For those who don't know, earlier in the beta a sandbox feature was used which provided limitless pizza to players. This lead to a lot of discovery and changes in the game. That being said, at this point many abusable aspects of the game have been removed, and testing a more natural growth and development of gameplay feels necessary. I disagree that there is any "expectation" for players to pay for items. You are to some extent provided that option; but by no means required or even advised to take it.
I share the same sentiments as Oberon. There are builds I would love to try and test but I just don't have the cards. It also doesn't sit well knowing that even if I did try to get the cards, all that "work" will go to waste when the reset comes. Testing balance will always be an ongoing process, so I don't see it as a big issue to find all of them now. Very Strong/OP builds will continually be discovered and have to be rebalanced.
I do agree that limitless pizza would help test this stuff. As Lance said though, we did actually go through that stage - this game has been in test for almost two years now... Perhaps we should have let more people in earlier. Or perhaps we shouldn't have started selling pizza yet. It's a tricky balancing act for us though - we sort of need to start bringing some income in now or we're going to run out of money to continue developing the game and fixing bugs. I definitely don't "expect" you all to spend lots of pizza to find broken builds right now. However, as they do crop up, we'll be doing our best to adjust and balance to keep the game as fun as possible.
That's a more than fair answer. I definitely think you have an excellent game here, and I'd hate for you not be able to finish it. Sorry for hijacking the thread.
Oberon's build may not be so "combo" in the Dungeon arena, but in general it seems very powerful. Unfortunately (or perhaps fortunately), arenas where characters are significantly separated are in lack (one of six) to balance the game against the prevalence of two-priests-one-mage/warrior decks. Not only cards matter in the game, arenas may balance a lot of gameplay too. Contemporary set of arenas urge to finish matches in one or two very long to almost indefinite turnes with two priests rather than a series of brief turns. My "Fire in the frige" little deck. Elena Level 8 Human Priest Axe Of The Dark SoulAxe Of The Dark SoulMail Of The MartyrHoltzman ShieldCaptain Cedric's BootsSmoky TalismanSmoky TalismanSt Ulrich's BonesAdvanced FlexibilityTrained Cleansing2 x Raging Strike1 x Slowed1 x Bless3 x Martyr Blessing2 x Flanking Move1 x Holy Presence1 x Cleansing Ray4 x Weak Chop2 x Demonic Feedback1 x Purge4 x Unholy Wellspring2 x Unholy Power2 x Minor Heal1 x Team Run3 x Missile Block1 x Invigorating Touch2 x Inspiration1 x Horned Plates2 x LeadershipNazapp Level 1 Elf Wizard Staff Of WinterFrosty StaffWaenog's White ChainBurning BangleCrisping RodBurning BangleRobe Of OppositionCorian's BootsInsightApprentice Rifthopping5 x Hot Spot1 x Force Bolt2 x Chilling Rime2 x Ember Spray2 x Elvish Insight1 x Wall Of Stone1 x Cloth Armor3 x Counterspell2 x Cold Snap2 x Officer's Harness2 x Wall Of Fire1 x Dimensional Traveller3 x Cone Of Cold6 x Frost Jolt1 x Walk1 x Surging Bolt1 x Quick StepTineva Level 1 Elf Wizard Frosty StaffChillwood StaffBurning BangleBrainfire OrbRing Of Hot SpikesBurning BangleRobes Of IllusionIberial's BootsInsightSuperb Electromancy4 x Hot Spot2 x Chilling Rime1 x Bungled Bolt2 x Perplexing Ray1 x Reliable Hide Armor3 x Ember Spray1 x Glob Of Flame2 x Elvish Insight2 x Shimmering Aura2 x Mighty Spark1 x Obliterating Spark1 x Stone Spikes1 x Dangerous Maneuver2 x Cold Snap2 x Spark Generator1 x Wall Of Fire2 x Cone Of Cold3 x Frost Jolt1 x Walk2 x Wall Of Illusion The idea is that two elves encumber foes and cast burning lava under their feet. In addition they like to pry into the hands of the opponents (Elvish Insight). They don't like to be caught in the corner, therefore they are elves. And they don't like other mages, thus they have a set of Counterspells and Illusion Walls, a Wall of Stone. Elena is a dark priest, likes to cast some devil's unholy magic on the girls to boost them slightly. But firstly she puts on them Marty's blessings. Her Leadership helps the team greatly. I've got lucky to get a lot of snow magic. Lava is always in plenty.
Here's my current party. Very much focused on boosting the warrior, although priests can bite if enemy gets close. Gromdeb Level 1 Dwarf Warrior Warrior's Axe Double-edged Sword Burnished Blade Dependable Mail Steel Shield Gouging Helm Goblin-hide Boots Novice Ferocity Untrained Slicing 5 x Chop 1 x Reliable Mail 1 x Muscle Through 2 x Mail 1 x Flimsy Block 1 x Block 2 x Charge 1 x Thick Hide Armor 1 x Potent Stab 5 x Dancing Cut 1 x Shimmering Aura 2 x Impaling Stab 1 x Surging Shield Block 2 x Backbiting Strike 2 x Lunging Thrust 1 x Shield Block 1 x Strong Chop 2 x Shredding Strike 2 x Slicer 1 x Weak Strike 1 x Sprint Finnaxejon Level 1 Human Priest Quickmind Spear Healer's Spear Unholy Nimbus Striped Shield Rhood's Boots Tome Of Sanctity Blessed Demon Claw Tome Of The Withering Source Command Superb Devotion 1 x Greater Heal 1 x Healing Blessing 1 x Altruism 1 x Unreliable Block 1 x Slowed 1 x Potent Stab 1 x Team Run 1 x Shimmering Aura 2 x Missile Block 1 x Puncturing Stab 1 x Sprint, Team! 3 x Bungled Heal 2 x Heal 1 x Cleansing Burst 2 x Tricky Stab 1 x Demonic Pain 1 x Walk, Team! 3 x Unholy Frenzy 1 x Righteous Frenzy 1 x Strong Stab 1 x Rushing Aura 1 x Healing Presence 1 x Wild Run 1 x Boosted Heal 2 x Unholy Wellspring 2 x Accelerated Thought 1 x Demonic Revenge Thagzak Level 1 Dwarf Priest Madman's Maul White Halberd Mail Of The Martyr Heavy Wooden Shield Boots Of The Rhino Hand Of Melvelous Hopeful Charm Incense Of Roiled Air Trained Ferocity Trained Cleansing 1 x Purge 3 x Charge 1 x Unreliable Block 1 x Invigorating Touch 1 x Flimsy Block 1 x Simple Bash 1 x Horned Plates 1 x Holy Presence 2 x Martyr Blessing 2 x Raging Strike 4 x Inspiration 1 x Quick Step 2 x Violent Overswing 2 x Spear Of Darkness 1 x Wavering Faith 2 x Polearm Slash 3 x Mass Frenzy 1 x Misguided Heal 1 x Dwarven Battle Cry 1 x Consuming Touch 1 x Minor Heal 1 x Parry 1 x Weak Chop 1 x Draining Touch Still very much work in progress, priests don't have their power tokens optimally used, as I currently lack appropriate items. However I've gotter 10-15 wins and only 1 defeat so far, mostly around 1000 points. Mass Frenzy seems very powerfull indeed. Bungled Heal is quite interesting, especially in mostly single target focused party like mine. And it can be blocked
Hmm, after 10 or so games at progressively more drunken state, I can say that there's few decks that fare very well against me. Grug and Chiatta both beat me handily twice. Iome had more problems and lost twice after initial victory. I could say I didn't do any critical mistaces, but it would probably be false as I'm drunk. Chiatta had similar deck, and should have adapted my tactics much more than I did. Grug had lot's of encumber and I didn't draw right cards and play well enough
Here is my latest work, it is a party who utilize only common and uncommon items. Alric Level 1 Human Wizard Chillwood StaffChillwood StaffBurning BangleSensate's RingSensate's RingFirewall AmuletCloak Of InsinctHide Boots Of The BullSuperb TacticsElectroporter Novice2 x Hot Spot1 x Inspirational Thinking1 x Charge1 x Ember Spray1 x Desperate Block1 x Rushing Aura2 x Improved Telekinesis1 x Perplexing Ray1 x Spark Generator2 x Cold Snap2 x Wall Of Fire2 x Bungled Bolt2 x Squeamish2 x Chilling Rime4 x Mighty Spark2 x Frost Jolt2 x Thick Hide Armor1 x Dimensional Traveller1 x Muscle Through1 x Reflexive Teleport1 x Spark Inductor2 x Little Zap1 x Unreliable BlockThis build focuses on a wide variety of manipulation tactics. Firstly, there are a few different cold attacks which provide encumber and hinder your opponents mobility. There are Improved Telekinesis as well as Muscle Through for keeping keeping your enemies at arms length while also providing the opportunity to push them into dangerous terrain provided by the several lava cards in this deck. A few Mighty Spark give an added bonus to this wizards arsenal. As is a signature of any of my wizards Electroporter Novice is featured for it's beneficial cycling at no talent cost. There are an assortment of other multifunctional cards suck as Thick Hide Armor, Reflexive Teleport, and Inspirational Thinking which help to round out this build. The little Misses Level 1 Elf Wizard Rowan MagestaffSorcerer's StaffReflex StoneReflex StoneWand Of Rapid AirBurning BangleRobes Of AvoidanceSpinning Top BootsInsightElectroporter Novice1 x Sorcerous Bolt2 x Unstable Bolt1 x Charge1 x Ember Spray2 x Elvish Insight2 x Surging Bolt1 x Force Blast2 x Hot Spot1 x Whirlwind Enemies2 x Penetrating Zap1 x Spark Generator1 x Rusty Armor1 x Spark Inductor2 x Sorcerous Blast1 x Brain Burn1 x Dimensional Traveller1 x Hover8 x Reflexive Teleport1 x Walk2 x Spin Around2 x BashAs the name implies this is perhaps the most frustrating opponent to face. This build focuses most of it's talents towards an impressive 8 Reflexive Teleport. Now, while this is a luck intensive build, the shear volume of Reflexive Teleport compensate nicely. This is a taunting based defense where you step into and simply kite away from danger. This build is a supplemental one which does not deal much damage. Used primarily for their cycling merits cards like Spin Around, Elvish Insight, and others have secondary effects allowing you to face an opponent or determine what cards enemies hold. There are a number of other random cards like Whirlwind Enemies, as well as a few controlling Slide Back cards rounding out this build.Root Level 1 Dwarf Priest Healer's SpearGlinting Eye HammerGlowing Hide ArmorMaple ShieldPossessed ShoesOak RootsOak RootsOak RootsSolid RockTrained Cleansing2 x Immovable1 x Jarring Block1 x Strong Stab1 x Toughness2 x Strong Bash1 x Boosted Heal2 x Tricky Stab1 x Lunging Strike1 x Cautious Sneak1 x Holy Presence2 x Purge9 x Entangling Roots1 x Raging Strike1 x Parry1 x Thick Hide Armor2 x Invigorating Touch1 x Healing Rays2 x Missile Block1 x Shuffle1 x Healing Blessing1 x Heal1 x Reliable Hide ArmorThe two most devastating attachment types for your opponent are Halt and Stun. This deck contains the most Halt you can currently achieve in a deck! So, enemies within 4 range can say goodbye to their move cards for the round! With Stabs and Bashes in toe you can play keep-away. There is an equal quantity of utility cards which provide an array of blocking and healing cards. A pair of Purge and Holy Presence help to deal with any pesky attachments. To round it all out are a pair of Immovable help stop this Dwarf from getting pushed around. As they say, "slow and steady wins the race."
Indeed, but I fought long and hard for such a collection. It's been said I have an "obsessive personality."
This has been my MP party lately. It's a straight forward focus where each character is a capable killer. Lots of encumber, via 4 chillwood staffs (probably my favorite staff in the game currently). I use cards like short perplexing ray to strip the opponents hands. Plus a bit of winds of war and telekinesis to mess up my opponents. The warrior is an efficient stabber, more than capable of a one turn kill, though I keep playing around with his non-weapon items a bit. Pongo Level 7 Human Warrior Rageblood Dagger Rageblood Dagger Bejeweled Shortsword Rusty Chainmail Shield Of Vitality Shifty Skin Hat Garalem's Boots Untrained Command Superb Impaling 1 x Walk 2 x Flanking Move 2 x Mail 8 x Vicious Thrust 1 x Thick Hide Armor 1 x Wild Run 1 x Impaling Stab 2 x Absorbing Block 3 x Powerful Hack 2 x Impaler 2 x Blind Rage 2 x Flimsy Block 1 x Solid Mail 2 x Shuffle, Team! 2 x Dancing Cut 1 x Powerful Bludgeon 1 x Rusty Armor 2 x Raging Strike Quillicus Level 1 Human Wizard Chillwood Staff Chillwood Staff Wand Of Seared Air Wand Of Seared Air Axander's Twisted Circlet Booming Ring Firebug Robe Hawkwind's Moccasins Advanced Flexibility Electroporter Novice 1 x Dimensional Traveller 1 x Big Zap 1 x Spark Inductor 2 x Dangerous Maneuver 2 x Wall Of Fire 4 x Mighty Spark 2 x Winds Of War 2 x Leadership 1 x Fire Spray 1 x Slowed 2 x Short Perplexing Ray 2 x Chilling Rime 2 x Path Of Knives 2 x Frost Jolt 2 x Bungled Bolt 1 x Resistant Hide 1 x Spark Generator 2 x Hot Spot 1 x Escaping Run 2 x Cold Snap 1 x Maze 1 x Force Bolt Random Level 11 Human Wizard Chillwood Staff Chillwood Staff Greenstone Pendant Firewall Amulet Asmod's Telekinetic Chain Firewall Amulet Purple Cloak Mouse Boots Advanced Flexibility Novice Electromancy 1 x Big Zap 2 x Flanking Move 4 x Wall Of Fire 1 x Stone Spikes 1 x Winds Of War 1 x Spark Inductor 2 x Perplexing Ray 2 x Leadership 4 x Mighty Spark 2 x Chilling Rime 1 x Cautious Sneak 1 x Spark Generator 2 x Frost Jolt 2 x Bungled Bolt 1 x Long Spark 2 x Telekinesis 1 x Hot Spot 2 x Cold Snap 1 x Slowed 1 x Rusty Armor 2 x Whirlwind Enemies
Hello, this is my actual party named brainles : hit stronger as you are dumb ! Varnrinn Level 4 Dwarf Warrior Bec De Corbin Rageblood Dagger Rageblood Dagger Xander's Mail Sepia Shield Crusty Helm Bniff's Boots Raging Battler Novice Impaling 1 x Immovable 1 x Hardy Mail 2 x Dancing Cut 1 x Jarring Block 1 x Flimsy Block 4 x Blind Rage 2 x Raging Strike 1 x Powerful Bash 2 x Polearm Slash 1 x Shield Block 3 x Reliable Mail 1 x Escaping Run 2 x Dodge 2 x Officer's Harness 1 x Obvious Maneuver 1 x Scuttle 2 x Impaler 1 x Penetrating Cut 6 x Vicious Thrust 1 x Hard To Pin Down Guzang Level 19 Dwarf Warrior Bejeweled Shortsword Bejeweled Shortsword Hefty Stout Club Mail Of Absorption Impetuous Shield Wenham's Leather Coif Chestnut Boots Raging Rock Untrained Impaling 1 x Cautious Sneak 1 x Sprint, Team! 2 x Bludgeon 1 x Quick Step 1 x Barge 2 x Powerful Bludgeon 1 x Solid Mail 1 x Toughness 2 x Impaler 1 x Strong Bludgeon 1 x Mail 1 x Dangerous Maneuver 1 x Weak Strike 1 x Leather Harness 1 x Able Bludgeon 1 x Parry 2 x Trained Bludgeon 2 x Blind Rage 2 x Lifesaving Block 4 x Vicious Thrust 1 x Grounding Plates 6 x Powerful Hack Zhufaz Level 1 Dwarf Warrior The Bludgeonator Infused Greatclub Hefty Stout Club Vassal's Plate Sepia Shield Crusty Helm Wlakwa's Boots Perfect Ferocity Angry Attacker 1 x Shuffle 1 x Violent Spin 1 x Blind Rage 1 x Hardy Mail 5 x Bludgeon 1 x Jarring Block 1 x Obvious Maneuver 1 x Frenzy Aura 1 x Slowed 2 x Strong Bludgeon 1 x Weakened Armor 1 x Shield Block 1 x Reliable Mail 1 x All Out Attack 1 x Arrogant Armor 4 x Able Bludgeon 1 x Team Run 3 x Trained Bludgeon 4 x Obliterating Bludgeon 1 x Impaler 1 x Dwarven Battle Cry 1 x Bruiser 1 x Hard To Pin Down Friendly, Platouf
The all-warrior build obviously gains hugely by effectively nullifying all anti-wizard cards - counterspell, missile block, resistant hide, cleansing effects etc. Metagame ftw.
Using exclusive items obtained through the use of $100 worth of pizza on chests, this is the party I was able to build. This is an experiment using a test account and not my regular account. I built this party as evidence that this game is not P2W. While spending pizza on chest can increase your collection of loot, or even help it will not guarantee you any wins. Edit: Each build is explained in a bit of depth. Additionally, despite this build being cobbled together by a hodge podge of items from a limited selection it works out quite well. Warrior01 Level 2 Human Warrior Flashing LongspearFlashing LongspearKeen BaselardSturdy ArmorBackflip BucklerAngry Jack's HelmetReynoldo's BootsUnskilled HumanNovice Chopping5 x Perforating Strike2 x Dodge3 x Walk1 x Penetrating Cut4 x Impaling Stab1 x Chop3 x Blind Rage3 x Reliable Mail1 x Slicer1 x Walk, Team!1 x Weak Strike1 x Lunging Bash2 x Puncturing Stab1 x Reliable Hide Armor1 x Shredding Strike1 x Weak Chop2 x Escaping Run1 x Jarring Block1 x Acrobatic Flip1 x Flimsy BlockThis is a mid ranged warrior. While this lessens the shear damage the warrior is able to deal it increases the likely-hood that the warrior will be able to actually deal damage. The piercing focus of this build helps against the more armored enemies. Additionally, with Shredding Strike you can further void the oppositions armor. There are a few pairs of great movement cards like Escaping Run and Dodge. Escaping Run will if played in proximity to an ememy allow you to draw a replacement card. This can be helpful when trying to flank your opponent. Similarly,Dodge can be used to avoid damage as well as to out maneuver your opponent. It's all about fineness, foot work and well placed attacks. With a bit of blind rage and a few buff from the Priest this warrior can deal consistently high damage. There is a noticeable lack of blocks which allows for a noticeable increase in attacks. Kolo Level 2 Human Wizard Staff Of FireballsStaff Of ImmolationForval's ChainOrzo's Excellent WandPerplexing MirrorBurning BangleCursed Wizard's RobesUlalia's BootsNovice CommandSuperb Pyrmancy8 x Fireball2 x Ember Spray2 x Firestarter2 x Path Of Knives1 x Cautious Sneak2 x Force Bolt3 x Arcane Aura1 x Big Zap2 x Hot Spot1 x Zap1 x Telekinesis2 x Fire Spray2 x Flanking Move1 x Wall Of Fire1 x Brain Burn1 x Short Perplexing Ray1 x Little Zap1 x Vulnerable1 x Run, Team!1 x Burning FingersThis is your standard Fireball wizard. Armed with eight of them, two Firestarter, and three Arcane Aura the wizard makes full use of every attack. There are of course the control and terrain cards that work best in conjunction. Then there are also a few wildcards like Path Of Knives, and Short Perplexing Ray which help to further the pains caused by the control and terrain cards. Finally like the other party member the wizard has a Run, Team! Holly Level 1 Human Priest Godtouched SpearClub Of WrathSpiked GreavesBattered ShieldAzure BootsJygpin's Healing RingSt. Bethan's CharmMedallion Of St. VigusTrained CommandUntrained Cleansing1 x Unreliable Block2 x Bludgeon1 x Quick Step4 x Team Heal2 x Unholy Frenzy1 x Potent Stab1 x Walk1 x Holy Presence1 x Mass Frenzy1 x Penetrating Lunge2 x Inspiring Presence2 x Impenetrable Nimbus1 x Limited Heal2 x Wavering Faith1 x Healing Blessing1 x Horned Plates1 x Dash, Team!1 x Dangerous Maneuver1 x Walk, Team!1 x Hard To Pin Down1 x Weak Block2 x Violent Overswing1 x Puncturing Stab1 x Crafted Mail1 x Help The Weak1 x Flimsy Block1 x Light Heal
I've been testing changes to my warrior to better handle encumber. My old build dedicated 7 power tokens to weapons and martial skills, so understandably had other weaknesses. In my new build I simply reduced removed one of my weapons for a no token weapon. This freed up tokens for better boots and armor, and due to using arrogant armor I swapped out my martial skill. The difference has been very noticeable. He's had Freeze cast on him and still had plenty of movement, where as before that would have stopped him cold. It still needs work, I'll probably alter the weapons a bit since I'm not focusing on Impaler as much as I used to, but I quite enjoy the mobility. Pongo Level 7 Human Warrior Rageblood Dagger The Strongarm Bejeweled Shortsword Impervious Panoply Underdog's Shield Helm Of Reinforcement Boots Of The Cheetah Perfect Command Sharp Bashing 1 x Heavy Armor 1 x Dash, Team! 5 x Vicious Thrust 1 x Impaler 1 x Bruiser 2 x Arrogant Armor 1 x Desperate Block 2 x Enchanted Harness 1 x Raging Strike 1 x Flanking Move 1 x Dancing Cut 1 x Reliable Hide Armor 3 x Powerful Hack 1 x Powerful Bludgeon 2 x Wounded Block 1 x Blind Rage 1 x Weak Strike 5 x Strong Hack 1 x Penetrating Cut 1 x Rushing Aura 2 x Sprint 1 x Run, Team!
Hello, I want to share my actual party, My warrior hit the enemy, my wizard hit opponent character to lower their life and the priest help with utility card. Varnrinn Level 42 Dwarf Warrior Polished PlanconRageblood DaggerRageblood DaggerXander's MailSepia ShieldCrusty HelmBniff's BootsRaging BattlerNovice Impaling1 x Hard To Pin Down2 x Impaler1 x Hardy Mail1 x Shield Block1 x Potent Stab2 x Officer's Harness3 x Reliable Mail1 x Immovable4 x Blind Rage1 x Scuttle2 x Dancing Cut2 x Raging Strike1 x Escaping Run1 x Obliterating Bludgeon1 x Obvious Maneuver1 x Jarring Block1 x Penetrating Cut2 x Puncturing Stab1 x Able Bludgeon7 x Vicious Thrust Barazok Level 18 Dwarf Wizard Hydrogen StaffStaff Of ImmolationBoiling StoneWand Of Seared AirWand Of Seared AirBurning BangleRobe Of LightnessBallet ShoesTrained StoutnessElectroporter Novice1 x Duck1 x Cloth Armor1 x Glob Of Flame2 x Spin Around2 x Hover1 x Spark Generator2 x Wall Of Fire2 x Ember Spray5 x Fireball1 x Brain Burn2 x Winds Of War1 x Spark Inductor2 x Hit The Deck1 x Walk2 x Acid Blast5 x Hot Spot2 x Fire Spray1 x Dimensional Traveller2 x Potent Spark Thagibryn Level 18 Dwarf Priest Axe Of The Dark SoulRipping MaceMail Of St. AulxHoltzman ShieldChestnut BootsDemon Charm Of The 7th CircleDemon's ToothDemon Charm Of The 7th CirclePerfect ToughnessNovice Ablution1 x Lunging Bash4 x Unholy Wellspring2 x Demonic Feedback2 x Toughness3 x Missile Block1 x Inspiring Armor1 x Rusty Armor1 x Cautious Sneak1 x Dangerous Maneuver3 x Purge2 x Weak Chop2 x Bad Luck1 x Raging Strike1 x Quick Step1 x Cleansing Ray1 x Shimmering Aura2 x Holy Presence1 x Righteous Frenzy3 x Unholy Power1 x Inspiring Presence2 x Shredding Strike Friendly, Platouf.
As a result of some of the heat that I've received as a result of using encumber, I've devised a party which doesn't use any! Edit: I will as time permits explain each build, as usual. Silver Samurai Level 1 Human Warrior Bejeweled Shortsword Rageblood Dagger Blocking Mace Gauntlets Of The Giant Dueler's Buckler Weakling's Helm Chestnut Boots Superb Tactics Novice Impaling 2 x Reliable Mail 3 x Parry 1 x Quick Step 1 x Reliable Hide Armor 1 x Desperate Block 3 x Powerful Hack 1 x Dancing Cut 1 x Cautious Sneak 1 x Block 1 x Hardy Mail 1 x Mighty Bludgeon 1 x Raging Strike 3 x Unreliable Block 1 x Blind Rage 2 x Impaler 2 x Powerful Bludgeon 1 x Wimpy 5 x Vicious Thrust 1 x Strong Bash 1 x Penetrating Cut 1 x Frenzy Aura 1 x Dangerous Maneuver 1 x Inspirational Thinking Smoker Level 1 Human Wizard Ironwood Staff Of The Magus Heavy Oak Staff Ring Of Smoke Ring Of Smoke Ring Of Smoke Smoke Pin Smoke Robe Bertha's Big Clogs Perfect Command Electroporter Novice 1 x Slowed 1 x Parry 1 x Spark Generator 3 x Short Spark 1 x Obliterating Spark 1 x Walk 1 x Resistant Hide 1 x Reliable Mail 1 x Flanking Move 2 x Weak Parry 1 x Surging Bolt 1 x Sizzling Bolt 1 x Dash, Team! 10 x Smoke Bomb 1 x Desperate Block 1 x Officer's Harness 1 x Nimble Strike 1 x Spark Inductor 1 x Telekinesis 1 x Run, Team! 3 x Burning Fingers 1 x Dimensional Traveller Tineva Level 1 Elf Wizard Mordecai's Staff Of Magma Staff Of Blazing Sparks Stone Of Shards Bimson's Hard Stone Rod Of Winds Magma Scepter Robe Of Lightness Possessed Shoes Insight Electroporter Novice 1 x Stone Spikes 1 x Firestorm 1 x Shuffle 2 x Elvish Insight 2 x Hover 1 x Walk 1 x Cautious Sneak 1 x Whirlwind 2 x Mighty Spark 1 x Spark Generator 1 x Reflexive Teleport 1 x Acid Blast 1 x Little Zap 1 x Immovable 1 x Dimensional Traveller 7 x Volcano 4 x Flash Of Pain 2 x Wall Of Stone 1 x Spark Inductor 1 x Burning Fingers 2 x Whirlwind Enemies 1 x Cloth Armor
I built this party in order to test the viability of Firestrom in MP. It's a great party as long as I have any luck. I have around a 50% chance to draw leadership opening hand. The objective of this deck is to win by killing and VP locations don't matter. Using the draw from the priest and the leaderships the deck is designed to cycle through until both wizards draw their Resistant Hide. Additionally, the Impenetrable Nimbus will preform the same job for the Priest or a Wizard who has not managed to draw their Resistant Hide. Once that objective has been meet the Wizards are now able to rain down fire without requiring line of sight. In addition a healthy supply of Volcano grant your opponent no safe place to hide. Edit: I will as time permits explain each build, as usual. But for now I am to busy playing to go into details. Kolo Level 15 Human Wizard Staff Of The InfernoStaff Of Blazing SparksRunestoneRunestoneRunestoneSpellbane ScepterFirehide RobesGreenguard BootsAdvanced FlexibilityElectroporter Novice4 x Firestorm2 x Mighty Spark1 x Teleport Self4 x Squeamish1 x Spark Inductor2 x Combustible3 x Wall Of Fire1 x Spark Generator1 x Hard To Pin Down2 x Fireball3 x Winds Of War1 x Resistant Hide1 x Dimensional Traveller2 x Flash Of Pain2 x Counterspell2 x Leadership2 x Volcano1 x Slowed1 x Wall Of Illusion Alric Level 1 Human Wizard Staff Of The InfernoStaff Of Blazing SparksAkon's AmuletBimson's Hard StoneOrb Of FlamesWallbuilder's ScepterSmoke RobeSalazar's SandalsAdvanced FlexibilityElectroporter Novice3 x Wall Of Stone3 x Firestorm2 x Smoke Bomb2 x Leadership2 x Mighty Spark1 x Energizing Move1 x Spark Inductor2 x Combustible2 x Fire Spray1 x Spark Generator1 x Rusty Armor1 x Dissolve Armor1 x Team Run1 x Wall Of Fire1 x Dimensional Traveller1 x Acid Blast2 x Boiling Armor2 x Flash Of Pain2 x Fireball1 x Resistant Hide2 x Volcano1 x Slowed1 x Wall Of Illusion Coraline Level 1 Human Priest Axe Of The Dark SoulNimbus BladeSt. Temrun's ChainmailOrange ShieldBertha's Big ClogsDemon Charm Of The 2nd CircleSt Ulrich's BonesDemon Charm Of The 2nd CircleAdvanced FlexibilityNovice Piety2 x Demonic Feedback1 x Walk1 x Reliable Mail1 x Absorbing Block1 x Officer's Harness1 x Martyr Blessing1 x Barge1 x Minor Heal1 x Missile Block1 x Cleansing Ray1 x Raging Strike2 x Crafted Mail1 x Unholy Frenzy1 x Bless2 x Weak Chop1 x Polearm Slash2 x Unholy Wellspring2 x Impenetrable Nimbus1 x Jump Back1 x Strong Bash3 x Unholy Power2 x Leadership2 x Demonic Revenge2 x Altruism1 x Holy Armor1 x Slowed
Here is my broken combo build: It works by having the two priests constantly cycling cards with inspiration/demonic feedback/unholy power. Then use leadership after card draws are exhausted. There is enough card draw to draw the entire deck, so just apply impenetrable nimbus on both priests, unholy wellspring on the mage and go to town with firestorm/fireballs. The biggest danger is not drawing a single leadership, which is highly unlikely with all the carddraw/cycling. The other danger is running out of time. Note that the deck could be a lot more consistent if I had more 2nd circle demon charms or amulets of inspiration. Coraline Level 6 Human Priest Aureate MaceDuality MaceInspirational MailDueler's BucklerVira's ShoesDemon Charm Of The 5th CircleDemon Charm Of The 2nd CircleScuffed RelicAdvanced FlexibilityNovice Piety2 x Bash1 x Demonic Revenge1 x Bungled Heal4 x Inspiration1 x Walk1 x Parry1 x Slowed1 x Minor Heal2 x Impenetrable Nimbus1 x Block2 x Altruism1 x Unreliable Block1 x Lifesaving Block1 x Bad Luck2 x Touch Of Death2 x Devastating Blow1 x Inspiring Presence2 x Leadership1 x Cleansing Burst2 x Shimmering Aura1 x Chop2 x Unholy Power1 x Mail2 x Demonic Feedback Grimdis Level 6 Human Wizard Staff Of The InfernoStaff Of Freezing FireCrown Of Mad EskinBraincloud OrbBrainfire OrbBrin's Storm LocketOchre RobesSpinning Top BootsAdvanced FlexibilityFocused Blazing1 x Slowed1 x Wall Of Fire1 x Charge4 x Perplexing Ray1 x Officer's Harness1 x Smoke Bomb5 x Firestorm3 x Kindler2 x Leadership1 x Resistant Hide1 x Cone Of Cold1 x Short Perplexing Ray2 x Combustible2 x Spin Around1 x Forgetfulness1 x Hot Spot4 x Fireball2 x Frost Jolt1 x Brain Burn1 x Little Zap Baba Level 1 Human Priest Axe Of The Dark SoulHeavy MaceInspirational MailBig Ash ShieldSpinning Top BootsDemon Charm Of The 2nd CircleAmulet Of InspirationAmulet Of InspirationAdvanced FlexibilityNovice Piety2 x Unholy Power1 x Demonic Revenge3 x Strong Bludgeon9 x Inspiration1 x Minor Heal1 x Icy Block1 x Wounded Block2 x Unholy Wellspring2 x Altruism1 x Unreliable Block1 x Bludgeon1 x Slowed2 x Weak Chop1 x Charge2 x Spin Around2 x Leadership1 x Raging Strike1 x Mail1 x Demonic Feedback1 x Righteous Frenzy