Game freezes when pathfinding is drawn

Discussion in 'Bugs' started by pr0s3lf, Feb 17, 2017.

  1. pr0s3lf

    pr0s3lf Kobold

    Playing a pathfinding deck for the past 2 days and every game freezes at the point when pathfinding is drawn or played. Not sure if it is a coincidence or a bug. Just putting it out there.
     
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  2. gulo gulo

    gulo gulo Guild Leader

    I've had this happen as well when a lot of cards are discarded (say 15+).
     
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  3. JutdDoIt

    JutdDoIt Kobold

    I've had kinda similar issue to the upermentioned - i run a few walpurgus nights on my team paired with pathfinding for quickruns. When in vampiric form attempting to use PF results in game freeze. This have happened 2/2 atempts so far will try to give more feedback if it keeps occuring.
     
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  4. tolkien

    tolkien Thaumaturge

    This is still an issue. Almost everytime I played pathfinding we both had to reload.


    y0uthpast0r says: you may have to refresh the page
    Mirkwood is still thinking.
    Mirkwood says: how
    y0uthpast0r says: hit reload on the browser
    Mirkwood says: its not moving i cant play a card
     
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  5. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    Wouldn't it be something if there were some particular card being discarded setting it off? Can anyone post logs when this happens? So far (at least in this thread -- I haven't searched for others today) it all sounds so vaguely anecdotal and all. $:^ `

    I haven't played it much, but when I have, I've Pathfound every time. (i.e. I've never seen the bug myself.)
    I can't help but wonder if @rinco69 has met this, though, since he has advertised playing an AG+PF combo build at times.
     
  6. rinco69

    rinco69 Thaumaturge

    I find it gets stuck about 50% of the time. I think it has something to do with high animation speed.

    But I consider this a feature not a bug.
     
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  7. tolkien

    tolkien Thaumaturge

    @ParodyKnaveBob can you remind me how to access the log? I double tapped F1 but... that's not it.
     
  8. Sir Veza

    Sir Veza Farming Deity

    Obviously not PKB, but here's my 2 cents on this:
    F1 twice (or F2 once) should open the console, enter clip to copy to the clipboard, and F1 again to close.
    Some browsers have hard-coded uses for F1 & F2, but [shift+F1] usually works in the ones I've used.
    Typing verbose will toggle verbose mode, and a more detailed log may be useful. I usually only use this if it's a malfunction I expect to be able to duplicate fairly consistently.
    Hope this helps.
     
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  9. DupleX

    DupleX Champion of Cardhuntria

    Here's a log of it happening:
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Event=Action Phase Initiated
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=The active player is now DupleX
    BATTLE LOG: Player=DupleX,Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Event=PlayAction,Action=Pathfinding,Instigator=Dhelae,Targets=
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Force Cone for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Force Cone
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Force Cone
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Dual Laser Beacon for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Dual Laser Beacon
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Dual Laser Beacon
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Parry for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Parry
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Parry
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Spark Generator for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Spark Generator
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Spark Generator
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Pillar of Stone for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Pillar of Stone
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Pillar of Stone
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Melt Armor for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Melt Armor
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Melt Armor
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Spark Inductor for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Spark Inductor
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Spark Inductor
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Arcane Feedback for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Arcane Feedback
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Arcane Feedback
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Laser Beacon for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Laser Beacon
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Laser Beacon
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Superstitious for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Superstitious
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Superstitious
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Lava Pool for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Lava Pool
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Lava Pool
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Dual Laser Beacon for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Dual Laser Beacon
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Dual Laser Beacon
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Scouting Run for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Scouting Run
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Scouting Run
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Wall of Fire for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Wall of Fire
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Wall of Fire
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Flash Flood for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Flash Flood
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Flash Flood
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Arcing Spark for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Arcing Spark
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Arcing Spark
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Surging Blast for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Pillar of Stone for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Pillar of Stone
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Pillar of Stone
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Force Cannon for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Force Cannon
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Force Cannon
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Dissolve Armor for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Dissolve Armor
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Dissolve Armor
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Force Field for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Force Field
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Force Field
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Punishing Bolt for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Punishing Bolt
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Punishing Bolt
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Hot Spot for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Hot Spot
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Hot Spot
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Force Blast for COC PC17
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=ServerSelectCardsCommand::instruct selected card Force Blast
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Group=COC PC17,Event=Discard,Card=Force Blast
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX drew Surging Blast for COC PC17
    BATTLE WARNING: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=Command::instruct Unhandled Instruction:
    (int) ACTG: 2
    (int) INST: 0
    (bool) IIU: false
    (int) ACTC: 1
    (sfs_object) HP:
    (sfs_array) peeks:
    (sfs_object)
    (int) cownerg: 2
    (int) owner: 1
    (int) group: 2
    (int) card: 1
    (utf_string) origin: Servants
    (utf_string) type: Raise the Alarm
    (int) cownerp: 1
    (bool) logOnClient: false



    (utf_string) type: action
    (int) IUID: -1

    BATTLE WARNING: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=Command::instruct current command queue:
    com.cardhunter.battle.commands::ServerSelectCardsByTypeCommand
    com.cardhunter.battle.commands::DiscardSelectedCardsCommand
    com.cardhunter.battle.commands::FinishActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand

    BATTLE WARNING: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=Battle::run failed due to command error.
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=Received invalid instruction on command com.cardhunter.battle.commands::ServerSelectCardsByTypeCommand: forced defeat
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=DupleX was defeated
    BATTLE WARNING: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=Command::instruct Unhandled Instruction:
    (bool) IIU: false
    (utf_string) type: done

    BATTLE WARNING: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=Command::instruct current command queue:
    com.cardhunter.battle.commands::DiscardSelectedCardsCommand
    com.cardhunter.battle.commands::GameOverPhaseCommand
    com.cardhunter.battle.commands::FinishActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand

    BATTLE WARNING: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=Battle::run failed due to command error.
    BATTLE LOG: Scenario=COC Shallow Node,Room=COFC (DupleX),RoomID=907582,Msg=Received invalid instruction on command com.cardhunter.battle.commands::DiscardSelectedCardsCommand: forced defeat
     
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  10. cadmus2166

    cadmus2166 Kobold

    Happens to me fairly often as well.
     

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