The God's Blessing Magic holy Gold quality Range 4 Attach to target. Their next attack does not trigger blocks, armors, or reactions [dodge, quick reactions for example]. Duration 1 or until triggered.
Untrained Fireball Magic attack - Type fire Range special - Damage 4 Burst 2 Attach to target - Burning 2 duration 1 Roll a dice to set the range
I left out the Mandatory Action bit. My bad. The 12 points was based upon the basic poison damage and the internalized nature of ignition. In hindsight (so to speak), methane won't ignite without an oxidizer, so the damage would be primarily external, though in a sensitive area. 6 should do it. Might as well throw in 1 fire damage (burning 1, duration 1) to any character along the flight path. It probably wouldn't fit on the card, but I don't see BM actually making the card, so it's all good. For some reason, I'm now thinking about Flaxative's old avatar with the rainbow.
@Pawndawan Can you help us create this card for ozyola? For coding purposes I would make this linear range 6 with the other previous rules
I had this idea for a long time, don't know if it is mentioned. A card blocking attacks from behind. Neck Block: Block any, any direction. You take 3 crushing damage. "You thought you could catch me off-guard, huh? Ridiculous." And the image could be similar to that of unstoppable chop, only this time sword held by only one hand and the sword looking straight to ground.
Delaying block Block any. The attacker puts the card back in their hand. "Death is inevitable... but it may be delayed." [If this card needs a buff, add "draw a card"] Paranoia handicap Trait Duration 3. Whenever an ally tries to target this character, their cards trigger blocks if this character has line of sight. This character turns to any character that targets this character, unless Clumsy is also attached. Spare move move 2. Free card.
Beam of Light Magic Assist/attack - Type Holy Range 5 - (Damage 5) If a character has a form attached they take 5 damage, otherwise they Heal 5. Discard all form cards attached to target. Linear.
Team player golden trait (maybe even green quality) duration 3. Whenever any ally (including this one) plays a card with the word "team" in it, draw a card. [Roll 4+ to trigger.] [Combo with dash, sprint, walk, scuttle, etc. team, as well as team heal] Strategist golden trait duration 3. At the start of each round, instead of drawing two cards, you draw three cards and choose two to keep, one to discard. [extra draws from other effects occur after this]
antimage armor: bronze armor common armor 2 roll 5+ keep while this card is in your hand, you cannot be targeted by enemy magic cards. Bracing armor: silver common armor 3 roll 5+ keep while this card is in your hand, you cannot be moved by enemy cards. these are cards we need in the game. Wizards are far too strong right now and this should help bring them back down to a reasonable level.
Considering that armour cards aren't automatically revealed, this would be weird. How would this work while hidden? Perhaps a better idea would be Traits that do the same? Although, we already have Immovable....
Antimage Armor is clearly overpowered, it can't even be removed by conventional armor removal spells and it affects a ton of magic cards that don't need to be nerfed. It would make more sense as a Trait or an Assist card, but even then I don't think the game should use this sort of mechanic. Agreed on Bracing Armor though, more counterplay to control spam is something I readily welcome.
I still think Immovable works just fine for this. Otherwise, you'd have to create a hybrid Boost/armour, on account of Immovable already existing. My idea: Steadfast Warrior, suggest at Silver= Trait. Whenever an enemy card would move you, you decide where you move to. Duration 2. . This would be an interesting counter, in my opinion.
Sparkling Cloth is COMPLETELY different, here. First off, SCA only activates after you take damage, thus, after armour stage, meaning it's already revealed. You're trying to make a card that prevents a person from being targeted, which is like Invisibility. Therefore, you've still not answered the question. I guess my question to you now, is would you make it so that it prevents the card being played against you?