When a character who has more than one defense card in hands his attacked, the game always choose to defend with the least powerful defense card before. The game should try using the best defense card then if defense is successful and damage reduced to 0, should not use any other defense card. BATTLE LOG: Player=Gary,Scenario=Stench Cavern,Room=TROG (Silverwave),RoomID=13666,Event=PlayAction,Action=Stab,Instigator=Sbipple,Targets=Addramyr BATTLE LOG: Player=Gary,Scenario=Stench Cavern,Room=TROG (Silverwave),RoomID=13666,Event=TriggerFail,Trigger=Unreliable Block,TriggeringActor=Addramyr,AffectedActors=Addramyr,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Player=Gary,Scenario=Stench Cavern,Room=TROG (Silverwave),RoomID=13666,Event=TriggerSucceed,Trigger=Reliable Hide Armor,TriggeringActor=Addramyr,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Player=Gary,Scenario=Stench Cavern,Room=TROG (Silverwave),RoomID=13666,Event=TriggerSucceed,Trigger=Thickened Mail,TriggeringActor=Addramyr,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=Stench Cavern,Room=TROG (Silverwave),RoomID=13666,Msg=Addramyr took 0 damage
That's not quite what's happening: Armor triggers in the order it's listed in your hand. I believe it triggers left-to-right. And "best Armor first" is open to debate. Sometimes you DON'T want that to happen: consider how some Armor lacks the "Keep" keyword. Also, some have special effects like Spiked Mail. Suppose I have both Spiked Mail (Armor 2, deals damage to melee attacker) and Thickened Mail (Armor 4) in my hand, and I'm hit with 3 damage: by golly, I want Spiked Mail to trigger first so that it has a chance of injuring my opponent! Basically, the left-to-right rule (unless it's right-to-left and I've just forgotten . . . ) is helpful for planning.