Just wanted to gloat with my six copies of The Irradiator. Thoughts on my pre-CM/AI build? I haven't played it really, it's only theorycraft. How would you approach Nuclear Engineers, if you'd have unlimited collection? Spoiler: Party & decks [SRC] Panacea Level 24 Human Priest Sacrificial Axe Sacrificial Axe Untouchable Plate Black Cat Buckler Pergop's Slippers The Irradiator The Irradiator The Irradiator Trained Tactics Superb Cleansing 4 x Pressing Bash 9 x Radioactive Spray 1 x Holy Armor 2 x Arrogant Armor 3 x Parry 4 x Vulnerable 2 x Violent Spin 1 x Inspiration 1 x Subtle Parry 1 x Accelerated Thought 1 x Toughened Hide Strips 2 x Strong Hack 1 x Holy Presence 2 x Lateral Thinking 2 x Triple Heals Sir Isaac Newton Level 24 Human Wizard Staff Of Chask Heartripper Asmod's Telekinetic Chain Ring Of Appropriation Ring Of Appropriation D-623 Disruptor Overheated Force Suit Mouse Boots Advanced Flexibility Electroporter Novice 2 x Pushback Parry 1 x Arcane Feedback 2 x Dissolve Armor 1 x Force Field 6 x Telekinesis 2 x Leadership 2 x Flanking Move 9 x Punishing Bolt 1 x Lava Pool 1 x Dimensional Traveller 1 x Cautious Sneak 2 x Gusts Of War 1 x Spark Inductor 2 x Slowed 1 x Stone Spikes 1 x Powerful Spark 1 x Dual Laser Beacon [SRC] H. Scholl Level 24 Human Warrior Vibrant Pain The Strongarm Enormous Mattock Bern's Untouchable Mail Black Cat Buckler Captain Cedric's Helm Diamond Moccasins Trained Tactics Novice Bruising 1 x Subtle Parry 1 x Weak Strike 2 x Officer's Harness 1 x Pulverizing Bludgeon 3 x Parry 1 x Mighty Bludgeon 1 x Quick Run 1 x Bludgeon 2 x Large Weapon 1 x Strong Bash 2 x Bruiser 1 x Sparkling Cloth Armor 1 x Barge 6 x Nimble Strike 5 x Strong Hack 1 x Reliable Mail 1 x Brutal Charge 2 x Lateral Thinking 3 x Arrogant Armor
Sorry for the slow response. Looks pretty decent, as far as I can tell. Superb Cleansing seems a bit of an odd choice, especially with the Arrogant Armors, but everything else looks good, imo. Electroporter Novice might be replaced since its nerf, and the warrior could benefit from some CM items; but since its pre-CM, looks pretty good. If I had an unlimited collection, I'd take forever making builds. In terms of making a possibly viable deck, I'd go easier on the rad. terrain than in my build - 1 priest, as you have, is probably enough. Perhaps something like 1 rad. terrain priest, 1 control wizard (with an Accelerate Time or two), 1 burning wizard (Accelerate Times too, multiple Flame Warpers should work pretty well - something I'd definitely like to try on a burny wiz) might work. In terms of making a wacky build, I might go for something like Genetic Therapy without any Arrogant Armor, along with various handicaps. Two priests, with a mix of Genetic Therapy and Radioactive Terrain, and perhaps a bash warrior or control wizard as the third.
Floating ghosts and levitating vampires are very common, but there is also a pack of werewolves that take to the sky. By the light of the full-moon, these men grow wings as well as transforming into rampaging beasts, bringing death from above. Flying Werewolves - 2 Howling Pain Warriors + Buff Priest Spoiler: Battles, Rating Starting Rating: 1,355 Maximum Rating Achieved: 1,526 Finishing Rating: 1,511 16 wins, 6 losses Note that these numbers are for an old version of the deck, I changed it a bit since. The below deck brought me over 1,700 and got me a new win-streak (15). Spoiler: Characters Spoiler: Image Spoiler: Text Butterfly Wings Level 23 Human Priest Axe Of The Dark Soul Storge's Proboscis Eixtl's Winged Mail Hexagon Shield Hawkwind's Moccasins Spacemartyr's Relic Bleneth's Frenzy Charm Outcast's Relic Venerable Positioning Focused Piety 1 x Genetic Engineering 1 x Delegate 2 x Weak Chop 3 x Altruism 1 x Draining Touch 1 x Wounded Block 2 x Pushback Parry 1 x Creature Of The Night 1 x Demonic Power 2 x Unholy Frenzy 1 x Hardy Mail 1 x Sneaky Bloodsuck 3 x Unholy Wellspring 1 x Inspiring Presence 1 x Vanguard 2 x Dangerous Maneuver 1 x Enervating Touch 1 x Surging Shield Block 1 x Invigorating Touch 4 x Wings Of Faith 1 x Mass Frenzy 1 x Martyr Blessing 1 x Raging Strike 1 x Bad Luck 1 x Escaping Run Volkov Wolfclaw Level 24 Human Warrior Howling Pain Howling Pain The Strongarm Bronzebottom Cuirass Hexagon Shield Chapeau Of The Afflicted Artist Boots Of Safety Alpha Positioning Focused Dervish 1 x Battle Rage 1 x Leadership 1 x Teleport Self 1 x Vanguard 1 x Weak Strike 2 x Pushback Parry 1 x Healing Dash 3 x Wind Dancer 8 x Howl 5 x Strong Hack 1 x Toughened Hide Strips 6 x Nimble Strike 1 x Mail 1 x Dodge 1 x Surging Shield Block 1 x Telepod Jaunt 1 x Frenzy Aura Howler Level 24 Human Warrior Howling Pain Howling Pain The Strongarm Bronzebottom Cuirass Hexagon Shield Chapeau Of The Afflicted Artist Boots Of Safety Alpha Positioning Focused Dervish 1 x Battle Rage 1 x Leadership 1 x Teleport Self 1 x Vanguard 1 x Weak Strike 2 x Pushback Parry 1 x Healing Dash 3 x Wind Dancer 8 x Howl 5 x Strong Hack 1 x Toughened Hide Strips 6 x Nimble Strike 1 x Mail 1 x Dodge 1 x Surging Shield Block 1 x Telepod Jaunt 1 x Frenzy Aura Spoiler: Overview 4 legendaries, 9 epics, 9 rares, 6 uncommons, 0 commons. A bit top-heavy. Could drop most of the higher-rarity stuff, though the Howling Pains are pretty integral. Had Outgrown Helms originally, but the encumber from Ill-fitting Armor was pretty annoying at times. Also, I think this is the first build where I've had two characters the exact same. Spoiler: Discussion The only thing more satisfying than a teleporting Mighty Charge to kill a character is two teleporting Mighty Charges to kill a character. The main idea behind this deck was to draw a Mighty Charge from Howls, and with Teleport Self or Wings Of Faith, get a nice long run at the opponent. Unfortunately, it didn't really happen as often as I hoped, but this is a pretty solid deck anyway. The warriors are very good at taking down an opposing character of their choice between them. Wings Of Faith is actually a very useful card; considering how many Nimble Strikes my guys had, I didn't think I'd get too much use out of it, but it really helps out with maneuvering. Probably more useful on the Morvin rotation than most though (haven't played the next rotation as internet is too spotty). Howl is simply amazing, the only bad thing is that it knocks off attachments fairly often if one's not careful. The warriors' attacks are fairly weak, but with buffs they become quite lethal. Spoiler: Pros, Cons, Possible Improvements Pros: Extremely mobile. High damage (with buffs). Pretty good healing. Fairly consistent draws. Cons: Quite a bit weaker if priest dies. Possible Improvements: Priest can be improved a bit maybe - Swap Spacemartyr's Relic for something else perhaps, perhaps a second Axe Of The Dark Soul, maybe a second Bleneth's Frenzy Charm. Perhaps Subtle Positioning for warriors instead. Scale of 1-10, where 1 is awful, 5 is middling, and 10 is excellent: Damage: 9 Adaptability (how well it can cope with different opponents/strategies): 9 Mobility: 10+ Defense/Healing: 7
Saving this space to post my version of Killer's flying werewolves. 1425 starting elo 1471 ending elo 11 wins 4 losses Sad Horns Human Warrior 2x Ravager's Cudgel Blazing Shortsword Outgrown Helm Hexagon Shield Bronzebottom Cuirass White Jungle Boots Alpha Positioning Howling Lycanthropy 2nd Warrior Human Warrior Same setup as above but with one Howling Pain instead of a Ravager's Cudgel Blue Jammies Human Priestess 2x Axe Of The Dark Soul Hexagon Shield Eixtl's Winged Mail Hawkwind Moccassins Spacemartyr's Relic Outcast's Relic Greasy Tome Uplifting Faith Bossy Command