First, I'm fresh into the beta and mostly having a serious blast with this game -- I think the mechanics and overall aesthetic are rich and polished and I've already recommended it to several friends who've all signed up now for the beta. My single complaint so far is how strictly linear and un-replayable it feels (at least at my low level?); I'd really like to run through some previous adventures to try and level up / get more loot so I can tackle the available adventures without struggling so much, and the quest exhaustion mechanic is really in my way -- I understand these reset daily, but if that's what I'd really like to do / almost need to do to progress, it means I just don't play the game until tomorrow, which isn't fun, doesn't make me want to buy pizza, etc. I want something I feel like I can play as much as I want to, but it's so limited in its current state. I understand perhaps wanting to limit people from spamming the same adventure quickly, so I'd like to suggest one of the following: 1) Reduce the exhaustion from 24 hours to 1-4 hours 2) Let people reset quests as much as they want using pizza slices and or 3) Maybe flesh things out with more adventures in the 1-4 level range. To help gauge how others feel I'll do a quick poll with this as well.
As far as I know, you can retry a failed adventure as many times as you want? Although I've never exited an adventure after trying and failing, so I don't know if it locks if the player were to go to a shop or something. I just remember a certain module destroying me several dozen times but it let me keep retrying.
I think the way it works right now is fine, although I hope they do add more adventures at all levels in the campaign mode as the game ages. Hopefully not all of them requiring pizza purchase.
You can farm an adventure by deliberately quitting before the last scene. It won't become exhausted and you can replay indefinitely. Hope it helps.
But you don't get any experience then, right? Though farming loot this way would help as eventually I could gear a little better even if I couldn't level up from it...hmrph. Regardless it feels wrong we have to sort of game the system to do this, you know? I just feel like I'm fighting the game design to just play the game, I'm hitting a wall and there isn't a good way to keep playing if I'm hitting an adventure I just can't get past & because the others are exhausted for that day I'm out of things to do.
This game has very atypical curves. When you're levelling a second party or additional character, you can tackle missions 2 levels ahead and get a full level for every completed adventure. This means you could probably level 2 parties from 1 to 16 in a day, without waiting for any of the adventures to reset, so once you can clear levels more confidently, farming xp is not really a problem. Getting to that confidence is the trick, though. Try not to be fooled by all the rpg trappings. This isn't a game about grimding out levels and brute forcing your way through, it's about thinking about specific challenges, and building you deck around your strategy. It is possible that you're missing key pieces for all the viable strategies, but it's more likely that there's some trick to the enemies that your missing. A lot of the early levels are set up to prevent you advancing until you get some important mechanic.