[QUESTION] Hard to Pin Down... can't see board to move?

Discussion in 'Feedback and Suggestions' started by Wounder, Jun 9, 2013.

  1. Wounder

    Wounder Mushroom Warrior

    I couldn't find anything via search, although "hard to pin down" is going to net a bunch of noise, I imagine. On the other hand, I can't believe it's not been brought up... when Hard To Pin Down activates, the card covers most of my move options. I couldn't get it to go away with any key press that seemed reasonable (ALT, CTL, Space, Enter, Tab, Right-click).

    I was thrilled when it activated, because Geomancers are terrible, horrible people preventing me from seeing other dungeons. And then they laughed at me. Again. Clearly a high priority problem, then.
     
  2. Wounder

    Wounder Mushroom Warrior

    Okay, apparently it's because I had two characters both activate Hard To Pin Down off the same... Cave In? Some area effect spell. The second one didn't have the problem, falling away after a moment.
     
  3. penda

    penda Mushroom Warrior

    I had the same bug happen to me but I couldn't replicate it. Looks like multiple triggers is causing the reaction alert to stay on screen.
     
  4. Wounder

    Wounder Mushroom Warrior

    I haven't had it happen to me since, but then, I haven't had two in separate characters hands at the right time.
     
  5. Wounder

    Wounder Mushroom Warrior

    Actually, I just had it happen to a single character. It was Cave In again, only one Hard To Pin Down in hand.
     
  6. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Suggest moving this to the bug forum instead, as that's what it sounds it is. :)
     
  7. Wounder

    Wounder Mushroom Warrior

    Sure, wasn't initially sure if it was intended or not.
     
  8. Gnug315

    Gnug315 Mushroom Warrior

    Same for me. Work-around: move the board first ;)
     
  9. Sir Knight

    Sir Knight Sir-ulean Dragon

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