Help developers come up with new Adventure Ideas

Discussion in 'Off-Topic' started by Deadless78, Feb 28, 2013.

  1. Deadless78

    Deadless78 Mushroom Warrior

    I hope this doesn't offened you guys.
    How about undead are rising from the city cemetary you are sent to dispatch them to find a evil necrmancer raising the dead.
    not great but maybe some one will have great ideas
     
    SurgeonFish likes this.
  2. Deadless78

    Deadless78 Mushroom Warrior

    No one has any ideas really
     
  3. Womble

    Womble Mushroom Warrior

    We probably need to see what adventures they have already!
     
  4. Dervill

    Dervill Mushroom Warrior

    Do you already have a "storming the castle" Adventure? Come in through an underground passage, up through the dungeons, through the main courtyard, and finish in the throne room. Save the person, slay the boss, or recover the stolen item, etc. Pretty much "Mad Libs" for Adventures, isn't it?
    (Were-creature, undead, vampirism, disease - choose one) infestations....find the source and kill it.
    (Slavers, kidnappers, bandits, pirates - choose one) torment town....find the source and kill it.
    What about branching storylines? Is that possible? Would/could encourage repeating Adventures.
     
  5. How about an adventure where you have to find five pieces of an ancient artifact. The party needs to travel long distances from a submerged sunken city, desert temples, icy fortress, etc. The idea is to travel to exotic locales and piece together a magic item to defeat a demon lord or apocalypse of some sort. Should be a high level adventure.
     
  6. Dervill

    Dervill Mushroom Warrior

    You've got me thinking. This may not be the right thread to bring this up, but what about the concept of a "wildcard" ally character that joins your team through an adventure? The AI (Gary maybe) would run the character and join to your team to fight the enemies through the different scenarios. Adds a different dynamic to the game because you don't control him/her. Then, at the final battle, he turns sides and betrays you. The story could go something like they needed your assistance but only used you as a tool to get what they wanted. Nice betrayal story. I don't know what challenges it would take to code it.
     
  7. ChadTheRad

    ChadTheRad Mushroom Warrior

    i call it the "Veredian Orb" it can even be a card,there has been rumor of a plauge infesting a city,causeing many people to die of sickness,you must investigate the town,the outskirts of a city,and a forest,the orb has 4 cards 2 posions (dps) 1 target 3 enemy attack spell and a black card that causes you to remove all attack cards) after getting the orb you can choose to destroy it and get random loot from the village or keep it there are 3 adventures or parts that link it (getting the orb/destroying,finding the cultist behind it and killing his minions,then killing the cult leader)
     
  8. DukeMyers

    DukeMyers Orc Soldier

    There is always the "rescue the villagers" idea. Give a time limit on a battle or have some random npc running around the battlefield.
     
  9. Zalminen

    Zalminen Hydra

    It might be fun to see obstacle course type fights.

    Party is trapped in a maze, filled with immobile and indestructible statues that shoot flames or arrows or hit with scythe blades.
    The only way to win is to get past them alive to the other end of the map that contains the victory squares.
     
  10. Wozarg

    Wozarg Thaumaturge

    A dungeon of oozes where you have 5 rounds to kill 6 of one color each map and in the last map there is a gelatinous rainbow with 5o health + 5 for every ooze you failed to kill. I know this is probably unrealistical without a ton of work but i like the idea.
     

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