Beta 2.43 (12 Aug 2013)

Discussion in 'Announcements' started by Jon, Aug 12, 2013.

  1. Jon

    Jon Blue Manchu Staff Member

    This build is mostly about bug-fixing with a bunch of balance changes, most of which were discussed here.

    Expect more balancing soon as we analyse the multi-player meta-game.

    Battle UI
    • Added LOS highlights to when square popup is opened with a Ctrl-click
    • Fixed card jiggle on hover near bottom
    • Unzooming resumes any Trait bouncing (fixes bouncing stopping after zooming a card).
    • Trigger play text is no longer shown, only trigger succeed or fail (reduces log spam).
    Cards
    • Fireball regraded to Gold.
    • Fireball range reduced to 6.
    • Slippery and Elvish Mobility ignore Encumber.
    • Pathfinding sheds encumber attachments.
    • Blind Rage Frenzy reduced to 2.
    • Unholy Wellspring damage add reduced to 3.
    • Clarified rules text on Arcane Curse.
    • 360 component facing checks should account for 2x2 figures (fixes Ogres not attacking properly with Sweeps).
    • Clarified Quick Reactions rule text.
    • Clarified Sweep card rules.
    • Reworded Backbiting Strike rules.
    • Cards added to hand always go to the start (newest/leftmost). Fixes sync issue between game and client when transferring cards (pickpocket).
    • Massive Chop is a red/black card.
    • Don't draw trigger die box on cards that don't have a trigger roll.
    • Reduced duration of Superstitious from 3 to 2;
    • Changed Saving Roll for Large Weapon from 5+ to 4+
    • Attach to square copies if required. Fixes Duck not picking up Acid Spray.
    • Reworded a lot of trigger play text.
    • AttachedExtraDamageComponent uses pre damage trigger (means Kindler and Firestarter trigger in the right order).
    • Determine group move instigators earlier in the action sequence so that we can log them properly.
    • When a group plays a move card, log the group's name not the individual's.
    • Don't log moves on client for unimportant facing changes, etc.
    Items
    • Ember Burst replaces Fireball on all existing items.
    • Changed art for Blocking Axe chit
    • Numerous card swaps, to increase the populations of heretofore underused cards Entangling Roots, Penetrating Bolt, Fiery Stab, Potent Spark, Sorcerous Blast, Spin Around and Mighty Bludgeon
    • Swapped around a bunch of handicap cards
    Battles
    • Trigger iterates over actor attachments before square attachments. Should fix the update ordering issue.
    Card Art
    • Renamed Twin Heals card art
    Custom Battles
    • Tweaked scenario picker to give custom scenarios a little more width.
    • Fixed custom scenario data loading issue.
    Spectating
    • ResolveMoveActionCommand de-serializes properly (flash can't cast null pointers to vectors). Should fix some spectating join issues.
    Adventures
    • Edited scenario text to Alet Zhav
    • Edited scenario text up to tree forts, updated tree forts cover to describe correct villain.
    • Reposition the locked treasure hunt displays a bit.
    • Hide the pre-adventure image on a locked treasure hunt.
    • Move the Treasure Hunt item display for de-levelled adventure starts.
    • Hide currency display when transitioning from treasure hunt purchase screen to pre-adventure deckbuilding.
    • Edited Scenario text for all adventures up to Melvelous.
    • Add a post-loss description to scenarios. No post-loss descriptions yet.
    Boards
    • Tweaked zombie pit board for readability.
    • Added a (cosmetic) exit to Core Quarry
    • Fixed open tiles in Ruby Portal board.
    Board Editor
    • Fixed zoom exception in board editor.
    Multiplayer
    • Changed the MP reward track to bring in the third and fourth bonus chests.
    General UI
    • Allowing manual table scroll in landing page, for short monitors.
    • Removed nonfunctional Sign Out button.
    Audio
    • Fixed missing playable card hover sound.
    • Delay play of pass sound if AI passes quickly after player.
    • Ranked game matchmaking audio is music (and can be volume adjusted).
    Story
    • Bunch of spelling, bug and grammar fixes.
    Modules
    • Changed the text on Sinister Wood Module cover to match treasure
    • Edited Order of the core module cover to describe Treasure hunt prize
    • Fixed logic error on Lizard priest module covers
    Monsters
    • Made a single Fire Imp, changed group of one fire imp to a solo.
    • Renamed Golem group with proper plural name.
    Starter Pack
    • Fixed missing helmet in bash bros starter pack.
    Hints
    • Added battle specific hint system. Hints yet to be added.
    Accounts
    • Changed fail to unsubscribe message.
    Deck Builder
    • Fixed the "new" item filter to look through party inventory and deck builder collection, not just the "inventory".
    • Item's don't re-filter when switching characters unless the "Usable" filter is on.
    Internal Stuff
    • Lots of null pointer checks, array bounds checking and some addtional logging.
    • Get rid of some spurious warnings from card unzooming.
    • Ensure proper grants for reset_account proc.
    • ItemTransferHandler is single instance.
    • Ignore battle requests for battles that are over/missing.
    • Log card transfers in battle log.
    • Release audio entity timer event listener properly.
    • Dump command queue on unhandled instruction.
     
    Jayce, Farbs, Platouf and 2 others like this.
  2. wtfbrambles

    wtfbrambles Kobold

    All general settings reset again, for example Auto Target: On and all volume / animation speed meters up to max.
     
  3. Heretiick

    Heretiick Goblin Champion

    Just gotta say, love the flavor text on Ember Burst.
     
  4. Heretiick likes this.
  5. skip_intro

    skip_intro Ogre

    Does this mean if you have previously bought that pack, a new item will appear in your inventory?
     
  6. Heretiick

    Heretiick Goblin Champion

  7. wtfbrambles

    wtfbrambles Kobold

    Not sure if it's a bug, but Melvin's character, Melzag, just hit me with a good ol' fashioned Fireball. No card change for their decks?
     
  8. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Ai decks don't use items to build their decks, just like monsters - so no. However, maybe it should be changed to Ember Burst for balance reasons? Fireball will likely show up on items again soon, so might not be an issue for long.
     
  9. Phaselock

    Phaselock Bugblatter

    card text not updated, play effect is correct tho.
     
  10. dmar314

    dmar314 Goblin Champion

    I was really, really hoping that the multiplayer maps would rotate with this patch. I was getting very tired of playing the same three crypt maps over and over again. Any chance of a quick patch to change the map rotation? If nothing else, maybe to add the older multiplayer maps back into the rotation just to increase the variety.
     
  11. xophnog

    xophnog Mushroom Warrior

    Blocking Axe item icon is not appearing correctly. I think Superstitious got put into too many items this balance, but I will have to see how detrimental it is with the duration reduced.
     
  12. Ektallion

    Ektallion Kobold

    guys, will see wipe after CBT?
     
  13. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Yes.
     
  14. Dorian

    Dorian Mushroom Warrior

    You must own all of them, then! :) Superstitious was only added to 3 items, bringing the total number of items containing it to a still-on-the-low-side 6.
     
  15. Ektallion

    Ektallion Kobold

    thx! need w8 :(
     
  16. Pengw1n

    Pengw1n Moderately Informed Staff Member

    There's no date for reset, but yes - there will be one before CBT ends. Might still be quite some time to play.
     
  17. Indicated

    Indicated Kobold

    Hey i hate to beg but i realy have nothing to do and im looking for a new Tcg and this one realy looks cool, so if you want to make a person happy just pass me a Key please ;)
     
  18. Pengw1n

    Pengw1n Moderately Informed Staff Member


    Key begging only allowed in this thread. Also, you might get lucky...
     
  19. Blindsight

    Blindsight Ogre

    Wow Excellent Rapier is not so excellent anymore. Likely better balanced for the cost, but loosing the other nimble strike...ouch!
     
  20. Malac

    Malac Kobold

    Loner got put on the few elf skills i have...
     

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