Check our blog for full details: http://www.cardhunter.com/2017/06/prepare-your-assault-on-castle-mitternacht/
Woo, finally an excuse to use all those level 23~24 characters. Any news on whether there'll be changes/additions to CoC given the new starter packs, maps and mobs?
www.cardhunter.com went down earlier, but now its back up. Looks amazing! And only took you guys two months to release a new build.
Thats great news, it was so overdue that the elf wiz devil figure got the standard feminine voice. Wait a minute...
Aw man, tomorrow? That's too long to wait! Looking forward to tearing my hair out over some new quests. Race you @Scarponi ?
Revel in your last day of 100%, it's going to take some serious genius and luck to get it back! I'll be more interested in possible, rather than first!
I'll wait and see what others have to say about these adventures before I'm willing to pay any money; I really don't want more adventures that are as unforgiving and luck based as AI (hard) adventures were.
Great to see this coming online! @Jon says it's supposed to be quite difficult, which I'm sure will be appreciated by serious students of the game and give them a real sense of accomplishment when they best it. Which is really cool. Any future chance of throwing a bone to us slackers who'd like a few new moderately difficult modules to play for fun and relaxation? Just askin'. Not sure how many of us are hanging around.
Yeah, me too. Saying it is super hard to me means, it was rushed and slopped together and no one had time to playtest it so just make it hard for the hardcore min max folks and screw over the folks who like to use non OP cards and items. Doesn't sound like they actually fixed any of the known issues with the CM cards. So I am also in wait and see mode. And I might just give my money to the new Darkest Dungeon DLC instead.
I just hope they can get on the steam front page again with this. And if they didn't announce free rare items on completion these are probably not as hard as AI hard mode, probably, attack of the artifact was doable in coop with randoms, so hopefully this doesn't have anything like the tombstone mission or the dead elementals
I realize regardless of what anyone says, there will always be those who perceive things which are not as how they desire them to be as bad design, but I will note that these adventures were play tested, and for what its worth, they were harder in play testing than they will be in the release (which is still hard).
Is the Test Server meant to be accessible? I've been able to access it since this morning. Seeing what one of the enemies can do and what enemies they are accompanied by has made me question the sanity of whoever made those maps and my own for trying to beat it.