Resistant Hide - Does NOT Resist Acid

Discussion in 'Bugs' started by RogueJello, Sep 21, 2013.

  1. RogueJello

    RogueJello Kobold

    In particular the acid pool card. Obviously there are two things in conflict here, Resistant Hide, which ignore damage from Acid, and the Acid Pool which causes you to discard all armor. I can see either one coming out ahead (unstoppable force/immovable object) but there needs to be a warning of some sort, so that people don't find out after getting burn. Also, even if the armor card gets discarded, I should be able to ignore the damage for a turn. (Yes, I understand that right now it's evaluating the "Discard Armor" before applying damage)
     
  2. Pengw1n

    Pengw1n Moderately Informed Staff Member

    It's not in conflict - the terrain attachment removes armor before applying acid damage - as per the timing rules in Melvin's rules, linked from within the game and in the forums. I agree that it however could be considered "a learning experience". How do you suggest people should be warned of this fact?
     
  3. RogueJello

    RogueJello Kobold

    Right, I think I said that....

    Honestly, I'd prefer that the Resistent Hide work as advertised.
     
  4. Pengw1n

    Pengw1n Moderately Informed Staff Member


    You're not linking correcly. Use the ["card"]["/card"]-tag (without the "'s)instead, there's a different format for that.

    Also, Resistant Hide works as advertised - the "issue" here is that armour is discarded by acid terrain, before the acid damage is applied - that's how the flow of the game works. If there was no armour removal involved in the acid terrain cards - the damage would not go through.

    I'd suggest changing the wording on acid cards to make this more apparent though. Just switch the order of damage/armor on the cards and it should be better, right?
     
  5. RogueJello

    RogueJello Kobold


    No, the flow of the game is counter-intuitive, and the implication is that the armor is removed by the very acid it should be resistant too.

    It's not that I don't understand what it's doing, I pretty clearly stated exactly in post #1, I don't feel that it's the correct way to implement this particular card. So it's a bug in the design, not in the implementation.
     
  6. Pengw1n

    Pengw1n Moderately Informed Staff Member

    I edited my post with a suggestion that might work things out more clearly - think that's the cause of the confusion. Also, the armour isn't resistant to acid effects or cards - it's resistant to the acid damage, which is the actual loss of hit points.
     
  7. Kalin

    Kalin Begat G'zok

    Armor only ever affects damage, never side effects like armor destruction, encumber, etc. Blocks cancel the whole attack (for the blocking char).
     
  8. To add to Kalin's point, consider the case of cold attacks which resistant hide also protects against. Even though the damage will be prevented, the encumber attachment will still be applied. This counts for any attack with a side effect: You can still be halted, stunned, and receive ongoing damage even if your armor absorbs the entire original attack. By this same token, only pure acid damage is prevented. The discard side effect is completely independent from the damage.

    Personally though, I do think it would make more sense if the damage was applied first, followed by the side effect. This would typically mean that resistant hide can absorb one armor destructing acid attack, which somehow makes more sense to me.
     

Share This Page