The first time it happened, I thought I was going crazy. Now I've just seen it a second time. I had cast Path of Knives onto a Trog Gouger (Urgle in Frozen Canyon in one of the level 7 stages). The next turn, he draws Crude Plates and takes a single step towards me. This would normally deal 2 damage, but he made the armor roll, so it became 0. Also, as a part of the armor, when it prevents damage (as it just did), it moves him back a square. Now all of this is fine - but you can see what happens next. He moved back a square from the armor, so he took damage from the Path of Knives again. However, and this is where things get confusing, instead of rolling for the armor again, the game appeared to go into a loop and didn't end until the Gouger was pushed back all the way against the wall. I'm not quite sure how this interaction is supposed to work or even if it did roll the numbers behind the scene properly, but it only gave me the original armor animation. He moved a total of 5 squares (5 instances of 1 square), and took 0 damage every time, forcing him all the way back. Mathematically, the chance of that happening is about 13%, so there's a chance it was working properly, but I've seen this happen before (and never them take damage from this loop), so I'm thinking this might be a bug.
You can find the same exact problem below together with the dev's response. Hope it helps. https://forums.cardhunter.com/threa...tes-has-more-problems-than-one.543/#post-6942