When you hover over a cone card in your hand, it used to show all the targets for all four facings. This was good, but sometimes it was hard to tell which were part of the same facing. Now when you hover over the card, it only shows the targets for the current facing, which I find less useful. What if instead it highlighted in red the targets for the current and opposite facings, and used yellow to highlight the side facings, and red and yellow stripes (or orange) for the overlaps?
Also using arrows (reusing movement assets) would be possibility, i.e. this squares will be affected, if you choose to attack in this direction. Overlaps could be simply handled by arrows pointing in multiple directions.
And I'll just toss in my suggestion from when the "big square" version was active: dim the Cone targeting preview for everything but the forward arc.
Either that, or colour each quadrant differently. Say, forward and rear are bright, left and right are dimmed