Beta 2.50 (29 Aug 2013)

Discussion in 'Announcements' started by Jon, Aug 29, 2013.

  1. Jon

    Jon Blue Manchu Staff Member

    This will be one of the last new builds before release. There's a balance to change to Talented Healer that we discussed here.

    We've rolled out a whole new set of multiplayer maps. Bring on the gladiatorial battles!

    For the campaign, we have a whole bunch of new voice audio for Gary, Melvin and Karen. Melvin and Karen didn't exist before, audio wise, so let us know what you think!

    We also have a new hint system that comes up after you lose a battle. This should help out if you are getting stuck in the early game.

    A lot of the scenario (module) text has been rewritten too. As always, any comments or bug you spot are most welcome.

    Cards
    • Talented Healer changed to add cantrip and self-heal.
    • Updated festering guts card art
    • Fixed grammar in Halt keyword.
    • Replaced art for Ember burst
    • fixed typo in Burst keyword text
    • Fixed Unstable Bolt not triggering.
    • Fixed Healing SPirit trigger text.
    Audio
    • Lots of new Gary/Melvin/Karen/Mom audio
    • Play gold sound when getting or spending pizza.
    • Made scrollbar thumb sound less annoying.
    • Preload voice audio.
    Items
    • New guaranteed loot that should make some of our difficult early battles more manageable.
    Battle Rules
    • Trigger checking order is now for each player, for each group, all cards in hand and all cards attached. After this, all terrain.
    Monsters
    • replaced corpulent zombie figure
    • Fixed nulls in Geomancer names
    • Fixed Bluk's Name from Hulk to Cheiftain
    • Lizard netters have less health but stand nearer.
    Multiplayer
    • Rotated in the Gladius MP maps
    • Elven Magic starter no longer refers to specific names.
    • Remove Akon and demo MP characters from custom scenario picker.
    • Updated Ranked match Module cover
    Story / Prompts
    • Fixed rogue apostrophes.
    • Fixed 80s anachronisms in the story.
    • Fixed guisarme prompt being too long.
    • Grammar fixes
    • Changed a "!" to a "?" in Melvin speech.
    Shops
    • removed glitch from treasure background image.
    • Reduced price of a bunch of figures.
    • Not showing not-owned not-purchasable figures in the costumery.
    Tutorial
    • Tutorial prompts don't pause tweens (fixes card remaining on screen during tutorial prompt).
    • Club intro accounts for already having club membership.
    • Treasure hunt intro accounts for already having bought them.


    Battle UI
    • Filtering which speech from Gary et al appears in the chat log. Just showing useful tutorial messages there now.
    • Added unread message count and pulse effect to chat tab title bars, so people don't miss chat while viewing the battle log.
    • Animation settings affect status change and trigger display times.


    Adventures
    • Big pass through the scenario text
    • Fixed typo on Woodhome module cover
    • Added Slub Gut back to Dungeon of the Lizard Priest.
    • Fixed typo in Woodhome text
    Battles
    • Adjusted lizard netter group in slub gut battle.
    • Removed one trog from the Frozen Warren battle.
    Hints
    • Adventure and scenario specific hints.
    • Multiple hints per battle.
    Boards
    • Fixed missing blocking terrain in Canyon Gates
    • Removed doodad over death marker in Gladius board
    • edited ogre lair board for readability
    • Added Demon pillar art
    • updated ruby demon portal boards with demon pillars
    • Added Temple Pillar art
    • modified Slub Gut board
    Login / Accounts
    • Add a login queue in case the server reaches capacity, so we queue instead of crashing and burning
    • Styled server status check page to better match website, fixed a minor html error in maintenance mode message.
    Club
    • Reworded the club membership description slightly.
    Options
    • Renamed the "pause enemy cards" option.
    News
    • Anti-alias the news text.
    Basic Edition
    • Hooked up the rest of the Basic Edition stuff.
    Internal Stuff
    • Update version numbers to 3-part versions as required by some platforms
    • Add a query string to the maintenance check to help prevent browser caching
    • Improve logging when there are errors sending emails
     
    Neofalcon, Platouf, Kilopip and 2 others like this.
  2. Blindsight

    Blindsight Ogre

    Good stuff. Now time to break more cards! ;)
     
  3. pliers

    pliers Goblin Champion

    I'm getting a failed password, even though it had it saved, and I did a reset, and the new PW won't work either.
     
  4. Jon

    Jon Blue Manchu Staff Member

    Please clear your browser cache and try again.
     
  5. Jon

    Jon Blue Manchu Staff Member

    There's a problem with the build where it requires a browser cache clear to login. We'll deploy a fix shortly.
     
  6. Heretiick

    Heretiick Goblin Champion

    NEW MAPS!!! Oh man, I am excited!
     
  7. Blindsight

    Blindsight Ogre


    Take in your control wizard and your free moves. All of the victory squares are protected by difficult terrain. My 3 games thus far have consisted of me being pushed back off of the terrain until my opponent wins.

    Winds of war VERY strong on these.
     
  8. Heretiick

    Heretiick Goblin Champion


    Well, I think that you are familiar with my team and it looks like it just got better for me
     
  9. ttsukasa

    ttsukasa Mushroom Warrior

    I hearby dub these new maps, "Death of the warrior class". also known as "The Age Of PushBack"

    I mean you do realize warriors had a hard enough time on the previous maps before you entrapped all treasure spots with difficult blocks???
     
  10. Heretiick

    Heretiick Goblin Champion


    Apparently these maps are very temporary, so don't worry :p
     
  11. ttsukasa

    ttsukasa Mushroom Warrior

    ;_; >.> this just made me really really upset as now i have to change my deck completely to even stand a chance on these maps
     
  12. DevourKing

    DevourKing Kobold

    Diversity is the spice of life!
     
  13. Banezilla

    Banezilla Mushroom Warrior

    i hope they continue changing them every month or so, keeps you on your toes and gets you outa the rut of doing the same thing over and over again. plus i think its good to have to rethink builds from time to time
     
    Ben_Lee likes this.
  14. kogi

    kogi Ogre

  15. Kilopip

    Kilopip Mushroom Warrior

    I hope the rotation is a bit more frequent than that.
     
  16. Heretiick

    Heretiick Goblin Champion


    This is why I would never run Pearwood Staff.

    On a related note, please keep me posted as to how well you are doing with that build. I get the sneaking feeling that Winds Of War is currently undervalued and too easy to stack.
     
  17. karadoc

    karadoc Hydra

    I'm curious; what were you using before that is so weak on these new maps?

    I'm intending to use exactly the same deck on these new maps as I used on the last two sets of maps. (I'm actually on a bit of a losing streak on the new maps, but I'm blaming my play rather than my deck.)
     
  18. Wozarg

    Wozarg Thaumaturge

    I really like the gladius maps a lot more than the crypt ones.
     
    Zoorland likes this.
  19. ttsukasa

    ttsukasa Mushroom Warrior

    3 Elven Mobility Warriors. Strike fast strike hard and get out. Enough mobility to get around the previous amount of crowd control of the crypt rotation.

    With this new rotation however, i spend it all just getting into the arenas lol then i get thrown out and die :(. W/o freemove it takes at least 3 mobility cards per every 1 that the enemy has. AS such, i've increased the amount of freemove i now have on the warriors.

    STill i think i might take heretiick's advice he sent me in a pm, "its time to learn mages"
     
    Heretiick likes this.
  20. Kalin

    Kalin Begat G'zok

    :( Some of those were pretty interesting. And you seem to have removed Blessed Anrime (MP AI Priest 5) too, even though I assume it's still in the third battle of Card Stock and if you fight Amy in MP. I was expecting you to remove the even numbered MP AI teams, since I don't think they're used anywhere.

    Yay, gender equality!

    But it hasn't been updated with news about release date and new boards.

    Is it possible to buy it yet? I checked costume shop, starter shop, pizza shop, and club shop, and didn't find it.
     

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