Skeletons a bit too tough?

Discussion in 'Feedback and Suggestions' started by Eternal Dragon, Jun 21, 2013.

  1. Piercing weapons don't work on them but a fighter
    mainly has piercing weapons. Then the skeletons have
    armor cards that stop the bashing weapons!

    I don't think I should have to switch my entire party to
    Dwarf magic users just to kill three measly skeletons.

    Usually in normal RPG adventurers the characters simply
    turn the weapon sideways and bash with it. Less damage but
    usable.
     
  2. Sir Knight

    Sir Knight Sir-ulean Dragon

    Welcome to the ranks of people who said "this is too tough."

    . . . Sorry, that may have been rude. Now to be more helpful:

    Warriors do not mainly have Piercing Weapons. You are likely thinking of "traditional" fantasy gaming, where, thanks to a single non-binding suggestion made in classic D&D, Priests use blunt weapons (and therefore other people don't). Every Bludgeon-type card is Crushing damage, as are the basic cards like Simple Strike--but of course the latter aren't very good against Armored Skeletons.

    Which brings me to the point that you are, specifically, talking about Armored Skeletons. They are nasty. But are you also talking about the level where you need to hold some victory squares for a few rounds in The Defense of Woodhome? Or that one level in The Tomb of Tvericus (or The Jewel of Alet Zhav; I forget which)? In the former, of course, you don't have to kill them.

    In the latter, you probably would be well-served to bring a Wizard, yes. A Priest with Wavering Faith is also good, or Bad Medicine, or just plain cards to help your other Attacks. As is remembering that your enemies can only hold two cards at the end of the turn, and so if on the current turn they HAPPEN to have too much Armor, a good Bashing to keep them at distance will do wonders (and have a chance of bypassing Armor for a little damage).

    It's fine if some enemies are harder than others. It's a logical game progression: first you learn how to deal with Armored enemies; then "completely immune to an Attack type" enemies; then a mix. So mix your strategy.
     
    Pengw1n and Lance like this.
  3. I fully understand all that. It just seems for the level your characters are at that it is a bit difficult
    to get through them. (The one with the three skeletons you have to kill.)

    This is a beta. They "could" be designed a tad too powerful. But I did get past that level after a
    few tries.
     
  4. azelea

    azelea Mushroom Warrior

    I think the skeletons are around lvl 6/7 which I found the hardest levels.

    The easiest way to deal with them for me, is to add some armor removal cards.

    Since monsters are grouped together, making them discard armor, makes several vulnerable.
     
  5. Ravel

    Ravel Mushroom Warrior

    Yeah, if you're thinking of the end of Defense of Woodhome, where you have to hold the victory location for 4 turns against 3 armored skeletons: I don't think you're meant to be able to kill the skeletons. They're mean even for a level 10-11 party, and I think in that scenario (which is a level 6 dungeon), you're only meant to delay them while a wizard or some other party member sits on the victory square.

    edit: I do agree with OP that perhaps their slashing/piercing immunity is tough to deal with at lower levels, but later on you should have a handful of ways to make them discard, or remove their armor - since those types of cards are useful against just about any group of enemies and ESPECIALLY useful against skeletons and blobs.
     
  6. Forduc

    Forduc Orc Soldier

    Then again, there probably isn't any reason for your warrior to have piercing attacks.

    Although if you have bad luck and/or are running more than one warrior, getting enough weapons with crushing attacks might take some grinding.

    And if all else fails, default cards for empty divine items are 3x Wavering Faith
     
  7. Sir Knight

    Sir Knight Sir-ulean Dragon

    No, the only skeletons around there are in The Defence of Woodhome, a level 6 Treasure Hunt. Eternal Dragon confirmed it's . . . well, either The Tomb of Tvericus (level 12) or The Jewel of Alet Zhav (level 13). I still don't remember which has which!
    Perhaps. But it's interesting you should say this: players had a fit over how difficult the "Narthex" battle is (the map with the victory squares), and that's a map beyond the one with Armored Skeletons. This suggests that it's a matter of strategy. When you say "for your level," what exactly do you lack at that level? You still have all the anti-Armor items (and know-how) that you used to back at The Wizard's Workshop, and now you have some power tokens lying around to load up on even better anti-Armor items.

    If you personally have to bring a Dwarf Wizard in order to win . . . then yes, do it! Seriously! Personally, I feel you can beat all these adventures with a single party while varying strategy; and so we give you what strategic advice we can. But so many players have complained "this is too tough," and we've given them advice with their current party, and then days later they turned around and said "well I changed my party and I won." A party change is a massive strategic change, and suggests your head is in the right place for beating Card Hunter.
     
  8. Yes, I agree with what you have said. However, I still feel skeletons should not
    be that armored or that tough. Apparently in this game they are. If they tweaked
    them a bit there could be more present. Like the cockroaches module.

    Now I am on to the Monkeys and let me tell you, the skeletons are a cakewalk
    compared to the fast moving, super armored monkeys and their shenanigans.

    This game is VERY strategic minded.
     

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