Is there a dev diary or something that details how card purchasing works? Or details what you can buy with cash?
Here's a summary for you: First, just to establish a baseline, you do not "purchase cards." Remember "card suites?" You buy items, and each item has its own group of cards. You purchase items using in-game gold from in-game stores with random inventory. You may also purchase "chests" that give you a blind assortment of items. And don't forget that you earn items every time you win any battle, both single-player and multiplayer. Also, just for thoroughness, there are two more uses for gold. Getting extra characters for your party beyond your first three costs some gold depending on their starting level. Lastly, if you lose too many battles in a single-player adventure and run out of retries, then you can either start that adventure over from the beginning or spend a little gold to keep going where you were. With real-world cash, you first purchase "pizza slices," the in-game intermediary currency. You may spend pizza to purchase gold directly. You may also spend pizza to unlock alternate character pieces ("costumes," in a sense, but it's a whole figure at a time), a little less than 1/3 of the adventures in the game (called "treasure hunts"), and special "chests" that are similar to regular ones. Exactly what is in the chests (level and rarity constraints) has varied enough in recent updates that it's not easy to pin down how they'll look in the end. You are given a small amount of pizza for free. The game encourages you to use them on a treasure hunt and some costumes. Does that answer your questions?
Yes thats what Im looking for. So there are adventures that you cannot play without spending money on? And the costumes are the figures that you move around on the board?
Yes. And it's worth noting how adventures work: Currently, adventures are balanced so that there are two regular ones per "level." If your characters are at the same level as the adventure, then completing both will give you enough XP for your characters to advance to the next level. At that higher level, lo and behold, there are two more regular adventures waiting for you. You can go straight from beginning to end of the game. There is currently one "treasure hunt" per level at most. And, importantly, if you play an adventure that is BELOW your level then you get drastically reduced XP. Thus the treasure hunts are superfluous to your needs, but provide a nice alternate way to level-up if the regular ones give you trouble. And get loot, of course: they are called "treasure hunts" because there is a specific valuable item rewarded for completing a treasure hunt the first time (and then regular loot thereafter). Yes, I was just failing to describe them correctly. The in-game store is called "Cuthbert's Costumes," and when you point your mouse at it the thing says "Purchase figures." Characters, models, figures, pieces, cardboard stand-ups . . .
And to add to Sir Knight's explanation, all the treasure hunt rewards can also be found among the normal adventure loot. I did the treasure hunts only after finishing the regular adventures and I'd already found about a third of the reward items randomly. So the bigger reason to unlock the treasure hunts is that they're fun.
Costumes are only another skin no change in race or class He is right, battling the unknown is fun and I confirm that the "guaranteed loot" of paid dungeon CAN be found in normal adventures
Not all there is a small number currently only 1 that i can remember that isn't static on positioning. Number and type of monsters is static as far as i know.
Exited? No dont go, they are about to open the Beta up to more people! I kid of course. I am also super excited about this game.