[Suggestion] Making victory square batles more balanced.

Discussion in 'Feedback and Suggestions' started by KayElle, Aug 20, 2013.

  1. KayElle

    KayElle Kobold

    Hi, new here, so hello and all that.

    I'm currently at level 11-12 with my characters, and I feel like in later levels the victory square battles get sort of imbalanced.

    I already felt like they weren't always so in the beginning (and, it sort of feels unsatisfying winning by just holding a square and still having enemies on the field, but maybe that's just me), but later on it stands out more.

    My main complaint is this: if one of your characters gets killed, your opponent gets two stars, which is more than for just holding victory location one round.

    I know this depends on fighting styles, but in a regular battle I can quite frequently still win with just two or even just one character left. It's not easy, but it's feasible. Hell, it can even be a strategy to sacrifice a character at some point in the game. But in these victory battles, losing one character can pretty much lose you thebattle. I do not know if that's the point...but it just isn't very fun to me. I don't mind losing, but here it feels like you're losing for all the wrong reasons. And since you only unlock new locations this way, you can't really skip them.
     
  2. Jotun

    Jotun Mushroom Warrior


    I'm not seeing the problem here. Why should KILLING a character give less than just having good positioning?

    >But in these victory battles, losing one character can pretty much lose you thebattle.

    Get him off the square. Kill him.

    I've won quite a few matches at 2v3. You are going to lose if you pretend victory squares don't exist and fight as if they are not a concern. If you put in rudimentary effort, you can significantly delay his gain rate.
     
  3. KayElle

    KayElle Kobold

    It's not about not being able to win - I can win them. It's just that it feels unbalanced and occasionally tedious to me.

    I perceived some as too easy compared to other battles at that level (like, the first part of Shrine of the Astral Guardians, which I won on first try despite being level 13) while others become a long, slightly tedious struggle to just keep all of your characters alive.

    Perhaps I'm a minority in this opinion, in which case you can simply ignore my suggestion.
     
  4. Jotun

    Jotun Mushroom Warrior

    Wait, are you talking about pve or pvp?

    If its pve, its has more to do with the encounter itself. you are meant to tailor yourself to the maps. Bring armor pen/removal to battles with heavy armoured units, remove all piercing and slashing vs skeleton heavy encounters etc etc.

    If you are outnumbered in pve victory point maps you need to adjust your gear. Bring AoE or area denial/tile damage. It just makes no sense that them killing 1 of your team nets the same payoff as holding the vic point.

    Your point about losing when 2 of your character dies applies to them too. Each mob is 1 vic point and you can kill them much more easily than they can kill you. Get 2 points from the vic tiles, kill just half of them and you've won.
     
  5. xienwolf

    xienwolf Goblin Champion

    I believe the point of the victory squares is to make it so that "divide and conquer" is not the automatic eternal best strategy. You need to worry about field control around the enemy and around an objective simultaneously. Proper positioning is not always in/out of melee range as decided by the strengths of your own characters. Victory squares can force your ranged guys to allow the enemy to get close to you, or can force your melee guys to occasionally not want to chase the enemy.
     

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