Hi, it would be great to have a sell button which sells: - all treasures, - all items of the same type above a certain number (assuming one would like to keep enough to equip all 3 characters with the same items): --- over 3 for shields, boots, helmets, armors, divine armors, robes, martial and race skills --- over 6 for staffs and divine weapons --- over 9 for weapons and divine items --- over 12 for arcane items From what I can tell it's a very popular way of keeping / selling items
Here's where I suggested this on October 9. I'm going to guess this gets suggested every time the latest thread drops down the boards.
I agree, I've been collecting one of every treasure. I'd rather have a button that tells me what's "excess", then leave it up to me as to whether I want to sell it or not.
Sell Excess Items would be very very nice. While it's fun to play with your paper doll accessories, mechanically eyeballing through your collection of thousands of items does get very repetitive after a few dozen times. Especially so since the player inventory scrollbar works only intermittently. This is drudgery, not fun. You can't not do it, either, it's necessary to be able to afford store purchases. Treasure sales are not enough to finance all your wants so you can't just let the other items accumulate endlessly. Maybe combine the button with a "mark item for keeping" function or a Hoard / Wall Safe / Treasure Room (safe place to store beloved items)? The latter seems more elegant and learnable and fits the theme well.
Actually, a "keep" mark or a Hoard are not necessary for this. It would be enough to make the "Sell Excess Items" button not sell treasure. It seems many people like to keep treasure or at least one copy of each. Many sell all of it. I don't think this applies to other items. The maximum usable amount of an item type should be enough for anyone's hoarding purposes. Also, if they want to keep more than that or just want total control over their inventory, they need never use the button. Losing this extra requirement would hopefully make the button pretty painless to incorporate in the design and implement. Having the button work this way would be a big usability boost and would not take anything away from anybody. This leaves the question of quickly selling all treasure. I think that it's easy enough to just select the Treasure filter and control-click all of them. The UI pain is more in the finding of the items to sell, not in the actual act of selling. The other items can't be as easily handled as you have to start counting them after filtering if you want to follow the "keep absolutely everything usable" credo, which many players do. Possibilities to handle treasure include A) a separate "Sell All Treasure" button (maybe visible only when the Treasure filter has been applied) B) an option "Sell also treasure when Sell Excess Items is pressed" C) a further option "Keep one copy of all treasures when Sell Excess Items is pressed" (yes, I realize having this many options and at this detail level gets pretty unelegant and unwieldy) D) drag selecting all treasure for sale E) etc. As the treasure issue complicates things, I suggest implementing the simpler Sell Excess Items button as described in this post as a priority and the treasure handling only as a nice-to-have as and when developer bandwidth is available. Please don't let that complication completely bog down the speedy adaptation of this feature. Having the button would make playing the inventory game much smoother and less frictional for a lot of players. If it would help for us getting the button, to make things even simpler the button could just sell treasure also. If a "keep all treasure / one copy" player accidentally presses the button, they can just immediately buy back their preciouses for the same price with no loss. For the same reason, a confirmation dialog could even be omitted if it would help things along.
I wouldn't mind if the treasure wouldn't be sold while pressing the 'sell excess' button (and I do sell all of it) if its an issue, after all selling treasure isn't big of a problem, managing and selling the equipable items is the one I would consider a chore.