So my singleplayer party is level 7, and has access to a tonne of lvl 16+ rares, how? Because as part of the games natural course you unlock a multiplayer starter kit, and it gives you the items from it in the SP game. Surely these base items should be marked as MP only somehow? I'm now overpowered for my level thanks to having access to some pretty powerful equipment.
That's not a bug. You build up your characters in single-player, and, when you feel ready, take them for a spin in multiplayer. Or you jump straight into multiplayer, rack up tons of loot, and then take it all for a spin in single-player. You can earn many, many items in both forms of play, and if Blue Manchu wants any cross-transfer at all (say, by allowing one experience to support the other), then there's no logical rule saying what they should "mark." Many games give you "start-up equipment": why not a whole multiplayer pack's worth? The problem comes if those items are, in fact, too powerful for the single-player game. If you believe so, then feel free to explain in the Questions and Feedback forum.
Sir Knight's explanation makes sense, of course. But still, I feel like this is making the game unbalanced in the SP... Maybe the MP should only be available once you reach, say, lvl 10? Because I also got a whole bunch of sweet loot basically for free when I got my starter pack. I'm now using some of it on my level 7 party. Of course, I could NOT use it, but... it's there. Tempting me.
The stuff you get from the MP packs probably requires more "power tokens" than you have available at lower levels, which restricts their use in SP.
Aye. It IS restricted, but some of it can still be used. Again: not game-breaking per se, but still allows for stronger items than you'd normally have.
To refine: the items also include item types (e.g., the Arcane Skill), which can't be used at the lowest levels either. But again, "if those items are, in fact, too powerful for the single-player game" then go ahead and post about it in Feedback. I'd argue that there're about 2 total items in the pack that make me "stronger" in single-player, and it's a relief to have a little boost like that, not any sort of problem. There's not much else Blue Manchu can do to minimize "damage to the experience" without obliterating the whole concept, really. The pack gives you 12 zero-token items, of which: 8 are Common 3 are Uncommon 1 is Rare So . . . yeah. If you're concerned that people get literally any benefit out of the starter pack whatsoever, then unfortunately they won't be able to satisfy your concern.
Then again, slightly "improving" the party in single-player doesn't impact the multiplayer balance, so all is good.
And yet over in the threads Let's talk about: Game Difficulty! and This is the worst adventure, it's unfair, it's impossible (et cetera) the most frequently complained about modules are monkeys, trogs, and Stafford; the last two are the ones that immediately follow getting the free starter pack.
Huh, I hadn't thought of that. Lemme check something . . . Okay. By my estimate, about half of the items in the starter pack would be useful in those four adventures. They give cards like Quick Reactions (useful only against Trog Wizards), Bad Medicine (a "starter" on Armor-bearing Troglodytes and Dogs), Parry, Force Bolt, and Spiked Mail. You could also say the Move cards like Quick Step and Shuffle, Team! count. Most of those are on items with level 6 or 7, but I estimate players will have copies of about half of 'em from some other item by this point. And if the player didn't have any . . . well, I think you'd be well-served to get one or two for free. You certainly wouldn't be overpowered from getting normal loot at the adventure's own level. Then, of course, you start getting power tokens and you can equip yet more. Here I think of all the people who complain "I just unlocked such-and-such but I don't have anything to equip for it!" These people would have less of a concern this way.
I would also like to point out that all of these items are available in single player. It's just that buying a MP pack guarantees that you get the item. Now, some of them may be higher level than your character but if you had enough gold you could gain them from a treasure shop (if they're offered that day) or depending on level an 188 gold chest.