What resolution is the monitor from which these screen grabs were taken? That must be what's different. My monitor is 1920 x 1080, and everything is too small. I can make everything larger, but then I have to be switching my desktop resolution everytime I want to play, which is annoying, but so far it's the only way I can read any of the cards or the mouseover text.
Is there not a config file somewhere where you can change the game's default resolution? I'm not surprised that's not included in the beta settings yet, but there should be something somewhere for that...
There isn't a config file of that sort, no. As a browser game, it runs in whatever desktop resolution you have set.
Blacked out enemy minions mean they cannot attack, but they can still move Nevermind, it's at the bottom of the page
Ugh, majorly edited the original post cos I was having a brain fart. Basically the help is missing the order that armor and blocks resolve in which is from newest to oldest in hand.
Actually, the help was talking about start of turn cards; it doesn't say what order armor or blocks resolve in. Speaking of which, if you have both armor and blocks, does it check all the blocks first, or mix them up?
Blocks first, as armor only affects damage that actually hit you. A general resolve order could be a good idea. Currently it looks to be: Immediate, Blocks, Armor?
Could really use some help on the timing of attached/terrain items. It seems pretty random to the player, but I know it's not. It's LIKELY something like the order they were placed, but there is no way to tell what that order is. Does the slippery Wizard get to jump off of the lava terrain before it triggers or does it die? Nobody knows.
It's something like based on who passed first and position on the map from 0.0. And yes, not intuitive at all and could do with a proper writeup.
Very cool and useful page! Thinks that it missed: -A character can have only 1 card with the same name attached -A character can only have 3 cards max attached As a whole I find it has very good info, but it would benefit from slightly better structure. The different headers (terrain//attachments//how large terrain affects large... etc) now aren't divided very strongly. Maybe some kind of divider line would make the information easier to absorb. (I know, I know, web design is hard work)