Poison2 (from Bad Medicine) says "This damage cannot be prevented by armor" - Resistant Hide says "This armor always prevents all damage from Acid, Poison, Electricity or Fire." Not sure what the priority of conflicts is or is intended to be - but at the moment Resistant Hide is winning (and stopping the damage). This may or may not be as intended. (As I write this it occurs to me that it is probably working as intended ... but I shall let the right people make that judgement ) Gray
We should clarify this on one of the cards. I'd be inclined to think that Resistant Hide wouldn't stop Poison though.
WAI. Hmm, maybe the Poison text should instead be "This damage cannot be normally prevented by armor." That way it would be a little more obvious that Resistant Hide wins. EDIT: Heh, ninja'd by Jon. And yes, it does feel a bit odd that Resistant Hide stops poison.
You are working on the same logic lines as me I guess That the armour should prevent incoming poison attacks - but once the poison is in your system the armour should be irrelevant. However once I started writing it seemed that it would be very hard to code for this given the way damage seems to be handled by the game - hence my afterthought. So In the end the other experts may be right - and it's wai (or perhaps waic - working as it can). Gray
The way I thought about it was this: There are Armor cards that "always trigger" and "prevent all of such-and-such-type damage," like Only Bones. Cards that "always trigger" and "prevent all" like this are given priority: a Penetrating Attack is NOT allowed to penetrate Only Bones, even though the Penetrating keyword says it ignores Armor. Resistant Hide says it "always triggers" and "prevents all." Thus, whether you WANT it to prevent Poison damage or not, it CURRENTLY makes sense for it to bypass the effects of Poison.
I'd really like to see these sort of things clarified a little more, almost lost a game because of this.
Remember that prevent all effects always have superiority. You can't use a piercing penetrating attack on a skeleton with only bones because only bones stops all piercing damage for example. Toughness stops any damage even penetrating despite being a armor and so on.
In that case, we could just remove the word "Poison" from Resistant Hide. Only eight cards do poison damage, and only Bad Medicine is available to players. I'd been meaning to start a thread about irresistible forces and immoveable objects. What I've found so far: Only Bones trumps Penetrating Resistant Hide trumps Poison Resistant Hide blocks damage from Dissolve Armor before getting discarded Acid Terrain discards Resistant Hide before dealing damage I haven't yet tested Shredding Strike vs Only Bones, nor Crushing attack + Frenzy Aura vs Amorphous Body. And there's a whole thread about Duck and Unstoppable Chop. EDIT: I just noticed Frenzy Aura is available to wizards, so we need to test Penetration against Resistant Hide and Grounding Plates.
I believe I did that some weeks ago. Result: destruction of every Only Bones card on those Skeletons. Very helpful in the fight, you can imagine.
What does "WAI" stand for? So do Terrain effects have a really high priority or is that just an inconsistancy that needs to be fixed?
Fair enough, I just don't like that the order of operations isn't consitent. As long as the wording is correct I guess I can learn to deal with it.