This build is mostly about bug-fixing with a bunch of balance changes, most of which were discussed here. Expect more balancing soon as we analyse the multi-player meta-game. Battle UI Added LOS highlights to when square popup is opened with a Ctrl-click Fixed card jiggle on hover near bottom Unzooming resumes any Trait bouncing (fixes bouncing stopping after zooming a card). Trigger play text is no longer shown, only trigger succeed or fail (reduces log spam). Cards Fireball regraded to Gold. Fireball range reduced to 6. Slippery and Elvish Mobility ignore Encumber. Pathfinding sheds encumber attachments. Blind Rage Frenzy reduced to 2. Unholy Wellspring damage add reduced to 3. Clarified rules text on Arcane Curse. 360 component facing checks should account for 2x2 figures (fixes Ogres not attacking properly with Sweeps). Clarified Quick Reactions rule text. Clarified Sweep card rules. Reworded Backbiting Strike rules. Cards added to hand always go to the start (newest/leftmost). Fixes sync issue between game and client when transferring cards (pickpocket). Massive Chop is a red/black card. Don't draw trigger die box on cards that don't have a trigger roll. Reduced duration of Superstitious from 3 to 2; Changed Saving Roll for Large Weapon from 5+ to 4+ Attach to square copies if required. Fixes Duck not picking up Acid Spray. Reworded a lot of trigger play text. AttachedExtraDamageComponent uses pre damage trigger (means Kindler and Firestarter trigger in the right order). Determine group move instigators earlier in the action sequence so that we can log them properly. When a group plays a move card, log the group's name not the individual's. Don't log moves on client for unimportant facing changes, etc. Items Ember Burst replaces Fireball on all existing items. Changed art for Blocking Axe chit Numerous card swaps, to increase the populations of heretofore underused cards Entangling Roots, Penetrating Bolt, Fiery Stab, Potent Spark, Sorcerous Blast, Spin Around and Mighty Bludgeon Swapped around a bunch of handicap cards Battles Trigger iterates over actor attachments before square attachments. Should fix the update ordering issue. Card Art Renamed Twin Heals card art Custom Battles Tweaked scenario picker to give custom scenarios a little more width. Fixed custom scenario data loading issue. Spectating ResolveMoveActionCommand de-serializes properly (flash can't cast null pointers to vectors). Should fix some spectating join issues. Adventures Edited scenario text to Alet Zhav Edited scenario text up to tree forts, updated tree forts cover to describe correct villain. Reposition the locked treasure hunt displays a bit. Hide the pre-adventure image on a locked treasure hunt. Move the Treasure Hunt item display for de-levelled adventure starts. Hide currency display when transitioning from treasure hunt purchase screen to pre-adventure deckbuilding. Edited Scenario text for all adventures up to Melvelous. Add a post-loss description to scenarios. No post-loss descriptions yet. Boards Tweaked zombie pit board for readability. Added a (cosmetic) exit to Core Quarry Fixed open tiles in Ruby Portal board. Board Editor Fixed zoom exception in board editor. Multiplayer Changed the MP reward track to bring in the third and fourth bonus chests. General UI Allowing manual table scroll in landing page, for short monitors. Removed nonfunctional Sign Out button. Audio Fixed missing playable card hover sound. Delay play of pass sound if AI passes quickly after player. Ranked game matchmaking audio is music (and can be volume adjusted). Story Bunch of spelling, bug and grammar fixes. Modules Changed the text on Sinister Wood Module cover to match treasure Edited Order of the core module cover to describe Treasure hunt prize Fixed logic error on Lizard priest module covers Monsters Made a single Fire Imp, changed group of one fire imp to a solo. Renamed Golem group with proper plural name. Starter Pack Fixed missing helmet in bash bros starter pack. Hints Added battle specific hint system. Hints yet to be added. Accounts Changed fail to unsubscribe message. Deck Builder Fixed the "new" item filter to look through party inventory and deck builder collection, not just the "inventory". Item's don't re-filter when switching characters unless the "Usable" filter is on. Internal Stuff Lots of null pointer checks, array bounds checking and some addtional logging. Get rid of some spurious warnings from card unzooming. Ensure proper grants for reset_account proc. ItemTransferHandler is single instance. Ignore battle requests for battles that are over/missing. Log card transfers in battle log. Release audio entity timer event listener properly. Dump command queue on unhandled instruction.
All general settings reset again, for example Auto Target: On and all volume / animation speed meters up to max.
Glinting Eye Hammer got a serious buff: Now it has: 2* Mighty Bludgeon 1* Raging Strike 1* Powerful Bash 1* Purge 1* Healing Rays. Pretty awesome for a common. Makes you want to play combat clerics.
Not sure if it's a bug, but Melvin's character, Melzag, just hit me with a good ol' fashioned Fireball. No card change for their decks?
Ai decks don't use items to build their decks, just like monsters - so no. However, maybe it should be changed to Ember Burst for balance reasons? Fireball will likely show up on items again soon, so might not be an issue for long.
I was really, really hoping that the multiplayer maps would rotate with this patch. I was getting very tired of playing the same three crypt maps over and over again. Any chance of a quick patch to change the map rotation? If nothing else, maybe to add the older multiplayer maps back into the rotation just to increase the variety.
Blocking Axe item icon is not appearing correctly. I think Superstitious got put into too many items this balance, but I will have to see how detrimental it is with the duration reduced.
You must own all of them, then! Superstitious was only added to 3 items, bringing the total number of items containing it to a still-on-the-low-side 6.
There's no date for reset, but yes - there will be one before CBT ends. Might still be quite some time to play.
Hey i hate to beg but i realy have nothing to do and im looking for a new Tcg and this one realy looks cool, so if you want to make a person happy just pass me a Key please
Wow Excellent Rapier is not so excellent anymore. Likely better balanced for the cost, but loosing the other nimble strike...ouch!