My left guy is a fighter. Cleric in the middle, another fighter on the right. Cleric has Holy Presence, both fighters have Infected Bite. At the start of the turn, Left takes three, then Middle cures both of the fighters, then Right is fine. Either start of turn effects should process in two loops (run all good ones, then run all bad ones) or I have to switch my Cleric to the left slot. Rearranging my decks to become more powerful is desperately lame, so please make good effects run for the whole party before all bad effects.
Another thread = http://www.cardhunter.com/forum/threads/holy-presence-did-not-proc-as-stated-wai.1353/ Attachments attaching/detaching out of visual order, even if in correct chronological orderhttp://www.cardhunter.com/forum/thr...-correct-chronological-order.1263/#post-15527 Just noticed that age in hand and age as attachment go opposite each other http://www.cardhunter.com/forum/thr...chment-go-opposite-each-other.998/#post-11074 Terrain vs Attachment - trigger order? http://www.cardhunter.com/forum/threads/terrain-vs-attachment-trigger-order.1343/
That thread has nothing to do with this. That thread is owner of card vs guy the card is on. And it requires Duck. Did you read the other thread? I'm saying that requiring the cleric to be in the left slot so that his good card activates before the fighter's bad card is lame. All good cards should run, then all bad cards.
There's another other thread, were terrain and character attachment order is discussed. Apparently proc order is dependent on who's turn it is, and position on the map (relative to bottom corner). Not very transparent.