Parry card stuck on screen, game won't progress

Discussion in 'Bugs' started by AdmiralDave, Jun 12, 2013.

  1. AdmiralDave

    AdmiralDave Kobold

    I was playing against some trogs today, one used predictable stab, which my warrior successfully parried. An armor card came up, not sure if it was his or mine, and then the parry card just sticks on screen. I can scroll around, bring up the console, but other than that nothing happens.

    BATTLE LOG: Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Event=Action Phase Initiated
    BATTLE LOG: Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Msg=The active player is now Gary
    BATTLE LOG: Player=Gary,Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Event=PlayAction,Action=Predictable Stab,Instigator=Urgle,Targets=Drohpbeatz
    BATTLE LOG: Player=Gary,Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Event=TriggerSucceed,Trigger=Parry,TriggeringActor=Drohpbeatz,AffectedActors=Drohpbeatz,TriggerType=Action,TriggerLocation=Hand
    BATTLE LOG: Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Msg=Drohpbeatz, health = 7 (pi:0, gi:0, ai:0) blocks Predictable Stab
    BATTLE LOG: Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Msg=Predictable Stab was cancelled.
    BATTLE LOG: Player=Gary,Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Event=TriggerFail,Trigger=,TriggeringActor=Urgle,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    BATTLE LOG: Scenario=Frozen Warren,Room=THST (AdmiralDave),RoomID=3547,Msg=Urgle took 3 damage
    MESSAGE: Error #1009
    STACK TRACE:
    TypeError: Error #1009
    at com.cardhunter.pcclient::DamageCommand/end()
    at com.cardhunter.pcclient::DamageCommand/start()
    at com.cardhunter.pcclient::CardHunterScreen/startCommand()
    at com.cardhunter.pcclient::BattleScreen/startCommand()
    at com.cardhunter.pcclient::CardHunterScreen/queueCommand()
    at com.cardhunter.pcclient::DamageCommand$/constructFromBattleEvent()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent()
    at com.cardhunter.battle::Battle/disseminateEvents()
    at com.cardhunter.battle::Battle/run()
    at com.cardhunter.pcclient::BattleScreen/dequeueCommand()
    at com.cardhunter.pcclient::ReturnTriggerCommand/end()
    at com.cardhunter.pcclient::ReturnTriggerCommand/update()
    at com.cardhunter.pcclient::CardHunterScreen/updateCommands()
    at com.cardhunter.pcclient::BattleScreen/updateCommands()
    at com.cardhunter.pcclient::CardHunterScreen/update()
    at com.cardhunter.pcclient::ScreenRoot/update()
    PARTY:

    (sfs_array) Members:
    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 880
    (int) 546
    (int) 544
    (int) 1079
    (int) 572
    (int) 1084
    (int) 1457
    (int) 100016
    (int) 100224


    (int) charIndex: 1

    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 1932
    (int) 1932
    (int) 861
    (int) 686
    (int) 861
    (int) -1
    (int) 1912
    (int) 1462
    (int) 100075
    (int) 100306


    (int) charIndex: 2

    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 585
    (int) 632
    (int) 1071
    (int) 1724
    (int) 290
    (int) 1582
    (int) 606
    (int) 235
    (int) -1
    (int) 100235


    (int) charIndex: 3


    (int) Index: 1
    (int_array) ActiveChars: [1,2,3]
    (utf_string) Name: Sample

    CLIENT COMMANDS:
    com.cardhunter.pcclient::DamageCommand
    BATTLE COMMANDS:
    com.cardhunter.battle.commands::CheckForTriggerCommand
    com.cardhunter.battle.commands::DrawCardCommand
    com.cardhunter.battle.commands::CheckTriggeredDiscardCommand
    com.cardhunter.battle.commands::ResolveActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand
    CLIENT VERSION: 0.6409

    MESSAGE: Error #1009
    STACK TRACE:
    TypeError: Error #1009
    at com.cardhunter.pcclient::DamageCommand/end()
    at com.cardhunter.pcclient::DamageCommand/onClick()
    at com.cardhunter.pcclient::CardHunterScreen/onClick()
    at com.cardhunter.pcclient::BattleScreen/onClick()
    at com.cardhunter.pcclient::CardHunterScreen/onMouseUp()
    at com.cardhunter.pcclient::ScreenRoot/onMouseUp()
    PARTY:

    (sfs_array) Members:
    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 880
    (int) 546
    (int) 544
    (int) 1079
    (int) 572
    (int) 1084
    (int) 1457
    (int) 100016
    (int) 100224


    (int) charIndex: 1

    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 1932
    (int) 1932
    (int) 861
    (int) 686
    (int) 861
    (int) -1
    (int) 1912
    (int) 1462
    (int) 100075
    (int) 100306


    (int) charIndex: 2

    (sfs_object)
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 585
    (int) 632
    (int) 1071
    (int) 1724
    (int) 290
    (int) 1582
    (int) 606
    (int) 235
    (int) -1
    (int) 100235


    (int) charIndex: 3


    (int) Index: 1
    (int_array) ActiveChars: [1,2,3]
    (utf_string) Name: Sample

    CLIENT COMMANDS:
    com.cardhunter.pcclient::DamageCommand
    BATTLE COMMANDS:
    com.cardhunter.battle.commands::CheckForTriggerCommand
    com.cardhunter.battle.commands::DrawCardCommand
    com.cardhunter.battle.commands::CheckTriggeredDiscardCommand
    com.cardhunter.battle.commands::ResolveActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand
    CLIENT VERSION: 0.6409
     
  2. Psisous

    Psisous Kobold

    I can confirm this is happening. Happened twice and both times the game got stuck. after I parry the trog's armor came up and then the game gets stuck.
     
  3. Jon

    Jon Blue Manchu Staff Member

    Looking into this and will try to fix today.
     
  4. Jon

    Jon Blue Manchu Staff Member

    Found the problem, fixing now.
     
    Psisous likes this.

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