I've just had resistant hide stop all damage from a Cone of Cold attack. Resistant Hide states that it stops all damage from Poison, Acid, Lightning & Fire. Nothing about Cold damage. So either the card is written incorrectly. Or it's bugged and is stopping damage it shouldn't. Before anyone asks they were no dice rolls, damage just got cancelled in the same as if it was Fire or Acid, etc.
There's a bug forum for bugs. There's a guide for posting the log of the battle. Without a log, there's no way to check it.
Gabbek did you read my post or just quote it?? I said no dice rolls popped up, it reacted as if it was Fire damage, just cancelled it.
Can you repro this and post the log in Bugs forum? I just tested against Zombies in Tvericus and it worked fine. It might be a graphic glitch. Note that in the latest build: animation speed affects dice rolls as well. Gurgle moved. Idhel yells 'freeze!' Frenzy Aura failed! Fingalu took 1 Cold damage. Femur took 1 Cold damage. Resistant Hide reduced damage to Gurgle by 2. Gurgle took 0 Cold damage. Resistant Hide reduced damage to Bile by 2. Bile took 0 Cold damage. Festering Zombies play Shuffle. Cone of Cold slowed Bile. Bile moved. Gutsy moved. Cone of Cold slowed Gurgle. Gurgle moved.