Two things, really, and both of them come down to "someone has to figure out the right way to code it." First, note that if the code said "When you have Path Of Knives on you, stop moving," then the player would get little use of the card beyond a Halt effect. You'd personally have to move the enemy for it to be damaged. Not a very fun card. Second, of course, you and I would RATHER the code said "When you have Path Of Knives on you, figure out how much you can afford to move." But how would you define "how much you can afford to move"? Until you reach 2 HP, then stop? 4 HP, because the enemy might push you one space? 4+X HP, where X is an estimated average damage dealt by the player? Then you have to figure out what weighting this should get for planning moves: weight slightly for 4+X HP locations, more for 4 HP locations, and a lot for 2 HP? Basically, anything but the simplest possible rules would require an entire new set of weights on par with all the other matters (e.g., figuring out attack range) for one card and one card alone. I imagine that Blue Manchu is aware of this, and hopefully they will implement SOMEthing, but I really don't know what.
Sorry for necroposting, but I did "search forums before starting a new topic..." This is still an issue. Won a game I should have lost against the AI because his 2 of his toons committed suicide thanks to this card. I am with you with regards to the algorithm discussion Sir Knight, but at least it should avoid going down to 0 hp.
Coding a very "real" and "challenge" AI isnt that easy i guess. Other problem is Nimbus. AI keep wasting atack after atack on it
AI is dumb, so they make up for it by have a numbers or card advantage. I assume its not easy to make a smart AI and this inst a big company, and if they made it smarter they would have to re-balance the whole campaign.
Was going to start a new thread, but found this one. Wanted to suggest the AI be improved to not kill themselves when moving with Path of Knives attached.