3 Human Warrior With Same Stuff Pendekar Pedang 1 Level 13 Human Warrior Blazing Shortsword Howling Pain Ravager's Cudgel Inquisitor's Coat Aegis Of The Defender Major's Helmet Healthy Sentry Boots Subtle Positioning Howling Lycanthropy 1 x Vicious Thrust 2 x Vanguard 2 x Lycanthropic Form 1 x Battlefield Training 2 x Unnerving Strike 1 x Weak Chop 6 x Howl 1 x Able Bash 3 x Fiery Stab 1 x Toughened Hide Strips 1 x Clumsy Chop 1 x Sprint, Team! 1 x Stab 2 x Inquisitor's Badge 3 x Nimble Strike 2 x Inspiring Armor 2 x Defender's Block 1 x Healing Dash 1 x Subtle Parry 1 x Officer's Harness 1 x Combustible Need play properly and calm Maybe countered by silver build Good Luck ===================================================== 2 Warrior 1 Priest We Shall Fight Together Level 13 Human Priest Healing Hand Mace Healing Hand Mace Corrupted Shroud Nightmetal Shield Galvanized Zombie Boots Incense Of Roiled Air Incense Of Roiled Air Incense Of Roiled Air Subtle Positioning Focused Piety 2 x Vanguard 4 x Mighty Bludgeon 1 x Sacred Shroud 1 x Subtle Parry 3 x Altruism 6 x Team Heal 2 x Sundering Strike 1 x Demonic Feedback 3 x Mass Frenzy 3 x Creature Of The Night 2 x Lunging Bash 6 x Inspiration 1 x Hardy Mail 1 x Shifting Block I Fight For Honour Level 23 Human Warrior Howling Pain Howling Pain The Hackmaster Perilous Ringmail Acrobat's Aegis Crusty Helm Lt. Buckwell's Boots Subtle Positioning Blistering Dervish 2 x Vanguard 1 x Subtle Parry 6 x Nimble Strike 1 x Pulverizing Hack 2 x Wind Dancer 5 x Strong Hack 1 x Obvious Maneuver 6 x Howl 2 x Traveling Curse 2 x Flanking Move 1 x Quick Run 2 x Reliable Mail 1 x Thickened Mail 1 x Absorbing Block 1 x Hardy Mail 1 x Disorienting Block 1 x Officer's Harness Weakness : Low heal Cantrip + Vanguard = Beautiful
Fallen, the thing with howl is it may bring you a monster hide or an attack or just heals you because sometimes howl can fail and there is no chance of that is just luck and sometimes it may not be right luck it maybe bad luck, you never know.
if you think "howl" bring a bad card i dont agreed with you, i gues howl only bring a good thing for me i just need play that card properly.
I would be more scared of someone drawing a charge from howl if I was playing a wizard team. With open maps that can be devestating and difficult to deal with, without a stone spike or two.
Well, after getting a 30+ streak and hitting 1850+, FallenBlues has proven that his 3 warrior team is quite competitive on this month's maps!
I spec'd a 1800+ match where it was nothing but howls. One war drew 6 in a row, defeating the other war who only could draw two in a row.
Having ran 4/5 howl builds before, I can tell you that while howls are strong, it’s also frustrating when you need movement, and you get armor, or you needed damage, and you just get a mighty charge, etc. Not to mention when you howl, you have a chance to enter werewolf form too early before you can accumulate blocks to enter into a difficult melee engagement. People focus a lot on the sunders, monster hides, and the AoAs you can get from howls (and a chance at free chain healing), but the most powerful advantage of howls, in my opinion, is that you can use it essentially as a free pass without the risk of the round ending, and in most of the situations, it’s better to be reacting to your opponent’s moves than using your cards first. That's an incredibly powerful effect of having howls in a deck and one that often gets ignored.