That seems like it could be very powerful @WexMajor I like the idea though. What about "create a Block card in every allies hand (including you)"
Hey, I like impenetrable nimbus! It saved me from a few tough spots lately. Anyway, Nothing to see here. Keep moving.
@00Banshee00 I think you perhaps meant to create that in the Smithy. I'd love to have that elf skill though, esp. with my devastating blow elves.
Love isn't always on time oh oh oh .... lol sorry had to do it Sounds like an intresting concept though
I have this mental image of a human mage shouting the dwarven warrior to hold the line, while he prepares a complicated spell.
So guys, I'm thinking of a new card idea that involves a whole new mechanic. Those are the most interesting card ideas but usually the ones fraught with the most danger. This would be a monster only card, particularly designed for large based monsters. I need your help getting this card idea to its most viable state. Pin Emerald quality Move 1. You may move over any number of small-based opponents. Remove those characters from the board. They return to the board when that square is open. Unblockable. Remove all terrain attachments in squares occupied by two characters. Terrain attachments cannot be placed in those squares. (The square icon of the character's head would be placed in that square.) The character would be unable to move or cast spells or be targeted or damaged. Their hand would remain the same until they weren't pinned. The question is, does the computer get the stars for killing you when you are pinned? I would say yes, until the pin is removed and then you get your stars back. If that's a nightmare to code then don't worry about it. I'm considering this for a series of monster dinosaurs I plan to post.
Rusting Curse Magic attack - Type acid Range 5 - Damage 2 Attach to target - Duration 2 Encumber 1 You can't be moved by allies' cards.
Bone Armor Armor 2 - Roll 3+ Keep When attacked by a melee attack, cancel that attack - Roll 6+ Keep He had skulls on his chest. They moved on their own. They whispered things. Awful things.
here's an idea: good luck, holy assisting spell, 4 range. Attach to character. Whenever they roll a die, add one to that dice roll.
Duplicate Self Move 3. Teleport. Create a clone on target square at the same time as you move. Range 3. Gold+ arcane item. Arcane skill. Robes. Hybrid movement/utility Clone: square is considered occupied with a zone of control. Clone is removed when targeted by an enemy or damaged. (Cards can be attached to clone. Clone is considered an ally.) Clone cannot gain or give victory points.
Clone could be called "phantom", so it can be used in other cards too. Clone would limit it to your specific card Phantom Magic assist Range 5 Create a phantom on target square.
The thing is, the clone is only powerful if they don't know which is real and which is a clone. If you merely spawn a phantom it is of some use in inhibiting movement but of little use in deception.
Yes, but both don't move, sooner or later, even the clone would stand out. And don't devalue movement inhibition. It can save lives!!