Card(s) with poor theme

Discussion in 'Feedback and Suggestions' started by RattyZ, May 19, 2013.

  1. RattyZ

    RattyZ Mushroom Warrior

    As I've been playing through this pretty impressive game. I've come to a point where I"m starting to notice that some cards don't work for me, thematically.

    My number 1 dislike in the game (currently) is Duck:
    [​IMG]

    Duck doesn't make complete sense from a combat stand point, because there's no reason that you should be receiving the card you just blocked. As far as defensive maneuvers in actual combat this would be better as a "Riposte" action.

    Every time this reaction occurs, I actually FEEL bad. Somehow he ducked? and he gets to mimic my attack? I don't get it.

    second is Pickpocket / Steal line of cards:
    [​IMG][​IMG]

    I think the pictures are fine, and they give a good idea of why the ability is doing what it's doing. But 5 damage? Pickpocketing and Stealing aren't exactly verbs that remind me of the same level of brutality as
    [​IMG] or [​IMG]

    Couldn't the picture be using claws to rip the pocket or something? I'm just looking for a little visual justification that he just did 5 damage to my character through this attack.

    I understand there are going to be balance issues involved with these decisions, however theme is important in a fantasy setting!

    -RattyZ
     
  2. Neofalcon

    Neofalcon Goblin Champion

    I think I agree with you for Duck - I really like the card mechanically, but you're right in that its theme doesn't really fit its mechanics.

    I think the reason why it's called that though is because it's mostly from dwarf skills.
     
  3. Sir Knight

    Sir Knight Sir-ulean Dragon

    Yeah, I imagine they were thinking "we need a card that does THIS" and struggled to choose a name. The card makes more sense now that they've added the little flavor text ("I believe this is what you were attempting"). But to improve it, what exactly would be a better name? They have the word "riposte" in the flavor text on Parrying Strike, and I can understand it there: "riposte" sure sounds like it would be a specific type of strike (here, 8 Piercing damage), and it doesn't automatically imply "I'm gonna mimic your card," either. I think they're kinda stuck for options.

    As to "steal maneuvers that also do damage," I'm taken back to Final Fantasy (e.g., Locke in FF VI). I imagine there will be far more variety in "stealing" cards when they release the Rogue class. For now, well, I guess they put in the 5 damage because they wanted to make the cards "more worthwhile": if you have this Attack card in hand, you have multiple options for how to play it.
     
  4. Zalminen

    Zalminen Hydra

    Pickpocket and Steal should maybe have names implying a bit more violence. Like Mug or Rob or something like that.
     
  5. Proxiehunter

    Proxiehunter Orc Soldier

    That certainly makes more sense than damaging someone by picking their pocket.
     

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