[Suggestion] Advanced Outbreak Expansion

Discussion in 'Feedback and Suggestions' started by Rehtael, Nov 8, 2016.

  1. Rehtael

    Rehtael Kobold

    The technology of the Sky Citadel is starting to work its way through Cardhuntria, and while most are wary of the dangers, one group arrogantly believes they can harness this power. They refer to themselves as; The Starbeam Guild.

    The aims of this concept is to generate a new set of enemies (And possibly some cards) that are a hybrid of standard and citadel forms.

    NEW ENEMIES!

    Humans
    Humans make use of their strength and mobility to serve mainly as riflemen and snipers. Humans have taken rather naturally to the use of guns.

    Human Shotgunner (Holding a shotgun, wearing traditional clothes with a sci-fi chestpiece on top)
    Shotgun Spray x4
    Shotgun Slug x3
    Step Back x2
    Fumble x3
    Slowed x2
    Chain Harness x1

    Human Sniper (Aiming a scoped laser rifle, wearing a sci-fi visor helmet, sci-fi bracers, traditional clothes.)
    Mega Laser x3
    Drained Battery x1
    Clumsy x1
    Pull the Trigger x2
    Laser Bolt x5
    Battery Explosion x1

    Human Medic (Holding a sci-fi medkit and a bonesaw, wearing white clothes with sci-fi accessories)
    Gene Therapy x2
    Genetic Boost x1
    Genetic Engineering x1
    Healing Beacon x1
    Minor Heal x3
    Hack x5

    Rad Grenadier (Human boss wearing full traditional armor with sci-fi modifications and glowing green. Holding a grenade launcher)
    Radiation Bomb x5
    Adapted to Radiation x1
    Clumsy x2
    Heavy Armor x2
    Radioactive Spray x2
    Weak Bash x2

    Elves
    With their high mobility, Elves have mostly taken to stealth modules and melee, though their reproductions of the technology are very unstable.

    Elven Stealth Scout (Arm-mounted cloaking device, sci-fi boots, traditional clothing, traditional curved blade.)
    Warp Run x3
    Invisibility x3
    Hack x2
    Parry x2
    Cowardly Attack x3
    Battery Explosion x1

    Elven Techshielder (Elven clothes with a slim sci-fi chestpiece, energy armshield and laser sword)
    Laser Block x2
    Shield Block x2
    Drained Battery x1
    Battery Explosion x1
    Laser Thrust x2
    Laser Strike x1
    Push the Button x2
    Reflect Projectile x1

    Elven Hitman (Dark hooded cloak with arm-mounted cloaking device and sci-fi harness. Holding a Kris-style dagger)
    Invisibility x3
    Battery Explosion x2
    Backstab x2
    Cowardly Attack x3
    Penetrating Stab x2
    Acrobatic Flip x2
    Loner x1

    Psychmistress (Elven robes with sci-fi gloves and head augmentations with a purple glow around the head)
    Brain Burn x1
    Invisibility x1
    Telekinesis x2
    Psychic Beam x1
    Psychic Blast x1
    Psychic Barrage x1
    Mind Worm x1
    Mind Drain x1
    Forgetfulness x1
    Perplexing Ray x1
    Hover x2
    Winds of War x1

    Dwarves
    With their great strength, the Dwarves can carry the heaviest equipment and do so with great enthusiasm.

    Dwarven Engineer (Dwarf with a robotic arm and laser pistol, wearing simple leather clothes and a heavy backpack)
    Laser Beacon x3
    Dual Laser Beacon x1
    Laser Bolt x4
    Pull the Trigger x2
    Whimpy x1
    Slowed x2

    Dwarven Immolator (Dwarf with a Flamethrower pack and normal leather clothes)
    Flame Jet x4
    Magma Spray x4
    Meltdown x2
    Battery Explosion x1
    Firestorm x1
    Clumsy x1
    Flame Spit x2

    Dwarven Rocketeer (Dwarf with a warhammer and rocket boots, wearing platemail)
    Rocket Dash x3
    Strong Bludgeon x4
    Weak Sweep x4
    Hover x2
    Heavy Armor x1
    Ill-Fitting Armor x1
    Trip x1

    Dwarven Gigasuit [Big Figure] (Dwarf inside of a mechsuit. One hand is a laser minigun, the other is a fist)

    Heavy Armor x2
    Immovable x3
    Charge Up x3
    Obliterating Bludgeon x5
    Crushing Sweep x3
    Clumsy x3
    Spin Around x1

    Other Figure
    Crude Turret (Turret made of mostly primitive materials.)
    Clumsy x2
    Spin Around x2
    Immovable x2
    Shotgun Spray x8

    NEW TILES!
    A focus on hybridized medieval and technological pieces, like stone walls reinforced with metal beams, metal tiles that move into natural materials, piles of scrap for difficult terrain.

    NEW PLAYER FIGURES!
    With the above mentioned theme of old-meets-new, this would be a chance to generate player avatars that are a split between the citadel figures and classic figures, mix and matching armor and weapons.

    That's about all I've got for this concept right now. Feel free to point out any issues or flaws in any of these. Hopefully the 13 new enemy types are interesting and balanced.
     
    alikus2, ParodyKnaveBob and tolkien like this.
  2. Rehtael

    Rehtael Kobold

    I appreciate the likes on the idea. Any feedback at all is welcome.
     

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