I despise mom. Make it smarter AI but playing against prefect cards that are unobtainable is terrible. Having to wait long enough for a match at that rank is bad enough and then having an AI destroy me with things that are unobtainable is no fun.
Some of you have noticed that this build has a nasty bug in it when you try to sell items in a lobby shop while your party is in a campaign adventure. When you do this, the server rejects the transfer. It looks like you can get a lot of free gold this way, but the gold will disappear when you login again. In any event, it's a problem and I'm testing a fix for it now.
I'm not entirely sure if it's related to this change, or one before (I hadn't tried for a while), but I can now login to the game at work again! That hadn't been possible since the transition to "live.cardhunter.com" (the organisation firewall was previously uncooperative).
Just tested, laid down stone spikes 1st followed by wall of fire. Only spikes triggered for damage...
http://www.cardhunter.com/how-to-play-card-hunter/ According to this only 1 attachment (period) will take effect.
2x2 figures can only trigger one terrain attachment each round. Baaah i felt so OP with my 5 firewalls! But i guess the change is for the better overall
Not entirely consistent. I've had it sit in the center of my screen, the way it did before, at least once since this update (Today).
FWIW, I think the inclusion of Mom is good. One has the option to avoid AIs now, so use it. Mom is beatable, as she suffers from silly AI "bugs" like attacking chars with Impenetrable Nimbus attached, and is generally very predictable. I also like the way you went with three warriors to negate all the strong anti-spell cards like cleansing effects, resistant hide, counterspell, missile block etc etc. Given that Amy is a total walkover, it's cool that the there are no more entirely free wins for highrated players. Frankly, I'm looking forward to meeting Dad at higher levels.