Violent Overswing seems to bypass Lifesaving Block

Discussion in 'Bugs' started by PorridgeGolem, Jun 15, 2013.

  1. PorridgeGolem

    PorridgeGolem Kobold

    This is a possible bug I've noticed a couple of times - sorry I forgot to get the client log. I'll try to recreate the situation and get a log of it. Hopefully someone else has run into the same thing.
    [​IMG]
     
    Gnug315 likes this.
  2. Jon

    Jon Blue Manchu Staff Member

    Yep, there are a bunch of known issues with the order of damage / buff calculations. It's on my list to look at.
     
  3. Blindsight

    Blindsight Ogre

    Ah, okay. Well here's another case then:

    My character with a lifesaving block swings on an enemy, proving that I was facing him.
    That same enemy then turns around and swings a Potent Stab with Mass Frenzy and kills my character who then discards Lifesaving block.

    (I would have killed him next hit too. )
    Sad day.

    BATTLE LOG: Player=Blindsight,Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Event=PlayAction,Action=Devastating Blow,Instigator=Turador,Targets=Fecargnor
    startTimer 1 925
    BATTLE LOG: Player=Blindsight,Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Event=TriggerFail,Trigger=Mail,TriggeringActor=Fecargnor,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    BATTLE LOG: Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Msg=Fecargnor took 11 damage
    BATTLE LOG: Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Msg=The active player is now Belenus
    stopTimer 1 918
    BATTLE LOG: Player=Belenus,Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Event=PlayAction,Action=Potent Stab,Instigator=Fecargnor,Targets=Turador
    BATTLE LOG: Player=Belenus,Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Event=TriggerSucceed,Trigger=Mass Frenzy,TriggeringActor=Fecargnor,AffectedActors=,TriggerType=Action,TriggerLocation=ActorAttachment
    BATTLE LOG: Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Msg=Turador took 11 damage
    BATTLE LOG: Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Msg=Detaching and discarding Slippery from Turador
    BATTLE LOG: Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Msg=Detaching and discarding Altruism from Turador
    BATTLE LOG: Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Msg=Turador died
    BATTLE LOG: Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Msg=Blindsight was defeated
    BATTLE LOG: Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Group=Turador,Event=Discard,Card=Inspiration
    BATTLE LOG: Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Group=Turador,Event=Discard,Card=Bash
    BATTLE LOG: Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Group=Turador,Event=Discard,Card=Dash
    BATTLE LOG: Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Group=Turador,Event=Discard,Card=Lifesaving Block
    BATTLE LOG: Scenario=MP Crypt Feast,Room=Belenus vs Blindsight,RoomID=326698,Event=GameOver
     
  4. Jon

    Jon Blue Manchu Staff Member

    I think this should be fixed in the next build. Would love confirmation if you notice it fixed (or not) then.
     
  5. Blindsight

    Blindsight Ogre

    I'll do a bit of testing on it then.
     
  6. Baz

    Baz Kobold

    I just wanted to add my comment in regards to this bug. I had a scenario where my cleric's remaining life was greater than the base damage of Devastating Blow, however he had several revealed cards. Once the damage was added up, it exceeded the remaining life points. In spite of that, when my opponent played that card against the cleric, the Lifesaving Block did not trigger. So it looks like this 'bug' is still there.
     
  7. Jon

    Jon Blue Manchu Staff Member

    That's not actually a bug. Lifesaving Block only counts face damage on the card and any damage boosts that have triggered. The extra damage rules on the card itself aren't applied until the damage takes place, by which time the block has already happened (or not).
     

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