The first was for me to get to know the editor a bit. The second didn't work because the Ankheg has a big base so it can't actually teleport over 3 lines of water. So that idea is scratched. The last one I was a little more hopefull about. But I'm either missing something, or it's also a bad idea.
Beat the third map. It's a puzzle (and I do like puzzles), but it took me a while to figure out what was going on and what my characters were capable of. Then I had to pass for a dozen rounds to collect all the cards I needed.
So far all of my maps are just vague notions of plans. They'd need a lot of finetuning. Feel free to chip in. *Edit* I managed to do what I set out to do, but the game doesn't see it as a win.
I see what I'm supposed to do, but I haven't been able to manage it before the enemy kills themselves. Any way to add healers to the board?
I think I fixed the respawns (those tags are new to me) Also redid the map a little. Now the concept works, but I still need to make it into an adventure/puzzle.
latest version of the Gurjani/Reanimate maps. Looking for a good combo for the "boss fight" I'm thinking Tengu Smith and Werewolf against a Haunted Armor would make for a fairly even battle. *edit* updated files
Another update. Only thing I'm not sure about now is Alet Zhav. *edit*DupleX broke it. Latest version is necronomonkey-duplex.