I usually like to target the wizard when I'm running triple wizards so as to get rid of the ranged threat. When I'm running triple elf vamps, I drain the life out of the unarmored enemy first. When playing against a double buff priest build, I usually like to take out their only weaponizable character so as to break the build. What are your strategies?
As you kind of demonstrated in your first post, tolkien, the answer really depends on circumstances. Many times, a sole priest is recommended as the first target, to make the others weaker -- but sometimes you just get a great opportunity against an isolated dwarf warrior / elf wizard / whomever.
So, all things being equal...the lone priest? I think that's true especially when the lone priest has altruism attached. By attacking the priest himself/herself you make the opponent choose between possible card draw and heal, instead of getting both. Investigate really complicates matters. It's ongoing healing that isn't limited to priests.
If the opposing team has two of one class, I would say go for the odd duck. Otherwise any support characters first. However, with most decks I find it rare that I get to choose who to attack first. Just whatever way it falls with positioning and cards.
I followed Killer's advice just now by killing the odd duck (in this case a dwarf warrior.) And my opponent resigned even though his other two dwarf priests were at full health.
Interesting analysis, gurel. It seems that the priest is twice as likely to be targeted first, if she can be targeted, due to low mobility and healing capability. Perhaps those drawbacks are why I prefer a mobile elf priest. Because of the targeting of a single priest, I like to run redundant priests. Come to think of it, these principles are why my favorite squad to run is triple Elven Maneuvers vampires, which became much less of a threat with the nerf, but slowly more of a competitor with Swarm Of Bats
I like to target the lone character, stranded away from the group, if any. Ganging up makes it so much easier to kill off a character.
I usually find useful to kill the "supposed" team tank. I had more than a fair share of ragequitting when the tank dies on the first round.
Frenzy aura, sunder strike and darkforce nunchaku also make vampire priest more effective. I think we haven't seen many cause most peeps don't have enough mitternacht swarm of bats items yet, although i think the current maps favor them.
I could be wrong, @Christofff, but I believe @tolkien was saying EM can gain a little more ground again with stacked Swarms.