existing classes (to a minimum of 3 'loose' roles per character class). For instance, new items that allow Clerics to get a bit more unholy magic damage potential, which opens up a 'priest-mage' role that one could specialise in if they wished. Essentially opening up a new path for them (Fighter/Healer-utitlity/Mage).
I'm going to start by supporting stuff other people are saying: Offline client, even if it's limited to making/testing custom scenarios Achievements Profiles and other ways to share inventory/builds/custom maps within the game Tournaments, especially ones where everyone starts with the same items New classes (though I'm worried about increasing the number of item types) More SP content Some of my past suggestions: Tiered MP Custom Scenario Editor improvements Daily Dungeons
I also really liked the idea of giving the Keep more purpose aside from just letting me see my inventory displayed slightly larger. I liked the ideas that gave it storerooms and whatnot, but I still feel it's real potential is being wasted. It's a CASTLE and we own it. I want to blow all my gold on building it up and decorating it (just like people like to do in the map editor), I want to defend it against NPCs like Lord Stafford who want revenge on me for all the times I've robbed them, and I want the option to open it up as a sort of PvP challenge. Your invading party of adventurers vs. my newly staffed army of guardsmen and creatures that I've subdued and brought home from my adventures. If I fill it with those living trees from Oaken Heart's adventures, then just designate my keep a level 17 adventure "quest" and allow people to gear themselves with appropriately powerful stuff. If they beat it they can have some sort of reward that's scaled to my keep's overall wealth in some way. I would spend literally all my gold on this. Edit: I should also point out that this was a very D&D appropriate thing to do. If I recall, around level 10 your characters were all given the opportunity to settle down a bit and build a home. your Warrior could build a keep, your cleric could found a church, your wizard got a tower, your elf could build one of those giant treehouse thingies, etc.
In all seriousness, I would love to see more card interaction. I would love to be able to see cards be able to play off one another. Does this make any sense?