SLEEPER OP: Dwarven Battle Cry.

Discussion in 'Card Hunter General Chat' started by ttsukasa, Aug 25, 2013.

  1. ttsukasa

    ttsukasa Mushroom Warrior

    No seriously, a team of 3 dwarfs starting a match with 1 or 2 of these cards ininitial hand (or at all in the game period) is very very unfair. I'm not sure how nobody has noticed that this card is a pure positive card with no bad side effects, zero counterplay and gives the user's team a HUGE advantage automatically. Can someone please explain to me how this card is not seen as op yet?

    The restrictor for a card that gives more cards shouldn't be "get more dwarfs"?

    IDK, tell me your opinions, Personally I feel starting a game with 15 cards vs an enemy who starts with 17+ is a tab bit unkind.
     
  2. Unlucky Scarecrow

    Unlucky Scarecrow Goblin Champion

    That card lets enemy dwarves draw too.
     
  3. ttsukasa

    ttsukasa Mushroom Warrior

    And that makes it fair how? so what you're saying is unless i run 3 dwarfs, i can't hope to match the completely free card draw that the enemy team will get if they simply stack this card in their deck?
     
  4. Unlucky Scarecrow

    Unlucky Scarecrow Goblin Champion

    I didn't say that fixed everything, I was proving that they don't have
     
  5. Kalin

    Kalin Begat G'zok

    Yes, it's a nice card for an all dwarf party, but each dwarf can only have one in their deck.
     
    Keyser likes this.
  6. Blindsight

    Blindsight Ogre


    You use one or more slots to draw cards, but you're also giving cards to the opponent. I don't think it's any more OP than say, Elvish Insight or Leadership.
     
  7. Eastside

    Eastside Kobold

    I don't think it's OP.
     
  8. Keyser

    Keyser Goblin Champion

    It's a gold card that you can only have one of, and all items with it require a power token. Don't get me wrong: it's a great card, and all 3 dwarves in my main MP party have one. But if it were OP, all-dwarf parties would be more common at the top of the MP rankings.

    PS They're *dwarves*: run away from them for a round, and make them discard the extra cards. I usually won't even play dwarven battle cry in the first round, 'cause I can't reach you.
     
  9. Skølldir

    Skølldir Kobold

    Baruk Khazâd! Khazâd ai-mênu!


    (sorry had to :( )
     
    Aiven likes this.
  10. Gentlecow

    Gentlecow Orc Soldier

    Yeah, it's an awesome card. If you're running an all-dwarf party. Which is a pretty handicapped setup. So all in all, it's really not that bad. My money is on Elvish Insight as the better racial special.
     
  11. kogi

    kogi Ogre

    sheesh, any half decent wizard can turn an unprepared dwarf into a flame shish kerbab. Dwarves need every advantage they can get
     
  12. Forduc

    Forduc Orc Soldier

    Holy Necro.

    Anyways, Dwarfs have pretty hefty drawbacks to begin. If they elect to to use their racial spot for Battle Cry, go for it.
     
  13. Bearson Onyx

    Bearson Onyx Goblin Champion

    I have actually done some testing on this, since I liked the idea of running an all dwarven team, and I like to draw
    cards (shocker, I know). didnt turn out so good - while having more options in the extra 2 cards that your other
    team mates get, the mere fact that dwarves can only walk as their default move is a huge disadvantage. to me
    the card draw is just a way to try and help you draw that aura or move card that might make you more mobile
    or else (and in fact what actually happened) you get nuked constantly and controlled by the enemy mages.
    maybe when new maps come into rotation I'll try again but so far I dont think that the dwarven warcry is OP
    at all...
     
  14. Skølldir

    Skølldir Kobold

    I only played the campaign, but Dwarves being stilted? I can't see it - my all dwarf party is bolstered in mobility a lot by dagger and spear attacks

    consider the HP tables in fact - Dwarfs top Elves at end game by 20 HP
     
  15. Pokemath

    Pokemath Mushroom Warrior

    If you get Dwarves who can move quickly (without the Charge racial slot) where each dwarf can draw an extra three cards per game (one for each Cry) then go ahead and use it. Meanwhile my humans will each run tactics to draw more and have boots that aren't three moves. I'll also have power tokens because I didn't waste them on stuff for movement to use those extra three cards per dwarf.
     
  16. Aldones

    Aldones Ogre

    I would love to see a match between this party setup that the OP suggests paired off against three elvish clerics all using Elvish Insight into either Touch of Death and a bunch of these maces with Devastating Blow.

    It just sounds like it would be hilarious. Especially if the first guy is really trying to go the route this guy is talking about in this thread.
    You could even use Accelerated Thought and Unholy Power offensively. You want cards? Here, have cards!

    Anybody gotten into a match-up like that?
     
  17. Gentlecow

    Gentlecow Orc Soldier

    Hehe, that's a good o... wait, you're not serious, are you?
     
  18. Nim

    Nim Mushroom Warrior


    My trio of Dwarven Wizards would like a word with you.
     
  19. Gentlecow

    Gentlecow Orc Soldier

    So far, I am 2 for 0 against all-dwarf wizard teams. But then again, they've only just started appearing after 1100 on the ladder. I'm sure your dwarves are all-powerful and will leave my head spinning with their WWEs galore.
     
  20. Vakaz

    Vakaz Guild Leader

    It's a great card for singleplayer (where mobility is often unimportant), but it's unreliable in multiplayer. Trying to keep an all dwarf team on the move can be tough. It's great if you can draw it, but you'll often go a whole game without seeing one. At least with Elvish Insight and Leadership you can get two copies.

    Plus, dwarf skills with Duck are way more fun.
     

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