I like mind flayers and beholders more to be honest but I'm not sure if those are copyrighted to wizards
Stationary enemy that buff or spawn more enemies, but also offer no VP if taken out. Think like how there's those annoying Servants that spam Raise the Alarm, make this thing a stationary enemy that instead of a default move card, it's got a default card that make you consider killing it (like, say, "This card hit all enemies. All allies Heal 1" on a 1-damage attack) Alternatively, a boss being something like that, a big fat giant tree that require the party (OR parties wink wink) to work hard to kill it.
Ah. Not being in beta it's hard to know, but I am glad to hear that. demons/devils were always one of my favorite opponents in RPGs.
Excellent. I hadn't gone there yet, I will now have something new to peruse! very much so looking forward to this game.
Good villains require a good plot, so a theme would be useful to have as well (though this is probably cross-purpose with your Help developers come up with a new Adventure Ideas thread). Starting with say, wolves: "Pelt hunting: save the wolf slayers" cast (order of appearance): 1. Wolves (surprised ) 2. Dire Wolf (or 2) 3. Skeletal Wolves (luffy [byline: not as much luff as previously advertised, Dash [byline: Sadly no longer a spry chicken], Pepper [byline Now even more seasoned] and Mojo [byline: Including 20% more monkey) 3. Scruffy the Undead Wolf (byline: ah, 'es just a big ball of fluff 'e is, 'e is) 4. Iron Jaws, spirits of dead wolves gone bad (byline: Poison meat, iron traps and hot tongs do not an honorable hunter make) 5. Earl, Erl and Pete (The Take-no-Prisoner Hunting Group [bylines: Home of the do-it-your-self hunter self help booklet print pending, the other Elr >.>; and last but most definitely least, favorite word: Scrunt, Trademark pending]) Rumors around town say that a famous trio of hunters have gone missing in the last few days. A couple 'o hours later a crusty Dwarf (oh why won't 'e just take a bath? Ah, this years bath isn't for four more months...) has put paid to the rumors and is offering a tidy reward to find his working associates so they can get on with supplying him with quality pelts. He points you towards the Grotto of Crull, where the intrepid hunters have heard that wolves have been shadowed there-a-bouts by the local elves. Queue encounter with Elves of the Silent Howl Clan (yes I lied). The forest elves are a mite upset that you intend to enter the sacred lands and hunt their totem spirit; They don't take it lightly. It follows, as you charge recklessly into the sacred grounds that you encounter wolves (I wouldn't leave you entirely hanging) and then a group of wolves reinforced with a Dire Wolf or two. Ultimately encroaching on the territory of Scruffy the Undead Wolf and 'is band of happy-go-lucky skeletal wolves, you must rescue Earl, Erl and Pete, who have been en-caged in giant man-traps. After picking your teeth clean with the bones of the somewhat recently dead, you begin to free the Trio, but suddenly the dread Spirit Iron Jaws burst's forth of the skull of Scruffy. The spirit then explains in eery howling that the hunters had used foul (fowl =)?) means to hunt the wolf pack and drove it slowly insane as they tortured and killed each member. Left in a quandary, as the hunters claim the spirit was mad to begin with and needed to be put down, you have the choice to attack Iron Jaws or the wolf slayers. Either result leads to vague uncertainty but ultimately a reward from the Dwarven Tanner or the Silent Howl Clan (who needs a happy ending, we came here for the cold hard cash).
i may or may not have already said this but, bodaks. kill your teammates and bring them back as death gazing drones, death gaze would have to be a bodak trait card and they would have pen bolt and bash for attacks and all walk movement cards and then sapping attacks for a heal and unholy frenzies for buffs. 15 health and your drone teammates would have 10.