New players don't always understand what Victory Points do. Sometimes they even think these "stars" are XP gain or something. Over the months, folks have argued that the underutilized Victory Point system needs expansion. But what if VP = gold? That is, what if you literally earned 1 gold for each Victory Point you won in a battle? It wouldn't be much gold, but gold earnings are counted in single digits in this game anyway. People have wanted to earn straight-out gold for battles, so you'd kill 2 Kobolds in Ommlet and earn 2 gold, then pick up the Pickled Herring and have 2 more gold. You'd kill a bunch of worthless Giant Cockroaches and get nothing, but hold the Victory Square long enough and earn 6 gold. (The system would have to enforce maximum gold earnings if you won with less than maximum VP.) And then there's a related idea. I was thinking you'd get gold at the end of the battle, but . . . People have wanted to allow loot for players who lose a multiplayer battle. The counterargument is that giving loot away for free would encourage folks to resign; so then you'd have to invent some scheme for "valuing" the losing party's play. Suggestions have included registering some minimum of VP. Well . . . what if you earned gold the INSTANT you earned the VP? Credited right there. Even if your browser crashed and you lost before you could kill your opponent, or before you could kill Melvelous, you'd still get the "consolation" gold from everything else in the fight. I'm not sure it's a GREAT idea, but it occurred to me, so there you go.
Personally, I don't like it. It feels very grindy for getting 1 gold everytime you do something. And it really lower the value of gold. Due to the treasure buff, gold is loosing a lot of value currently. The 1:5 ratio pizza to gold is not remotely good anymore. I played a lot and currently sitting on 5k gold waiting for the rare shop to have some legendary worth buying.
I have the exact opposite experience. The treasure boost got me to the point where I have actually purchased something from the Rare Items Shop once for the first time in the game, and I just broke level 18. It's the first time I've ever had three digits' worth of gold at once. My mind boggles at the notion that someone out there has five thousand gold just sitting around. The idea of getting a gold piece per star earned...I'm not sure about.
I like having an easier way to get gold, and getting something all those times you almost won the level. However, it would encourage grinding certain maps. Right now you can do the early maps of each level all you want without it exhausting, but getting 2 commons isn't really worth it. But if you got 12 gold plus 2 commons? That happens on the first map of Alet Zhav (though I have a suggestion of my own that might help with that).
Too punishing for new players definitely. That said the general idea of one gold for one star doesn't seem to add a lot but its so miniscule that i don't really have a argument against it except the fact that commons sell for nothing and that would make them feel even more dirty cheap and useless to sell.
It would have me leaving multiplayer matches less often. Now that my playtime is more restrictive I find that I am quite willing to just abandon a game if I don't like the enemy lineup, card power, or if I happen to lose one character early on. I don't even really feel bad about it anymore.
Something to encourage people to stay on in multiplayer matches might be nice, having seen one or two posts on the issue of people resigning as soon as they are matched up against someone who they believe that they have no chance of winning against and to generally make losing feel like less of a complete waste of time. Maybe if you scaled it so that all maps awarded the same amount of gold for getting all the stars to try to mitigate against problems like the one Kalin pointed out? Or just have it only for multiplayer. Alternatively you could award some kind of rickety old chest that contains a single item if you get , say, over half the available stars on a map. Similar to the Pickled Herring idea for if players agreed a draw.